If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
|
|
#1 |
|
Remember
Join Date: Aug 2003
Posts: 2,031
|
Or only if you have a big name to begin with?
I don't know the answer, but this is bound to make one wonder. Long story, short: Tim Shafer raised close to a million $USD in half a day for an unspecified "Double Fine [point & click] Adventure". |
|
|
|
|
|
#2 |
|
Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
|
Every day I'm surprised Bobby Kotick hasn't asked for donations to help their bottom line.
|
|
|
|
|
|
#3 |
|
Remember
Join Date: Aug 2003
Posts: 2,031
|
Last edited by Zaphod; 09-Feb-2012 at 23:10. |
|
|
|
|
|
#4 |
|
Regular
Join Date: Mar 2007
Posts: 8,952
|
Tim Shafer is also reportedly working on a new Psychonauts game. Or at least finalizing a deal to finance it.
That has me excited as I loved Psychonauts on PC. Regards, SB |
|
|
|
|
|
#5 |
|
Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,693
|
They've already broken a million. At this point the bigger question is whether Kickstarter can evolve to be more like Kiva, where the "contributions" actually become investments with the opportunity to earn a payout on profitable projects. This is basically a distributed form of venture capital, so it only seems fair that people be compensated in a like manner.
|
|
|
|
|
|
#6 | |
|
Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,985
|
Quote:
Why should you then be paid for the work other people did? You already have become compensated; you got the game that you paid for, and now, the making-of documentary as well. No, that idea doesn't jive for me. Also, it would become a bit of an administrative nightmare, with potentially tens of thousands of people (or even more) who are to be paid back relatively small sums, so lots of losses in overhead involved.
__________________
"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
|
|
|
|
|
|
#7 | |
|
Member
Join Date: Aug 2009
Posts: 833
|
Quote:
|
|
|
|
|
|
|
#8 |
|
Regular
|
For taking the risk of non delivery, paying someone up front with no penalties for non delivery other than reputation damage is a little different from buying a game normally.
__________________
Cinematic is the new streamlined. |
|
|
|
|
|
#9 |
|
Member
Join Date: Aug 2009
Posts: 833
|
http://www.wmdportal.com/
Doing it the same way, but actually threat donations as shares. Also there indie site that funds part of investment, they've supported Q.U.B.E. So yes, i'm pretty sure its future for indie, especially on PC. |
|
|
|
|
|
#10 |
|
Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,693
|
Ah, I hadn't looked at the WMD site, but I'd heard the guys behind NFS: Shift were doing something like that. You also have examples of devs like Crate Entertainment trying to fund development through presales.
It seems like the advantage of using Kickstarter is transparency and stability. You know the budget, exactly what you're getting for your money and nothing happens until they have enough money to actually accomplish their goal. Some of the smaller operations you're just throwing money down a paypal black hole and you never know if progress is actually being made or if the dev is going to go under. The Indie Fund, however, operates like a proper investment fund. It was started with money from a bunch of successful indie devs and designed to help up and coming projects, but it's ultimately being run with an aim to make money. That's pretty different from the crowdsourcing model. |
|
|
|
|
|
#11 |
|
Senior Member
Join Date: Mar 2005
Location: Oregon
Posts: 1,693
|
Right. If you paid $15, $30, $50, you're just preordering a game. But at a certain point if you donate more you're basically doing so to ensure it gets made. There are people who tossed in $100, $500, $1000, $5000. You can't just keep tossing posters on the pile, nor is this a charity auction where a large donation to get your name in the game seems fair. This is a profit-minded venture, after all.
|
|
|
|
|
|
#12 | |
|
Senior Member
Join Date: Dec 2002
Location: Under a Crushing Burden
Posts: 4,290
|
Quote:
__________________
You bought horse armor didn't you? |
|
|
|
|
|
|
#13 |
|
Senior Member
Join Date: Apr 2002
Location: San Francisco, CA
Posts: 1,380
|
I donated $100. I have many friends at DFP, and indeed, I live 3 blocks away. They're not a wealthy studio. After BL shipped, they missed payroll for 5 weeks while trying to secure funding. But they are talented, scrappy developers and Tim has enough name recognition to make crowd sourcing like this actually work. I can only think of a handful of other developers that could do that, but then again, they don't need the money...
|
|
|
|
|
|
#14 |
|
Senior Member
Join Date: Oct 2005
Posts: 4,319
|
AAAindie is also working on a similar kindof model except there's no guarantee their game will get finished as they keep working as money trickles in.
This feels much safer to put money into as we know the project will start only if the required money is gathered. I like this model, but for other devs to work this way they will have to showcase their game concept before People put in money. Others don't have the fan following Tim enjoys.
__________________
We are Renegades, we are the people, with our own philosophy. We change the course of History, everyday people like U and Me ! My first game :Christmas Magic + on App Store now :) ! The awesome trailer on youtube ! Renegade's Muse ! |
|
|
|
|
|
#15 |
|
Remember
Join Date: Aug 2003
Posts: 2,031
|
So, all things said and done they ended up with $3,36 million +$110 thousand. After Amazon, Kickstarter and cost of promotion/rewards have taken their share, I assume that leaves a little south of 3 millon for the game budget. IIRC, they said Stacking cost about 2 million, so that's quite good for risk-free funding (no revenue sharing with these investors).
And in other news, Brian Fargo has also passed a million in a couple of days for his Wasteland 2 pitch. |
|
|
|
|
|
#16 |
|
Regular
Join Date: Mar 2007
Posts: 8,952
|
I'm really hoping the Wasteland 2 project is successful. I still vividly remember playing it for the first time way back in 1988. Odd thing is I could swear I played it in 1987 but Wikipedia claims it was released in 1988. The graphics obviously haven't held up, but the game is absolutely brilliant.
It'd be nice to see a publishing house like Interplay come around again, although I'm not sure a publisher by gamers and for gamers will ever succeed (too many niche products and too few blockbusters to fund the inevitable losses niche products will generate). It's absolutely amazing to think of how many absolutely incredible games Interplay released, yet in the end they still went out of business. But I've definitely got my fingers crossed for this. Hopefully it'll be another turn based tactical RPG. Regards, SB |
|
|
|
|
|
#17 |
|
Remember
Join Date: Aug 2003
Posts: 2,031
|
With the Wasteland 2 project having passed 2.1 million with 10 days still to go, more game designers from days of yore are throwing their hat in the crowdfunding ring.
This time we have moved from LucasArts and Interplay to a couple of Sierra alumni: Jane Jensen (Gabriel Knight) is seeking $300K for an (organic farm-inspired) adventure game studio. At the time of writing, they sit at $73K with 42 days still to go. Al Lowe (Leisure Suit Larry) wants to "Make Leisure Suit Larry come again!" and needs $500K to remake Land of the Lounge Lizards. His current tally is $197K with 25 days remaining. The former certainty made me remember that I wish I could play GK1 on my tablet, while I probably could survive without a(nother) LSL1 remake. |
|
|
|
|
|
#18 |
|
Regular
Join Date: Mar 2007
Posts: 8,952
|
Oh hell, I'll kick in a bit for a remake of LSL1.
Hopefully it can scrub the horrible nightmare from my mind that was the last LSL (rip off) game. Regards, SB |
|
|
|
|
|
#19 |
|
Remember
Join Date: Aug 2003
Posts: 2,031
|
The original LSL was the first game I ever bought. Still have the box somewhere. It taught me a lot (of (naughty) English vocabulary), and perhaps that's the exact reason don't feel inclined to chip in for a do-over.
I would pay for a quality "adult" (both in the LSL and GK sense) story driven experience on a mobile device, though. |
|
|
|
|
|
#20 |
|
Regular
Join Date: Mar 2007
Posts: 8,952
|
If they get enough funding through this they plan on offering it on multiple devices including mobile. As well if they get enough funding they plan on adding additional content.
Regards, SB |
|
|
|
|
|
#21 |
|
Remember
Join Date: Aug 2003
Posts: 2,031
|
And here's some ex-Bioware people making "The Banner Saga", a role-playing game merged with turn-based strategy, wrapped into an adventure mini-series. Really like the art on this one and the combat gameplay looks a bit like HOMM3 (with vikings). They're 4x funded at $435K with 12 days to go.
Jordan Weisman has also met his $400K goal (and $285K more) with 20 days to go in his bid to make sure (an old-school) Shadowrun returns to a computer near you. Seems evident that Schafer's success wasn't just an one-off, but it might get "crowded" out there [sic]. With ever more developers jumping on the bandwagon, it'll be interesting to see who'll manage to attract the necessary attention once all and every Kickstarter campaign just isn't newsworthy anymore. Last edited by Zaphod; 08-Apr-2012 at 14:12. |
|
|
|
|
|
#22 |
|
Senior Member
|
I think it would be even more interesting to see what's happen if the first of this big kickstarter projects are finished. I am pretty sure that we will see many people that are not satisfied with the results. And we although need to consider that there might be projects that are not in a playable state at all when there is nothing left from the budget.
I am pretty sure that some of the projects we are now seeing popping up at kickstarter where pitched to a another investor before. But the crowed is less critical and don't request a business plan for such a project.
__________________
GPU blog |
|
|
|
|
|
#23 | |
|
Remember
Join Date: Aug 2003
Posts: 2,031
|
Quote:
And then you have these guys, who pretty much asked for $200K, not to actually build a game, but to give credence to their venture capital fund drive. |
|
|
|
|
|
|
#24 | |
|
Regular
Join Date: Mar 2007
Posts: 8,952
|
Quote:
That way I view it as giving a little back for originally giving me so much pleasure. Hence, Wasteland 2 and LSL remake are mostly to thank them for making the original Wasteland and LSL. Of course, I'm also hoping that at the end of developement I'll have something I enjoy playing, but if not, it's not a big deal to me. I'm unlikely to take a chance on something new. So while I like Tim Shafer and liked some of his games, I wasn't quite willing to plonk down money on a new project. I also fully expect that some projects on Kickstarter may eventually turn out to be just pure money grabs and nothing may materialize. Regards, SB |
|
|
|
|
|
|
#25 | ||
|
Senior Member
|
Quote:
Quote:
__________________
GPU blog |
||
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|