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#1 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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I recently got myself an Audigy2 sound card and found that Creative has removed the control panel applet that let me view which settings the DOS audio emulator uses. Now, the emulator's still IN there somewhere because I get bogus audio from some software (read: digital eardrum-shattering squeals) when I have the wrong parameters set, and the MIDI port is still at address 330.
So, I need some sort of program that can autodetect a soundblaster-type card (preferably soundblaster 16), can anyone help out? I know a few DOS-era games can do that for example, but I can't remember which one(s) it was. Thank you!
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#2 |
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Senior Member
Join Date: Jul 2002
Location: UK
Posts: 1,758
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I went and checked and unfortunately my DOS-era game won't do it and report the results, although I can post some code that can check particular ports for various bits.
I did find the 'default' parameters noted though, which are IO:220; IRQ:5 for SB16/AWE32, 7 for SB1/SB2/SBPro; DMA 1 (and 5 for SB16). A220 I5 D1 H5 T6 would be the default BLASTER config variable for a SB16. |
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#3 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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I know the default parameters, but in a PnP system they're unlikely to be available (which sucks
__________________
Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#4 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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I'm not sure exactly what problem you are trying to adress or what type of performance concerns you have, but have you tried using a sound emulator to run DOS apps in WinXP/NT? For example:
VDM Sound Basically, you just set the DOS app to use standard Sound Balster Pro (Maybe it was SB16, I forget...) settings for IRQ/DMA, and you're set. If you use VDM Sound, make sure you install 2.0.4, the 2.0.4 update2, and the VDSM launcher is convenient.... |
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#5 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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VDM is annoying and too fiddly (install this, patch with that, blaha-blaha) when Creative supports sound in DOS mode. I just need to know what low-level parameters to enter in the Duke Nukem setup program. There's too many combinations to do it by trial and error.
Also, VDM hasn't been updated in absolutely bloody AGES, and I don't trust programs that aren't kept alive by their authors.
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#6 | |
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Member
Join Date: Sep 2003
Location: UK, Bedfordshire
Posts: 448
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There is also DOSBox:
Quote:
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PeterAce "Lost in quantisation" |
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#7 |
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Senior Member
Join Date: Jul 2002
Location: UK
Posts: 1,758
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That works quite nicely, with a few caveats I found testing my own game on it.
- soundblaster 16 isn't supported yet - SB Pro mixer doesn't seem to be working - Gravis Ultrasound support is there, but none of the standard GM patches means my music won't play. I wonder if I can still find the drivers for my old GUS... - it's slow. The game ran OK on a fast 386, and this looks like treacle, so I'd guess about 16MHz 386 performance. But it's still a pretty good DOS emulator, and not just for Windows either. |
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#8 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Quote:
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#9 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,636
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Quote:
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#10 |
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Senior Member
Join Date: Jul 2002
Location: UK
Posts: 1,758
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There are ways to probe for the IO, as you say the IRQ isn't too difficult to find, but then finding the DMA can be very tricky
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