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#1 | |
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Member
Join Date: May 2003
Posts: 191
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I'll just quote 3DGPU quoting Brian Burke:
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Link to the whole editorial: http://www.3dgpu.com/modules/wfsecti...p?articleid=70 |
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#2 | ||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#3 | |
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Regular
Join Date: Jun 2003
Posts: 6,160
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#4 | ||
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Ecce homo
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#5 | ||||
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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Wow. I cannot contain my amazement and stupefaction....Every time I think I think we might be on the verge of a reformation...the guys at nVidia PR bring me solidly back to earth. Assuming this is an accurate representation of what BB said (I can't figure out why the guys who write these pieces and call these people on the phone don't get direct quotes), it would seem to directly contradict an answer given in a recent DriverHeaven interview with Derek Perez: Quote:
Sounds like the same issue to me...Admittedly, there's "weasel room" in that DP could always say "I wasn't talking about UT2K3".....but....come on... If that's the answer frgmstr was given--that disabling full trilinear doesn't affect image quality--then no wonder he blew his top. Sadly, I'm afraid, they'll probably reference frgmstr's UT2K3 filtering article as a "reference" to prove their point--so I hope he stays a step ahead and deletes it. I have to say that I'm disappointed, but hardly suprised, actually. Even so, public displays of incredible stupidity do shock me, even if they're anticipated. nVidia seems to have a real knack for doing it though, if you know what I mean. In the DH interview, Perez also lays out the "guidelines," as well. But if Burke is now saying those guidelines may only be interpreted and defined by nVidia then it almost appears as if they were never anything more more than a wholesale fabrication of nVidia PR. There's not a software engineer alive who makes his living writing 3d-card drivers who would be caught dead saying trilinear filtering doesn't make an image quality difference--heh. Certainly not at nVidia--a company which has been enabling and supporting full trilinear in its products for years precisely because of the benefits it brings to IQ. Remarkable. The very best nVidia can hope for here is that Burke's comments were badly mangled in the retelling. Edit: I'm sure nVidia will "luv" this now that it has ponied up some fees and rejoined the FM Program: Quote:
*sigh* Synthetic benchmarks, like individual 3d games with differing engines, will return differing performance results, even on the same hardware. Might as well say that all 3d games are bad standards to use because the results differ among them, as to say all synthetics are bad for the same reason. The point to benchmarks and games is that you use *a lot of them* to get an aggregate picture of 3d hardware. It's just as wrong to look only at Doom3 performance as it is to look only at 3dMk03 performance--wrong, because either method is woefully incomplete. But that's not to say you should avoid looking at either as a part of a complete picture. My, my...what have we come to... |
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#6 |
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Member
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I agree, there's nothing wrong with synthetic benchmarks, but unfortunately there are something wrong with the drivers we use for those synthetic benchmarks. This is essentially a way for us to show these companies that we're not going to let them get that edge over the competition through these "optimizations". Both me and Brian agree, there should be no inherent optimizations for synthetic benchmarks at all. Games, fine, as long as it doesn't affect image quality. The idea of a synthetic benchmark is to test a certain product for performance and stability as they stand, not with tweaks and specific application parameters.
As for the trilinear issue, I think NVIDIA are essentially shooting themselves in the foot if they feel they can dictate how adjustable the policies are when it comes to these optimizations. They should just leave trilinear filtering enabled, and give the end user a choice to turn on adaptive filtering if they so desire. I mentioned this to NVIDIA in a conference call, that if they were to develop a program that would remember specific settings for each game we play, so when the game starts up, it automatically enables/disables those settings you set, it'd be a good thing. The VP Of Marketing, Dan Vivoli said it was a good idea and that he'll pass it on. Here's hoping the idea is implemented sometimes in the future. Anyways, I'm hoping this editorial, which we'll provide a link to in all our review, sets the tone for the site, and hopefully companies like NVIDIA will see the light, stop making it more difficult for us reviewers to provide a fair review, and give the gamers more control over their own product they bought. It's a bloody shame that if you buy a $500 video card, that you're playing games with bilinear filtering enabled on a new shooter like UT2003, or some other IQ altering setting, all because the competition has a better product at the time.
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Matt Burris - http://www.3dgpu.com |
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#7 |
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Member
Join Date: May 2003
Location: I exist
Posts: 459
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Well, it looks like people who questioned that an "optimization must produce the correct image" were justified. "Correct" according to whom, indeed
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#8 | |||
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Senior Member
Join Date: Jul 2002
Location: BelleVue Sanatorium, Billary, NY. Patient privileges: Internet access
Posts: 2,694
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What I really can't support is an approach which puts all IHVs, and all their products, in the same boat--when the same situations may not apply at all. This does no service to your readership, I think, because it works from an assumption that all parties are guilty, and equally guilty. I just don't think the record supports such a contention. Web sites routinely run reviews which focus on 5 fps differences between products and make much out of it--so focusing in on this issue in a detailed and exacting fashion wouldn't evoke more detail than is called for by the situation, I think. And of course it would provide vastly more information to your readers than simply declaring everybody equally guilty and simply not running any synthetic benchmarks. That's not fair to the IHVs or your readers, IMO. If it's important that we know when a particular IHV's drivers cheat or inappropriately optimize for a benchmark, I think it's equally important that we know when they don't. Quote:
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#9 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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Disappointing, but perhaps nV thinks this is the only way they can compete with ATi's more-adaptive AF (ATi's varies by angle, but nV can't do that in hardware, so they're forced to compete another way: with MIP-map transitions).
As long as reviews make consumers aware of this, I'm honestly OK with it. It's the deception and lame PR that irks me. |
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#10 |
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Retarded moron
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Mr Evans has seriously stuffed up when he stated that the filtering level tradeoff made no IQ difference in game.
What a load of B$, maybe he should try and RUN a game. I know I have and I can see a VERY large difference. Maybe Mr Evans is colourblind? Maybe half-assed trilinear filtering is an okay tradeoff for Mr Evans but not an option for me. I run my games with full trilinear filtering and 16x AF and damn, there is a pretty large difference on my R300 between 1 stage trilinear(quality AF) and full trilinear(not listed in CP) using 16x AF. If I just wanted to play my games well with mediocre IQ then I would have just stuck with my NV20. There is a reason for me to upgrade to a high end card and it isn't to dumb down the IQ and play games over 300fps. I upgraded only for the visuals, not pure speed with mediocre IQ. I wanted great performance with max IQ and the R300 lived up to it's reputation. Fortunate for me I didn't wait for the NV30 or the NV35. I know I would regret it (especially after seeing it in action, I seen no IQ difference from the NV35 over my NV20 when both cards are at their peak IQ).
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I eat coffee. |
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#11 | ||
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Member
Join Date: Sep 2002
Posts: 559
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Quote:
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-FUDie
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Ph.D. - Piled Higher and Deeper |
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#12 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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FUDdie, I know nV's AF is also "adaptive," but it seems to me their "adaptivity" is focused more on MIP-map transitions, whereas ATi's is on angle relative to viewport.
As for reviews, if people don't know about the internet in general and Google in particular by now, I can't help them. :P I doubt Joe Schmoe/Blow/Sixpack knows what nV's CEO is saying, anyway. |
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#13 | |
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Member
Join Date: Sep 2002
Posts: 559
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Quote:
-FUDie
__________________
Ph.D. - Piled Higher and Deeper |
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#14 | |||
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Dangerously Mirthful
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,292
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I haven't heard from him since, but I WAS banned at DriverHeaven for questioning their fluff piece with him. I'd say we've finished our discussions and have a perfect understanding of each other. Quote:
I'd be disgusted, but I'm not awake enough yet. On a happy-note, it's getting to be pretty common knowledge about what nVidia is/isn't doing and I expect it to become mainstream knowledge very soon. 8)
__________________
Elite Bastards - Adminish “Be polite, be professional, but have a plan to kill everybody you meet.” - General James N. Mattis |
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#15 | |||
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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Quote:
Such companies know exactly what they're doing wrt synthetic benchmarks. Quote:
Who is the ultimate judge of whether image quality is affected in games? Who knows for sure? How many games are you going to test, or can test, or is willing to spend the time to test, to see if image quality is affected through optimizations already in place that you probably don't know about? Quote:
It is the reviewers duty to find out if the IHVs are indeed making things more difficult for reviewers. Wishing for a perfect world is never a good thing. Because a perfect world don't exists. Everyone will take shortcuts without mentioning the shortcuts if they can. Wishing for a perfect world makes you lazy, or dependent on others to make discoveries, which basically also means you're lazy.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#16 | |
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Junior Member
Join Date: Feb 2002
Location: Germany
Posts: 87
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__________________
Roses are #FF0000 Violets are #0000FF All my base are belong to you. |
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#17 | ||||
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Member
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The ultimate judge lies in the collective voices of gamers. I'm certainly not the ultimate judge, nor you, or any single person. It's when websites and gamers posting in forums all lend their voice and say no trilinear filtering in UT2003 = not good. I play all my games when testing, all the latest, and all the old ones I still have on my hard drive. I always like to see how technology advanced and see if a game that stuttered before still stutters. I'd like to see if the FSAA implementation has improved, and if 8x anisotropic makes my games clearer. Of course time constraints are a factor, I can't spend 24 hours a day testing a product, but I do spend every free moment doing so, and a minimum of 2 weeks is my rule. Of course I can't find every single optimizations in the drivers, I don't have access to the source code of the drivers anymore than you do, but I do keep my eyes open for anyone posting any bugs or difficulties in games. I monitor my forums, along with 4 others, and a plethora of websites to see if anyone caught anything with the latest drivers. I never wished for a perfect world, just for a sane one.
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Matt Burris - http://www.3dgpu.com |
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#18 | ||
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Member
Join Date: May 2003
Location: I exist
Posts: 459
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Although I think the tri/bi mix was a good idea. Forcing bilinear in two modes is just nasty. |
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#19 |
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Retarded moron
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I want full trilinear filtering on all high end cards, wheather it be with or without AF.
I don't pay $800-$1000 for nothing.
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I eat coffee. |
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#20 | |||
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Member
Join Date: Sep 2002
Posts: 559
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Quote:
-FUDie
__________________
Ph.D. - Piled Higher and Deeper |
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#21 |
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Retarded moron
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FUDie, under maximum filtering the IQ of the NV2x/NV3x line of cards are identical. Max IQ would be 64-tap anisotropic filtering which requires full trilinear with 8x AF.
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I eat coffee. |
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#22 | ||
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,650
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#23 | |||
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Junior Member
Join Date: Feb 2002
Location: Germany
Posts: 87
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Quote:
__________________
Roses are #FF0000 Violets are #0000FF All my base are belong to you. |
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#24 | ||||
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Member
Join Date: May 2003
Location: I exist
Posts: 459
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Quote:
I would think after the UT2003 filtering stuff we would all realize that NV3x is very flexible in what it can do. Although RV350 seems to also have a lot of flexibility...problem not as much though, who knows. |
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#25 | |
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Senior Member
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I agree with you. But sites like yours and others have the power to stop if you folks choose too. Well techincally not yours as you dont normally do shoot outs. But if you really want to stop this then the next time you have a UT2k3 bench in a "shoot" out style of review, give the nV cards a nice big 0 in the high IQ part of the UT2k3 testing. Make a statement that in the HighIQ setting we demain full trilinear. Thus NV cards dont give us that option and receive a 0. Again I am sure if the HardOCPs/AnandTechs/TR ect do this once, we will see a change almost over night. Is this fair for NV? Not really. But look at this ATI Q3 thing. It was not really fair for the way ATI was treated. They got bitch slapped. And you know what? It made them much better as from that point on they started to get their head in the game and make better drivers. Some times you just gotta use some tough love...... |
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