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Old 14-Aug-2009, 00:26   #1
crusher_pt
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Default [PC] RAGE

New trailer

http://www.gametrailers.com/video/qu...ler-rage/54146
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Old 14-Aug-2009, 07:53   #2
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Originally Posted by crusher_pt View Post
Looks like the consoles have really held the graphics back imo.... looks like a 2 year old PC game...... reminds me Call of Juarez 2......simular graphical look...
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Old 14-Aug-2009, 08:17   #3
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It seems I might be the only one who thinks this looks amazing; and man it sure does! To me at least. I can't wait to see the PC version.
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Old 14-Aug-2009, 10:49   #4
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Yeah almighty is insane. Call of Juarez 2 looks nothing like that.....
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Old 14-Aug-2009, 21:32   #5
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Yeah almighty is insane. Call of Juarez 2 looks nothing like that.....
No to me it looks better, there's ALOT things in this game that stand out like a sore thunb which just shouldn't considering it supposed to a 'next gen' title.

This looks better imo ...

http://www.abload.de/image.php?img=c...09-07-yiou.jpg
http://www.abload.de/image.php?img=c...09-07-6h9l.jpg
http://www.abload.de/image.php?img=c...09-07-eg5v.jpg
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Old 14-Aug-2009, 22:02   #6
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Originally Posted by almighty View Post
No to me it looks better, there's ALOT things in this game that stand out like a sore thunb which just shouldn't considering it supposed to a 'next gen' title.

This looks better imo ...

http://www.abload.de/image.php?img=c...09-07-yiou.jpg
http://www.abload.de/image.php?img=c...09-07-6h9l.jpg
http://www.abload.de/image.php?img=c...09-07-eg5v.jpg
Have to agree about the screenshots. Never played CoJ though.
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Old 14-Aug-2009, 22:22   #7
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Have to agree about the screenshots. Never played CoJ though.
Tbf, the console versions didn't come close to hitting 60fps, tore like a bitch and don't look nearly as good as them PC captures. There's obviously areas where things have had to have been compromised (most noticeably the poly count) but I'm still very, very impressed if they can pull this off at 60fps on the console systems.

If people want to see what the engine can really pull off then they should really be waiting for Doom 4, which will be working within the usual constraints of small enclosed environments and a 30hz target framerate.

Yeah, it sucks for us PC gamers that some areas have had to be cut to make concessions fr the consles but we should have all been expecting that anyway.
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Old 15-Aug-2009, 04:23   #8
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Quote:
Originally Posted by almighty View Post
No to me it looks better, there's ALOT things in this game that stand out like a sore thunb which just shouldn't considering it supposed to a 'next gen' title.

This looks better imo ...

http://www.abload.de/image.php?img=c...09-07-yiou.jpg
http://www.abload.de/image.php?img=c...09-07-6h9l.jpg
http://www.abload.de/image.php?img=c...09-07-eg5v.jpg
I've actually played the COJ2 demo. It looks good but the texture and effects quality aren't close to what's being shown in those Rage vids.
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Old 15-Aug-2009, 05:43   #9
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Here's a gallery of shots from the newest trailer. I used the cleanest and highest quality trailer I could find (no watermark, mp4, native 720p, 10.5mbit rate, 60fps) and used low JPEG compression but these are still compressed shots taken from a compressed video so bear that in mind. Some samples:







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Old 14-Aug-2009, 13:13   #10
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Sorry almighty, you should really fix your eyes. The detail of the scenes is amazing. No game currently (even not Crysis) comes near to that.
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Old 14-Aug-2009, 13:21   #11
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Quote:
Originally Posted by sonix666 View Post
Sorry almighty, you should really fix your eyes. The detail of the scenes is amazing. No game currently (even not Crysis) comes near to that.
Only in unique artwork due to MT and some nice spots due to prebaked GI(?) lighting. For the rest, density, detail, mapping, lighting, vegetation, shadows, shaders overall IQ etc Crysis is leaps beyond. Really dont know how that could even be disputed...

http://forum.beyond3d.com/showpost.p...&postcount=606

IMO I would almost pick a modded DOOM III over that...
http://images.totalgamingnetwork.com...enshot%204.jpg
http://images.totalgamingnetwork.com...enshot%203.jpg
http://images.totalgamingnetwork.com...enshot%202.jpg

This one is nice though the bluriness helps out to smooth out (and that it seems to be a downscaled image.. promo shot). The prebaked lighting is nice gives depth but then it is prebaked and static.
http://images.totalgamingnetwork.com...enshot%201.jpg


Crysis etc.
http://www.youtube.com/user/VideoTubeStation
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Old 14-Aug-2009, 16:12   #12
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Quote:
Originally Posted by sonix666 View Post
Sorry almighty, you should really fix your eyes. The detail of the scenes is amazing. No game currently (even not Crysis) comes near to that.
I thought there was a different video out that I hadn't seen when I read that so I checked out the link above but to my suprise, its the same one I had just seen in another thread.

I honestly have no idea why you think that then. It looks pretty nice for sure but it reminded me very much of Quake Wars graphics. Certainly not something to be compared with Crysis, let alone claimed to be well beyond it.
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Old 14-Aug-2009, 13:27   #13
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Yeah the uniqueness thanks to MT is really what is driving their technology and tbh it looks fantastic. I'm really looking forward to RAGE and any other titles using their tech.
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Old 14-Aug-2009, 18:05   #14
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The game looks like it will be a lot of fun and I will definitely buy it but it could be the color palette or the landscape...while I think it looks great I dont know if it is mindblowingly awesome looking. I am sure though it is more than enough good looking for me and if the PC version looks a lot better than that trailer well then sweet!
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Old 14-Aug-2009, 18:22   #15
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I'm curious that CryEngine 3 is now claiming no prebaked anything and even single bounce GI. Then we have ID tech 5 which seems to have much worse lighting...and almost anything that looks fantastic is baked in. Seems like each company is taking polar opposite approaches to this.
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Old 14-Aug-2009, 19:12   #16
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I don't know about much worse. It's static so they should be able to have some very high quality lighting but then again... it's static.
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Old 14-Aug-2009, 21:32   #17
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Even something like not having a day/night cycle....can have a serious impact on the feel of the game. Every time you play the game, it will look exactly the same as the last time. With a real time GI implementation...all sorts of amazing lighting effects can be used with no work from the artists.
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Old 14-Aug-2009, 20:48   #18
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I've never had a huge issue with static lighting tbh, Mirror's Edge and Half Life 2 made me a believer.

The unified lighting and shadowing system worked great in Doom and Quake's indoor environments but didn't translate at all well to areas outside that. In an open world game with lots of outdoor scenery, real high quality prebaked lighting is the way to go imo, at least for multiplatform titles. Those that have tried the other route like Assassins Creed and GTA4 have just ended up looking really ugly with lots of super low resolution jagged shadows and crappy performance.
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Old 14-Aug-2009, 21:00   #19
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Two new screenshots are up at Teh Shack.

Also:



Left is Aug 2008, Right is Aug 2009. The objects in the highlighted red rectangles show this is the same area in the game (well, unless there's two levels with the exact same vault door and the exact same crate with cardboard box, car battery and grey cylinder objects on top with the same disposition - hey it could happen). I blame consoles.
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Old 14-Aug-2009, 21:03   #20
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Quote:
Originally Posted by brain_stew View Post
I've never had a huge issue with static lighting tbh, Mirror's Edge and Half Life 2 made me a believer.

The unified lighting and shadowing system worked great in Doom and Quake's indoor environments but didn't translate at all well to areas outside that. In an open world game with lots of outdoor scenery, real high quality prebaked lighting is the way to go imo, at least for multiplatform titles. Those that have tried the other route like Assassins Creed and GTA4 have just ended up looking really ugly with lots of super low resolution jagged shadows and crappy performance.
It really depends on the type of game. Something with lots of miscillaneous and destructible objects wouldn't play very nice with a static lighting system. And I like my games with dynamic environments
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Old 14-Aug-2009, 23:23   #21
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Originally Posted by brain_stew View Post
Assassins Creed and GTA4 have just ended up looking really ugly with lots of super low resolution jagged shadows and crappy performance.
WTF?? AC is easily one of the best looking games on any platform, especially consoles.

GTA4 certainly has its moments too. I'm not saying pre-baked doesn't have its place, HL2 looked incredible for its day but there are games today which look far better with real time shadowing.
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Old 15-Aug-2009, 11:40   #22
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WTF?? AC is easily one of the best looking games on any platform, especially consoles.

GTA4 certainly has its moments too. I'm not saying pre-baked doesn't have its place, HL2 looked incredible for its day but there are games today which look far better with real time shadowing.
The low resolution shadowmaps scattered all over the place were a huge eyesore. They didn't look too bad up close but once the super harsh LOD kicked in they turned to a hideous pixely mess straight away, it just wasn't very nice looking at all. This is even coming after playing the PC version with settings and LOD ramped past the console version. Performance across all platforms was universally poor, with the PS3 version bordering on unplayable.

Prince of Persia (using the same engine) suffered from the same artefacts and it was even more jarring against the super clean art style, though performance was improved, thankfully. I just hate the look of low resolution shadowmaps, its simply not pretty at all especially when they keep popping in infront of you.

The shadows in GTA4 were again quite the eyesore, dithering hell, unless you modded the PC version or suffered fugly blurovision on the PS3. Again, performance was far from acceptable standards on any platform.

Mirror's Edge created a much, much nicer aesthetic than those three games imo, and performed much better at the same time. Its a personal preference, sure but when you've got an unlimited texture budget, I find it crazy not to take advantage of that to bake in some super high quality lighting, especially if that allows you to get more than twice the performance and not suffer any pixelated/dithered low resolution artefacts.

The engine does seem better suited to creating outdoor scenery and large vistas which all look stunning in them captures whilst the indoor scenes look a little "flat". It seems rather strange that id have created something the polar opposite of Doom 3 in that respect.

Last edited by brain_stew; 15-Aug-2009 at 11:46.
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Old 15-Aug-2009, 13:16   #23
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Forgot to post it above so if you guys want to download the high-quality video I used for the screens download it here.
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Old 15-Aug-2009, 20:06   #24
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Quote:
Originally Posted by brain_stew View Post
The low resolution shadowmaps scattered all over the place were a huge eyesore. They didn't look too bad up close but once the super harsh LOD kicked in they turned to a hideous pixely mess straight away, it just wasn't very nice looking at all. This is even coming after playing the PC version with settings and LOD ramped past the console version. Performance across all platforms was universally poor, with the PS3 version bordering on unplayable.
I dunno, I haven't noticed any shadowing issues in AC. I agree with your point on GTA4 though.

I agree performance in both games is much worse than it should be though. AC isn't too bad on my GPU but GTA4 has serious issues.
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Old 15-Aug-2009, 22:19   #25
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I think Rage looks fine, great even, the only thing that has stood out negatively for me are the blocky fingers on the NPCs.
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