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#1 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Looking at the performance #'s for the 256MB Radeon 9800 Pro so I can get an idea what I'm getting with UT2K3 on my system, I'm wondering, which would be better in terms of overall image quality? 6xAA only at 1024 and 70-80fps, or 16xAF at 1024 and 70-80fps?
Or would it be better to reduce the resolution to 800x600 and play with 6xAA and 16xAF at 70-80fps? Yadda yadda yadda. My system is comparable with the review system. P4-3.0C, 256MB 9800 pro, 1GB DDR400 memory.
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"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#2 |
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Senior Lurker
Join Date: Feb 2002
Posts: 1,326
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i find that high resolution doesnt mask the lack of AA.
I also cant stand to play without aniso (blurry textures, ARG). So currently, my sweet spot is 16x aniso and 4xAA at 1024x768 on my 9700 pro. I get acceptable framerates and great visuals. |
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#3 | |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Quote:
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#4 |
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Member
Join Date: Feb 2002
Location: Milford, Conn., USA
Posts: 93
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I max out both settings in the control panel, playing @ 1024x768. I'm running with a 2.53MHz P4. Depending on the map I play I've had no problems with frame rates. You should have no problem natoma, with a 3.0C p4
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#5 |
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Member
Join Date: Jun 2003
Posts: 335
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Natoma,
I would have to agree with Althornin except for the fact that I only have a 9500 Pro. I go for 16AF then turn up as much AA until I get any form of stuttering, I then turn it down one notch. Dr. Ffreeze |
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#6 | |
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Senior Lurker
Join Date: Feb 2002
Posts: 1,326
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Quote:
For aniso, depends - do you want to edit the ini file or not? And note, editing the ini file means trilinear aniso on all texture stages, whereas forced in control panel, only stage 0 is full trilinear, iirc. Also, i use radlinker, which is (imo) the best tweaker out there for R3xx cards. RadLinker |
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#7 | ||
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Quote:
What's the setting? Oh, I decided to wait until ATI comes out with official drivers for the trilinear stuff. Just don't want to deal with 3rd party plugins on top of 3rd party plugins (currently using ragetweak).
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#8 | |
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Senior Lurker
Join Date: Feb 2002
Posts: 1,326
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Quote:
huh? |
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#9 | ||
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Quote:
What're the ini settings for UT2K3 for trilinear?
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#10 | |||
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Member
Join Date: Feb 2002
Posts: 414
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Quote:
Rage3D Tweak is a seperate app that integrates into the control panel along with the other ATI tabs as well as having a seperate interface. Radlinker accomplishes similar things through a shortcut setup.
__________________
"A lie gets halfway around the world before the truth has a chance to get its pants on. " - Sir Winston Churchill |
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#11 |
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Member
Join Date: Jan 2003
Posts: 302
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In first person shooters I have AF more important.
In Flight simulations, I find AA more important.
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http://www.beyond3d.com/news/images/foldsig.gif |
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#12 | |
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Member
Join Date: Feb 2002
Posts: 194
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Quote:
The level of anisotopic filtering in UT2003 can be set by entering "preferences" in the console (~). The Advanced Options windows should appear. Expand the Rendering option, then the Direct3D support option. Type in the filtering level in the LevelOfAnisotrophy field. Don't press enter. Just close the Advanced Options window. Control will return to UT2003, which will be running in a window. Press Alt-Enter to return to full screen. Press ~ to exit the console. |
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#13 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,848
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I think I prefer low res over high res. IMO, high res makes the world too crisp. A lower resolution with AA gives it a softer, more pleasing look (IMO of course) Usually 1280x960 or x1024 is my ideal resolution. Even 1024x768 can be nice. Depends on the game.
As for AF, I don't like high settings. You shouldn't be able to see a texture that is really far away as well as a texture up close. It's just not pleasing, or accurate. I usually go for 4x or 8x AA on my 9700. |
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#14 |
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Member
Join Date: Mar 2003
Posts: 595
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For CS I play at 1024x768x32 with 6xFSAA and 16xanisotropic filtering (performance mode). I use such a low resolution because the aiming cursor doesn't scale with resolution and becomes to small and not really good visible at higher resolutions.
I really do like anisotropic filtering, it makes the textures in the distance look crisp instead of the usual ugly blurring. |
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#15 |
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Member
Join Date: Oct 2002
Posts: 588
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I would try to run as high a rez as possable with 2X AA and AF set anywhere from 8-16X I haven't messed with UT2K3 in the spell, but I was running my 9700Pro @ 1280X1024 with those settings fine with all of the game details set to high (except shadows).
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If you want attention, start a fight - Scottish proverb |
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#16 |
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Naughty Boy!
Join Date: Jan 2002
Posts: 3,266
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My personal preference is always AA. The perfect scenario would of course be to have max AA and AF settings but in all the games I regularly play (FPS, sports), I will always try to use the max AA possible without any AF and look at the performance. If max AA + no AF = satisfactory performance, I will try to add in some AF. Otherwise, AA alone is my preference.
Oh, and I am perfectly fine with nothing above 1024x768 since this (rez) is the main consideration.
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Reverend Dev Anon : Best game ever? Hmm... you mean other than anything from us? (2005) |
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#17 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Sooo... In terms of overall image quality (qualitative assessment moreso than personal preference), AA is better than AF, or is AF better than AA? For instance, I guess this is along the lines of would it be better to have AA enabled, or 32bit color? I'm trying to get which one affects image quality moreso, along with the "price" for that quality.
I suppose that's the crux of my question.
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#18 |
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Member
Join Date: Jan 2003
Posts: 302
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Depends on the game.
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http://www.beyond3d.com/news/images/foldsig.gif |
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#19 |
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Member
Join Date: Jul 2002
Posts: 380
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My preference is for a balanced mix of both, as I feel they affect IQ in different ways.
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Vah! Denuone latine loquebar? Me ineptum. Interdum modo elabitur. |
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#20 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,519
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I guess it might depend on what you find more offensive to the eye. IMO jaggies look worse than blurred textures, but I always try to find a combination of both AA and AF, if not just AA.
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#21 |
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Member
Join Date: Dec 2002
Posts: 465
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i got used to having AA and AF on...but if i had to choose 1, then it would depend on the game...
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#22 | |
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Member
Join Date: Feb 2002
Location: Edmonton, Alberta
Posts: 327
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Quote:
But again, all entirelysubjective. |
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#23 |
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Member
Join Date: Mar 2002
Location: Bristol, UK
Posts: 781
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AF is more noticable to me, but then i spent over a year with 16xAF permenantly on on my 8500. AA is a nice extra but not needed (yet)
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#24 |
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The Wii is mine! Oh, and PS3 too
Join Date: Feb 2002
Location: Brooklyn, NY
Posts: 1,913
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Hey Rev or Dave. Maybe you guys could include this in a review sometime, i.e. try to figure out a process that would qualitatively measure the effects of AA alone and AF alone on the image quality, much in the same way that the effects of 32bit color and Trilinear were measured.
Would that be possible? Or subjective as everyone seems to be saying?
__________________
"We must scrupulously guard the civil rights and civil liberties of all citizens, whatever their background. We must remember that any oppression, any injustice, any hatred, is a wedge designed to attack our civilization." -- Franklin D. Roosevelt |
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#25 |
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Member
Join Date: Mar 2003
Posts: 595
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I think this is entirely subjective. Me too, I try to find a good balance between performance, AA and AF. Only AA or only AF doesn't do justise enough for me.
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