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Old 08-Jan-2008, 20:44   #1
Kaotik
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Default 3dfx & TnL?

I decided to build myself a Glide machine, powered by 833MHz P3 (or Celeron, can't remember which it was), 256MB mem (okay, it's overpowered etc, but it's the slowest I could get my hands on without paying anything)
Video side will be either Voodoo3 PCI (if the card works) or Matrox G200 + Voodoo2

But that's not what this thread was about, while searching for some ideas on more Glide games I could get, I stumpled upon a site called 3dfx-Altar
There's a section with "Special Products", mentioning 2 "TnL" cards - Voodoo2 T&L and Voodoo3 T&L

The Voodoo2, according to site, was going to be a product by RealVision, combining normal Voodoo2 with their own(?) GA400 geometry chip

The card never apparently got out, however

The second, more interesting one is the "Voodoo3 T&L"

That's a Voodoo3 without doubts, but it has quite large extra chip on it and a secondary output I'm not sure on what it is.

There's practicly no info about it on the site, but I was hoping someone here could shed some light on that particular card
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Old 08-Jan-2008, 22:24   #2
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That's Mitsubishi IMPAC-GE geometry processor. 3Dfx never finished microcode for that thing.
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Old 08-Jan-2008, 22:28   #3
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That's Mitsubishi IMPAC-GE geometry processor. 3Dfx never finished microcode for that thing.
In other words, 3dfx actually did plan to release a "TnL" version of Voodoo3?
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Old 08-Jan-2008, 22:35   #4
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Voodoo 5.
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Old 08-Jan-2008, 22:44   #5
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Voodoo 5.
So what's up with the Voodoo3 board with one, then?
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Old 08-Jan-2008, 23:03   #6
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Test mule? Something for a arcade customer? Work for / by Quantum 3d? Could be any number of reasons (though I suspect the first to be the primary reason).

V3 was a relatively low cost solution, and the cost this would have brought for the performance increase I doubt would have been justifyable. On Voodoo 5, where the chip was also supposed to act as the bridge, it becomes a little more sensible.

There's an older thread on it this type of stuff here. Unfortunatly the linked presentation in that thread is not at that location since the server move.
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Old 09-Jan-2008, 03:33   #7
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Voodoo mutants, eh.
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Old 09-Jan-2008, 04:53   #8
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How about a Rendition Verite V2200 with a Fujitsu FGX-1 geometry processor? None of these hybrid boards ever seem to make it out! Well, as long as you ignore the Permedia cards I guess.
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Old 09-Jan-2008, 04:58   #9
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There were no plans to release a V5 with T&L. There were early workings, obviously, with a secondary T&L chip but 3dfx was so mismanaged that nobody was able to focus a single project until the end, resulting in the significant delay in Rampage (the first processor that would have had it) and thus the failure of the company.
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Old 09-Jan-2008, 13:28   #10
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Dave, the napalm.ppt file was a dev rel document. It was going over the capabilities of Voodoo 3 and also detailing VSA-100 capabilities for developers. They listed T&L for V5 in that document, so clearly they planned to release, but never actually got round to it.
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Old 09-Jan-2008, 14:07   #11
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I found the napalm presentation btw, just don't have place to put it to in case someone wants it
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Old 09-Jan-2008, 14:10   #12
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I found the napalm presentation btw, just don't have place to put it to in case someone wants it
You can try google pages.
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Old 09-Jan-2008, 14:35   #13
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You can try google pages.
http://kaotika.googlepages.com/napalm.ppt
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Old 09-Jan-2008, 17:40   #14
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Dave, the napalm.ppt file was a dev rel document. It was going over the capabilities of Voodoo 3 and also detailing VSA-100 capabilities for developers. They listed T&L for V5 in that document, so clearly they planned to release, but never actually got round to it.
Dave,

As I noted, "there were early workings," but my point was simply that we did not have any plans of coming out with a V5 after the fact that added T&L. V5 5500 was as good as V5 was going to get. The 6000 was canned and Rampage was next, followed by a new architecture.
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Old 09-Jan-2008, 14:44   #15
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Stop talking about 3dfx, you're making me sad...
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Old 09-Jan-2008, 17:48   #16
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I think there's some odd definition of "plans". Clearly there were plans to release a V5 with T&L, just as there were plans to release a V5 6000 (even after the T&L concept was removed), as both of these were detailed as forthcoming to developers, as evidenced by the napalm.ppt file. Neither of these plans came to fruition so the "plans" as they stood from actually releasing retail products had to change.

If there were never any plans to attempt to productize these solutions then they would have kept them as internal project and not disseminated the information to a wider external audience.
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Old 09-Jan-2008, 20:35   #17
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Dave,

I have to assume I'm not clearly articulating what I am trying to say. I'm not speaking of "plans" at any given time, I'm referring to the situation when V5 5500 was already on the market, when I was personally at 3dfx. Not prior to that. In other words, it was not a project that was continuing to be worked on upon the demise of 3dfx.
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Old 09-Jan-2008, 20:38   #18
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Yeah, by the time V5 5500 was on the market the plans had already been abandoned and they were trying to get either of the two PCI bridges to work instead for V5 6000.
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Old 10-Jan-2008, 07:24   #19
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That 3rd party T&L unit wouldn't had made any worthwhile difference to Napalm, other than increasing the cost of the final boards. SAGE on the mythical Rampage was a VS unit from what I recall and at the very least wasn't a slouch as that 3rd party thingy; rather the contrary.

I recall PowerVR having a T&L unit in those dual-chip arcade boards named ELAN. If memory serves well, I think it was capable of 10M Tris/s with a high number of lights for its time and a quite CPU bound platform.
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Old 10-Jan-2008, 15:05   #20
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I recall PowerVR having a T&L unit in those dual-chip arcade boards named ELAN. If memory serves well, I think it was capable of 10M Tris/s with a high number of lights for its time and a quite CPU bound platform.
The T&L Elan chip in the Naomi 2 arcade system seems to be a videologic design, not powervr (but Naomi 2 certainly has 2 series 2 powervr chips). The quoted throughput was 10M Tris/s with 6 lights, which is quite good indeed for that timeframe, though it'll probably depend what type of lights is used...
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Old 11-Jan-2008, 10:11   #21
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Quote:
Originally Posted by Ailuros View Post
I recall PowerVR having a T&L unit in those dual-chip arcade boards named ELAN. If memory serves well, I think it was capable of 10M Tris/s with a high number of lights for its time and a quite CPU bound platform.
I don't think it would matter now to say that the processing rate was one (vertex,"light") calculation per clock assuming 6 or more lights per vertex. A "light" could do things other than just lighting.

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In any case I recall Simon mentioning that the platform was quite CPU bound, hence the quoted numbers for Elan could had been higher with a stronger CPU.
I don't recall that.

Naomi 1 was quite CPU limited as it did all the T&L on the CPU. I suspect that Naomi II, where much of this was offloaded to Elan, would not have been. IIRC, elan (and the CLX2s) could be clocked much faster but they shared the same clock as the SH4 which limited the system to 100MHz.
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Old 12-Jan-2008, 08:02   #22
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Anyway the first linked images are obviously fake.
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Old 12-Jan-2008, 10:26   #23
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No-one of these images of 3Dfx boards is fake. There are even more exotic voodoo-based products, e.g. Voodoo Graphics-based 3TMU / SLI / RGSS-capable Primary Image boards:

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Old 10-Jan-2008, 07:32   #24
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I decided to build myself a Glide machine...
For nostalgia of the hardware or the applications? In the latter case I would suggest to look for an emulator.
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Old 10-Jan-2008, 12:18   #25
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For nostalgia of the hardware or the applications? In the latter case I would suggest to look for an emulator.
Both, and I dare to say that getting most of the games to work under x64 Vista might be quite a challenge even if it was just for the apps
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