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#1 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Looks very promising!
Quote:
Metro 2033 engine techdemo Environment athmosphere showcase Gameplay Gameplay |
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#2 |
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Member
Join Date: Jun 2006
Posts: 556
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Deferred supersampling? How does this work then?
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#3 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,651
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Looks like a candidate for a sequel to
"East European Shooters that no one bought" http://forum.beyond3d.com/showthread...=east+european How about Necrovision
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#4 |
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Member
Join Date: Jul 2006
Posts: 502
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Whats the deal with that weird wall corner effect @ ~38s in the tech demo?
Its sort of climbing up the edge as the camera is panned and more of the edge is revealed.
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#5 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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#6 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,867
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You Are Empty
I think I might be quite interested in Metro 2033. This dreary stuff works well on me. |
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#7 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,651
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Peacemaker
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#8 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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New preview video with gameplay. Looks damn impressive, first day!
http://www.gamestar.de/index.cfm?pid=1589&pk=13279 |
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#9 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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Quote:
Any word on system reqs (DX10 only?)? |
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#10 |
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Senior Member
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The illumination model is awesome!
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Apple: China -- Brutal leadership done right.
Google: United States -- Somewhat democratic. Microsoft: Russia -- Big and bloated. Linux: EU -- Diverse and broke. |
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#11 |
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Registered
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Wow, thats some incredibly slick technology. Who are these guys?
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#12 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,651
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4A Games, looks like their first project
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#13 |
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Registered
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Very impressive for a first project if they have built the engine from scratch. I would have to agree with felix and say the illumination model is incredible and dare I say 'state of the art'. Looks like the target platform could be at least PC DirectX10?
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#14 |
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Member
Join Date: Nov 2008
Posts: 659
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Apparently the lead programmer and art or game director from STALKER are working on the game. There was some talk that when they left GSC they took the engine with them (I guess GSC didn't like that and threatened legal action). So I guess this is based in part off the original STALKER engine. Looks much better than any STALKER game though.
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#15 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
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#16 |
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Member
Join Date: Nov 2008
Posts: 659
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#17 |
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Member
Join Date: Jul 2006
Posts: 502
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New trailer.
Flash HD ddl link: http://oysterdl.ign.com/ve3d/videos/...10_wmvhd_1.flv Looks good but some bits are a bit hit and miss. Not sure what but its like some things shimmer too much or have to much specularity or somin. Still looking forward to it!
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SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
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#18 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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No but I assuem it will support atleast upto DX10. And the visuals together with animation etc gives it a remarkable CGI look. Love how the gun moves and enemy movement and al lthat other pant ripping stuff.
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#19 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,651
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__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#20 |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Put it as your avatar!
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#21 |
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Junior Member
Join Date: Jan 2010
Location: In Endor, with dancing ewoks
Posts: 89
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I'm looking forward to this one. Have they said anything about the release date, except that it's coming Q1 2010?
It's using PhysX, I wonder though if it has exclusive effects when set to highest setting (made for Nvidia). Need for speed Shift used PhysX but it didn't have any exclusive effects for Nvidia users. Last edited by Padawan; 09-Jan-2010 at 13:55. Reason: I can now edit my posts! |
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#22 | ||||
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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Some new info (thanks for link "user542745831").
http://games.on.net/article/7836/Met...-_Technical_QA Some interesting bits from technical interview about Metro 2033. Be sure to read the whole interview! Quote:
Quote:
Quote:
Quote:
Last edited by Neb; 13-Jan-2010 at 14:27. |
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#23 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,651
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__________________
Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#24 | |
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Senior Member
Join Date: Dec 2008
Location: Europe
Posts: 1,230
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Quote:
Also, I would like to now what are his mid-range PC specs which is bettered by X360. It is interesting that with almost every multiplat. title all the PC gets is pretty much nothing but more IQ, and in somes cases PhysX if Nvidia gives them enough marketing money Last edited by green.pixel; 13-Jan-2010 at 15:00. |
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#25 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,038
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Fewer API restrictions, machine code etc. Perhaps some memexport usage.
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