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#2 |
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Member
Join Date: Jul 2004
Posts: 113
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Developing The Technology Behind Love (770mb video) The smart decisions that are making it possible for one man to build an MMO by himself.
GameFest Presentations Crytek presentations Insomniac writings Valve Publications "Stylization With a Purpose" and "Improved Alpha-Tested Magnification for Vector Textures" are both brilliant. Khronos Presentations J.M.P. van Waveren (Id) Presentations Sparse Virtual Textures Not Id, but related.
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The opinions expressed herein are my own personal opinions and do not represent nAo's employer's view in any way. Last edited by corysama; 17-Sep-2009 at 07:50. |
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#3 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Thanks a lot corysama, that's a really great contribution to the thread.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#4 |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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Tim Sweeney on the end of the road for the GPU. This is great stuff:
http://graphics.cs.williams.edu/arch...TimHPG2009.pdf |
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#5 |
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Junior Member
Join Date: Feb 2008
Posts: 13
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Great thread that could be looked up for info from time to time.
thanx liolio |
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#6 |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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An oldie but goodie. Valve Software on transitioning from being a PC developer to a multiformat developer:
http://www.valvesoftware.com/publica...evelopment.pdf |
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#7 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Thanks, links have been added up
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 21-Sep-2009 at 14:07. |
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#8 |
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Member
Join Date: Dec 2007
Location: London, England
Posts: 287
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#9 |
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MSI Man
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A number of presentations from Repi's blog.
http://repi.blogspot.com/ "Parallel graphics in Frostbite" Your game needs DX11 Shadow and Decals DX10 Intersection of game engine and GPU Terrain rendering using procedural shader splatting Realtime procedural shading and texturing Most if not All referring to the Frostbite engine.
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I miss you CJ, 1976 - 2010 |
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#10 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Thanks I'll update the main list
@Nano thaks for the link too but it was already in the "beyond prgrammable shader" from siggraph 2009 it's id tech challenges. By the way I add some link I found in the 3D tech forum interesting stuffs about a Siggraph 2009 available on bungie.net the same page pointed to AIT pages too with a lot of content too.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#11 |
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Member
Join Date: Dec 2007
Location: London, England
Posts: 287
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#12 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Some updates, by the way could somebody find a better name for this thread... I'm growingly unhappy about it
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#13 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,997
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How do you feel about my title change? Good thread BTW.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#14 |
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member
Join Date: Feb 2002
Posts: 7,484
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Naughty Dog has a lot of stuff on their website...
http://www.naughtydog.com/site/post/...nference_2008/ And so on, check the Press and events section.
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My opinions do not represent that of my employer blah blah etc. |
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#15 | ||
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Quote:
Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 17-Oct-2009 at 15:03. |
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#16 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Damned this link http://mygdc.gdconf.com/vault/1337 is down now... I hope it was only a temporary unavailablity but it's been two days now
I will try to find some links when I've time.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#17 | |
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Member
Join Date: Jul 2005
Posts: 676
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Quote:
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"The most rewarding part was when he gave me my money" |
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#18 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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The 1337 link was the free stuff.
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#19 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Too bad... do you think we generated too many clics?
That's bad anyway... there were so many presentations here
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#20 |
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MSI Man
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I miss you CJ, 1976 - 2010 |
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#21 | |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#22 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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#23 | |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#24 |
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Member
Join Date: Jul 2005
Posts: 676
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http://www.unrealtechnology.com/what...?ref=downloads
I know this is a silly question but how do I view these presentations?
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"The most rewarding part was when he gave me my money" |
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#25 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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The pptx files? You'll either need the Office 2007 compatibility pack or Office 2007.
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