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Old 22-Mar-2006, 19:54   #1
skilzygw
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Microsoft XBOX Ageia: Must be a mirage. Actual boards & games?

http://bfgtech.com/physx/index.htm

http://www.firingsquad.com/features/...ss_conference/

Actualy game demos, game lists and working hardware. I can't believe. Actualy selling dates for standalone cards. Alienware adding them to the website today as an option.

Who would have thought we'd see this day come. From vaporware to hardware.
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Old 22-Mar-2006, 20:14   #2
Cartoon Corpse
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dell has also offered them recently i hear. $250 but it's a PCI

PCIe comes out in a few months.

im gonna get one before gothic3 (or sooner if another earlier game exploits them)
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Old 22-Mar-2006, 20:50   #3
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Ushering in of a new technology to solve a problem.

I look forward to seeing the results.
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Old 22-Mar-2006, 21:14   #4
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Quote:
Originally Posted by Maintank
Ushering in of a new technology to solve a problem.

I look forward to seeing the results.

http://physx.ageia.com/footage.html

Check out that link and click on the ghost recon video using cpu compared to ppu.
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Old 22-Mar-2006, 21:36   #5
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The GRAW demo in full screen glory: http://physx.ageia.com/sbs_graw.swf

In other news... I've been busily updating my PhysX info page all day long

http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html
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Old 23-Mar-2006, 12:28   #6
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Quote:
Originally Posted by SlmDnk
The GRAW demo in full screen glory: http://physx.ageia.com/sbs_graw.swf

In other news... I've been busily updating my PhysX info page all day long

http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html
Does anyone know how the explosion effects in the Xbox 360 version compare to those two videos? I mean that specific instance aswell - the destruction of a truck?
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Old 22-Mar-2006, 21:41   #7
wireframe
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With ATI's and recently Nvidia's announcements that they will support physics calculations on the GPU, this news couldn't have come soon enough. It looks as if the path forward won't be as clear as once thought. I suppose it all clears up when DirectPhys is launched. All these little players go away -become assimilated- and we are left with "good ol'" Microsoft.

PS. It's prbably high time to sacrifice some small animal in hope that there will be an OpenPHYS competitor just so MS don't get away with anything. Imagine how dreadful Direct3D would have been with no OpenGL to show the way.
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Old 22-Mar-2006, 21:50   #8
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Quote:
Originally Posted by wireframe
PS. It's prbably high time to sacrifice some small animal in hope that there will be an OpenPHYS competitor just so MS don't get away with anything. Imagine how dreadful Direct3D would have been with no OpenGL to show the way.
Well Havok and Ageia are already in this space. Havok FX is a physics API for GPUs, and would be competing directly with anything Microsoft puts out. And PhysX is a physics API that can be run on a CPU or PPU accelerated.

I'm sure if Microsoft were to enter the fray, some sort of "open" standard will be born out of the existing approaches.
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Old 22-Mar-2006, 21:46   #9
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Impressive stuff. The collateral damage is something Havok FX would be unable to do if I understand the approach correctly.
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