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#1 |
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Junior Member
Join Date: Nov 2003
Location: Portugal
Posts: 43
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#2 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,358
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Quote:
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") |
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#3 |
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Member
Join Date: Nov 2008
Posts: 659
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It seems I might be the only one who thinks this looks amazing; and man it sure does! To me at least. I can't wait to see the PC version.
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#4 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Yeah almighty is insane. Call of Juarez 2 looks nothing like that.....
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What the deuce!? |
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#5 | |
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Senior Member
Join Date: Dec 2006
Posts: 2,358
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Quote:
This looks better imo ... http://www.abload.de/image.php?img=c...09-07-yiou.jpg http://www.abload.de/image.php?img=c...09-07-6h9l.jpg http://www.abload.de/image.php?img=c...09-07-eg5v.jpg
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(\__/) (='.'=) This is Bunny. Put Bunny into your sig to help him take over the world. (")_(") Last edited by almighty; 14-Aug-2009 at 21:45. |
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#6 | |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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#7 |
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Member
Join Date: Jun 2006
Posts: 556
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Tbf, the console versions didn't come close to hitting 60fps, tore like a bitch and don't look nearly as good as them PC captures. There's obviously areas where things have had to have been compromised (most noticeably the poly count) but I'm still very, very impressed if they can pull this off at 60fps on the console systems.
If people want to see what the engine can really pull off then they should really be waiting for Doom 4, which will be working within the usual constraints of small enclosed environments and a 30hz target framerate. Yeah, it sucks for us PC gamers that some areas have had to be cut to make concessions fr the consles but we should have all been expecting that anyway. |
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#8 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Quote:
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What the deuce!? |
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#9 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Here's a gallery of shots from the newest trailer. I used the cleanest and highest quality trailer I could find (no watermark, mp4, native 720p, 10.5mbit rate, 60fps) and used low JPEG compression but these are still compressed shots taken from a compressed video so bear that in mind. Some samples:
![]() ![]() ![]()
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#10 |
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Member
Join Date: Mar 2003
Posts: 595
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Sorry almighty, you should really fix your eyes. The detail of the scenes is amazing. No game currently (even not Crysis) comes near to that.
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#11 | |
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Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,387
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http://forum.beyond3d.com/showpost.p...&postcount=606 IMO I would almost pick a modded DOOM III over that... http://images.totalgamingnetwork.com...enshot%204.jpg http://images.totalgamingnetwork.com...enshot%203.jpg http://images.totalgamingnetwork.com...enshot%202.jpg This one is nice though the bluriness helps out to smooth out (and that it seems to be a downscaled image.. promo shot). The prebaked lighting is nice gives depth but then it is prebaked and static. http://images.totalgamingnetwork.com...enshot%201.jpg Crysis etc. http://www.youtube.com/user/VideoTubeStation
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"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger |
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#12 | |
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B3D Scallywag
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I honestly have no idea why you think that then. It looks pretty nice for sure but it reminded me very much of Quake Wars graphics. Certainly not something to be compared with Crysis, let alone claimed to be well beyond it.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#13 |
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Oz Yak
Join Date: Feb 2002
Location: US of A
Posts: 2,531
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Yeah the uniqueness thanks to MT is really what is driving their technology and tbh it looks fantastic. I'm really looking forward to RAGE and any other titles using their tech.
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Is EA still bleeding cash like an executive doing an ED-209 demonstration.... - Grall |
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#14 |
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Senior Member
Join Date: Aug 2004
Posts: 2,454
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The game looks like it will be a lot of fun and I will definitely buy it but it could be the color palette or the landscape...while I think it looks great I dont know if it is mindblowingly awesome looking. I am sure though it is more than enough good looking for me and if the PC version looks a lot better than that trailer well then sweet!
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#15 |
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Member
Join Date: Aug 2005
Posts: 278
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I'm curious that CryEngine 3 is now claiming no prebaked anything and even single bounce GI. Then we have ID tech 5 which seems to have much worse lighting...and almost anything that looks fantastic is baked in. Seems like each company is taking polar opposite approaches to this.
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#16 |
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Member
Join Date: Nov 2008
Posts: 659
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I don't know about much worse. It's static so they should be able to have some very high quality lighting but then again... it's static.
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#17 |
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Member
Join Date: Aug 2005
Posts: 278
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Even something like not having a day/night cycle....can have a serious impact on the feel of the game. Every time you play the game, it will look exactly the same as the last time. With a real time GI implementation...all sorts of amazing lighting effects can be used with no work from the artists.
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#18 |
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Member
Join Date: Jun 2006
Posts: 556
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I've never had a huge issue with static lighting tbh, Mirror's Edge and Half Life 2 made me a believer.
The unified lighting and shadowing system worked great in Doom and Quake's indoor environments but didn't translate at all well to areas outside that. In an open world game with lots of outdoor scenery, real high quality prebaked lighting is the way to go imo, at least for multiplatform titles. Those that have tried the other route like Assassins Creed and GTA4 have just ended up looking really ugly with lots of super low resolution jagged shadows and crappy performance. |
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#19 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Two new screenshots are up at Teh Shack.
Also: ![]() Left is Aug 2008, Right is Aug 2009. The objects in the highlighted red rectangles show this is the same area in the game (well, unless there's two levels with the exact same vault door and the exact same crate with cardboard box, car battery and grey cylinder objects on top with the same disposition - hey it could happen). I blame consoles.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#20 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,676
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#21 | |
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B3D Scallywag
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GTA4 certainly has its moments too. I'm not saying pre-baked doesn't have its place, HL2 looked incredible for its day but there are games today which look far better with real time shadowing.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#22 | |
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Member
Join Date: Jun 2006
Posts: 556
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Quote:
Prince of Persia (using the same engine) suffered from the same artefacts and it was even more jarring against the super clean art style, though performance was improved, thankfully. I just hate the look of low resolution shadowmaps, its simply not pretty at all especially when they keep popping in infront of you. The shadows in GTA4 were again quite the eyesore, dithering hell, unless you modded the PC version or suffered fugly blurovision on the PS3. Again, performance was far from acceptable standards on any platform. Mirror's Edge created a much, much nicer aesthetic than those three games imo, and performed much better at the same time. Its a personal preference, sure but when you've got an unlimited texture budget, I find it crazy not to take advantage of that to bake in some super high quality lighting, especially if that allows you to get more than twice the performance and not suffer any pixelated/dithered low resolution artefacts. The engine does seem better suited to creating outdoor scenery and large vistas which all look stunning in them captures whilst the indoor scenes look a little "flat". It seems rather strange that id have created something the polar opposite of Doom 3 in that respect. Last edited by brain_stew; 15-Aug-2009 at 11:46. |
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#23 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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Forgot to post it above so if you guys want to download the high-quality video I used for the screens download it here.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#24 | |
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B3D Scallywag
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I agree performance in both games is much worse than it should be though. AC isn't too bad on my GPU but GTA4 has serious issues.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#25 |
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Senior Member
Join Date: Mar 2002
Location: Germany
Posts: 1,031
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I think Rage looks fine, great even, the only thing that has stood out negatively for me are the blocky fingers on the NPCs.
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