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#1 |
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Member
Join Date: Feb 2002
Location: Seattle, WA
Posts: 124
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NVidia posted their GDC papers on their developer web site:
http://developer.nvidia.com GDC 2002 Presentations We've just concluded a great GDC and it was fantastic to see all of our partners and developers at the booth and in the sessions. We've compiled all of our GDC content here: Contentment DirectX8 Performance Extending Textures Beyond Simple Pixels Real-Time Hatching High Dynamic Range Occlusion (HP and NV Extensions) OpenGL Multisample OpenGL Render-to-Texture Balancing the Rendering Pipeline Hardware-Accelerated Procedural Texture Animation Projective Shadows Render-To-Texture Caching Texture Space On Real Models Vertex Program 1.1 and Texture Shader 3 What Comes After 4? (See the third message, below, for ATI GDC papers.) |
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#2 |
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Junior Member
Join Date: Mar 2002
Posts: 17
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check the front page. old news.
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#3 |
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Member
Join Date: Feb 2002
Location: Seattle, WA
Posts: 124
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Oh. Oops! Back when Beyond3d's servers got so slow, I saved a direct link to the forums, so I never go to the front page any more.
Anyway, I also found these ATI GDC presentations: http://www.ati.com/developer/index.html Designing a Game's Shader Library for Current & Next Generation Hardware - GDC 2002 Advanced Pixel Shading Techniques - GDC 2002 Rendering Outdoor Light Scattering in Real Time - GDC 2002 |
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#4 |
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Member
Join Date: Feb 2002
Posts: 409
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and where is the matrox's and the microsoft's?
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