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#1 |
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Junior Member
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I don't post alot (mostly...well honestly because u guyz intimidate me lol u guyz are so knowledgeable I dont see where I would fit in) but I have a question. Why exactly do people want new consoles? I mean the current ones are comparable to current high end PCs. I mean in terms of how the games look not the "power" when I see the PC version of games there is no real difference in graphix othr than resolution. Compare BF3 on 360 and PC. They look the same only difference is resoluton. I had a discuss with a few poepl and a mod (whos a PC fanboy) and was trying to have a decent convo but they were making up stupid points. I dont want to bring in other discsusions but I think u guyz should read it and see whos right? I mean other than resoluton why else would console games look just like PC version if consoles were weaker? Then graphix of the year always go to consoles should tell you something?
Im honestly curious and am hoping someone who actually knows what there talking about can explain it to me, cuz from what I see their comparable. http://forum.teamxbox.com/showthread...652701&page=86 |
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#2 |
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That's my stapler
Join Date: Feb 2002
Location: "Midwest," USA
Posts: 3,951
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If you don't see a difference playing games with all the eye-candy cranked up on a high end PC vs. and Xbox then you definitely don't need anything more than a current gen console.
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"Yes windows 3.1 was better than the macOS of the day. All the Windows OS's have been better." - eastmen |
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#3 |
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Senior Member
Join Date: Sep 2008
Posts: 1,878
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I agree with you. Mostly. Doesn't mean I don't want new hardware, though. The reason console games and PC games are comparable despite the enormous gulf in power is that hardly anyone makes PC games anymore. They make console games instead, and if we're lucky we get some half assed dx11 goodies when buying the PC version.
It's a lowest common demoninator thing, and unless that lowest common demoninator gets replaced, PC games will remain stuck in the last decade, just as the consoles. |
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#4 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,738
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The controller and the place in which the activity takes place.
You're with a pad in your armchair/sofa, or sitting at a desk with your keyboard and mouse. (Although PC also have pads and joysticks.)
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So many things to do, and yet so little time to spend... |
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#5 | |
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Member
Join Date: May 2010
Posts: 115
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Quote:
But when all of this comes at a cost (greater and greater over time) like lower resolution, low res textures, narrow-corridor levels, cutting out things like animations or lack of a "simple" anisotropic filtering (which for me DESTROYS otherwise great looking games)... It's hard not to think that it's really time for new hardware. Everything that stil looks good now could look that much better on more powerful hardware, even without a significant increase in man-hours/budget. Trying to create a visually impressive game in 2012 while at the same time limiting it to work on a 2005 era hardware sounds like a waste. |
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#6 | |
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B3D Scallywag
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Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#7 |
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Junior Member
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Well thats the thing, PC gamers always talk about how PC games can't be done on consoles. Crysis 1 was always said couldn't be done then Crytek put it on consoles and it looks just as good as the PC versions. Outside of resoluton I havent seen a PC game that couldnt be done on consoles. Both crysis and witcher 2 look just as good on console and they even got better lighting. PC hardware from the same timeframe as consoles cant even run the games as well. that shows just how advanced the consoles are and how powerful they are if developers work on them. Then when next gen consoles do get here and are doing 1080p PCs cant even use the resoluton argument anymore.
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#8 | |
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Member
Join Date: Nov 2008
Posts: 207
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Quote:
Crysis 1 has hugely cut down GFX on consoles vs the PC version! http://www.youtube.com/watch?feature...jgWl7tM#t=229s Second level overlooking the village, seems a bit different doesn't it?! Witcher 2 also does not look even close to as good and the lighting system is the same or worse, just changing the lighting does not make it technically better! http://www.youtube.com/watch?v=cDQbJ6oQznw http://www.eurogamer.net/articles/20...d-720p-gallery Last edited by TheD; 27-Apr-2012 at 14:39. |
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#9 | |
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Junior Member
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I don't want to turn this into some gamefaq style fight of pc vs console, these are just things that i and others notice. despite wticher being a pc game built for pc it runs just as well on 360. with the supposed power difference i expected alot more. i want to see something that just is impossible for consoles to do. also isn't crysis on consoles using cryengine 3? i don't think there can be an argument of which version has better lighting. |
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#10 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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Quote:
Battlefield 3 high/ultra, especially multiplayer. Just disregard every other game and keep it simple. If you don't see the difference in that example then we're beyond the realm of talking sense, so let's just close the thread.
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The content of this message is my personal opinion only. Last edited by Andrew Lauritzen; 27-Apr-2012 at 22:51. |
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#11 | ||||
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B3D Scallywag
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The fact of the matter is that an exact replica of Crysis using CE2 would indeed be completely impossible on modern consoles. It took 4 years of research, a completely new engine and a scaling back of the graphics to make it happen. I'm not sure what that proves anything other than people were quite short sighted about how optimised Crysis was back in 2006. Quote:
If you want to look at a good example then look no further than Crysis 2. A much better comparison point than Crysis 1 since it was launched on both platforms at the same time on the same engine. And the PC settings of Crysis 2, go well, well in excess of the consoles settings even when not at the highest 'ultra' settings as stated by the developers themselves. Quote:
The simply fact is that today's high end PC hardware is 10-20x more powerful than what's in the consoles depending on what you measure. That's not open for debate, it's a known fact. That power isn't used anywhere near as efficiently as what's available in consoles but it is there and if someone whereto try and use it fully you'd see a game that current consoles couldn't hope to look close to. Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#12 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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PC games don't get the most out of PCs because most of the PC's being used aren't much more powerful than consoles.
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#13 |
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Member
Join Date: Sep 2009
Posts: 302
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#14 | |
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B3D Scallywag
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Quote:
And high end PC's are used in such comparisons because that's what's available to anyone wishing to game on a PC. No one would use a Wii to represent the power of modern consoles or an iPhone 3G to represent smart phone power so why use old or low end PC's to represent that?
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#15 | |
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
And when I think about whats inside current mid- high end graphics card with >15 times in raw performance in texture, bandwidth, polygon, shading , additional stages in pipeline and many other advancements and what is this capable, and after 7 years i only see battlefield 3 with cosmetic improvements it blows mi mind. Pc hardware is such underutilized nowadays. I would go further, to me it's waste of money. IQ improvements are to little. It almost feels like only thing used is few more ram chips. Remember when last gen after only 3-5 years since console launches we had this gulf in graphics: MoH rising sun http://www.youtube.com/watch?v=72oAurHJNRw MoH pacific assault http://www.youtube.com/watch?v=dGmjeW8R_AQ Not to mention comparison like: Timesplitters future perfect vs FEAR, only after 4-5 years( and more, FC, D3, HL2, B2, UT2004 and others). Today after almost 7 years we have some half assed dx11 like crytec tessellation implementation sponsored and other smoke and mirrors by nvidia that does not translate in wow factor at the screen like in last gen. I would say we had improvements on this scale only after year in games like moh frontline and allied assault. It's really a shame. Even console exclusives can still be beyond pc games. Look at uncharted with water simulation, models , lighting ,sand/snow effects animation and even textures and compare it to the wicher2 ... When i see bragging from pc crowd about graphics and resolution ( higher gap last too) gen i admit it makes me laugh. Maybe they all have really short memory... |
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#16 | ||
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B3D Scallywag
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Quote:
http://www.firingsquad.com/hardware/...iew/page14.asp http://www.anandtech.com/show/5771/t...770k-review/14 Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB Last edited by pjbliverpool; 27-Apr-2012 at 18:40. |
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#17 | ||
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Junior Member
Join Date: Sep 2011
Posts: 26
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Quote:
http://youtu.be/ylYwTWV1aHg Guy claims it is running at 720p medium . Look at that dips ( or more accurately freezes), look at those shadows, which are somehow much worse than console version. Moreover scenes in this movie are nothing intensive, add few more solders, runing and grenades and you are seeing slide show. Ironically MW3 was even worse. Quote:
This time with this console centric development, new hardware which may have strong points where pc's are weak (interposers with very low latency connections/ high bandwidth, some crazy threading like 4 way IBM in P7/a2, edrams. I bet minimum one of these will end up in consoles.) AND add much smaller/ maybe none( from prespective of average pc)power advantage... There are truly none developers interested in truly pushing PC anymore. Another thing, there are surely powerful forces, namely console manufactures which will depend on seeing these boxes as truly next gen by publics end even geeks and may persuade devs to making console versions stand out for some time/not making pc version/making conversion from last gen machines. Remember pc versions of Just cause, GRAW, not releasing force unleashed,cod 3, bad company "because pc is to slow". I feel that combination of all this, will make few years of nasty ports on PC ( an probably there will be no light in the tunnel for pc gamers like crysis was last time...)Console exclusives level , let alone higher will be no match for small pc devs. About API. I don't listen too much these reassurances about efficiency, Dx11 pc-console parity? yeah right , just like parity of dx9 with console and pc at the beginnings... Gosh, I remember all these buzzwords : dx10,stream out, SM4.0, geometry shading and fake screens from flight simulator, and now these "monster" can't even play b3 like a console... Few years later we have third generation of dx11 cards and not a single game have efficient, groundbreaking implementation of any features . Consoles will gain new efficiencies too, and soon we will see new excuses about new API needed, and at the same time excuses about fragmentation of pc base which will be cause of not using it... |
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#18 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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No I really wouldn't. You can't just compare to PC's sold today, compare to that PC someone bought 3 or 4 years ago (not high end) and is still using. That's what developers need to target when making a PC game.
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#19 | |
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B3D Scallywag
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Quote:
I think you'll find the vast majority of systems being used today for mainstream level gaming are significantly beyond the current generation consoles. Even 4 years ago you'd have to have been buying pretty low end to get something weaker than a console and if you're still using a low end GPU from 4 years ago then odds are you're not using your PC for gaming at all and thus developers have no reason to target you. When you can get a GPU for $50 sporting 2 or 3 times more power than the best consoles plus a more advanced feature set then it makes no sense to think of the average PC as being not much more powerful than consoles since the "average" PC isn't being used as a gaming machine.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#20 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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You're operating under the impression that there aren't people out there still using an 8600 (or less or it's like) for gaming. The fact that you can buy something inexpensive that would be quite superior isn't really relevant, the simple truth is that many gamers do not.
Last edited by Shifty Geezer; 27-Apr-2012 at 14:07. Reason: 'deluded' is unnecessarily derogatory |
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#21 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,142
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#22 | |
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B3D Scallywag
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Quote:
Therefore, if looking at the state of gaming PC's compared with consoles, I'd still say that the average gaming PC is far more powerful.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#23 |
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Member
Join Date: Apr 2004
Location: Australia
Posts: 2,352
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You want new consoles because you want the quantum leap in graphics, physics and all that works to the current gen consoles. Current gen looks fine but they're really starting to get stale, even Naughty Dog admit this when UC3 won most of the best looking graphic awards last year. Technology has to advance at some point to pave the way for more artistic freedom and vision, it really doesn't matter how good the console games look compare to a modern PC when the leap in power is withhold anyway.
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#24 |
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Senior Member
Join Date: Jul 2008
Posts: 2,160
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This thread is hilarious, in a bad way.
When I get the time (and if the thread didn't close in the meanwhile), I'll post some screenshots of my heavily modded skyrim and dare anyone to post a console shot that can get remotely similar. |
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#25 |
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Member
Join Date: Jun 2008
Posts: 335
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What does a heavily modded game have to do with anything? Thats like saying PC games look like crap because the 360/PS3 remakes of old xbox/PS2 games look better than the old PC versions.
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