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#1 |
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Naughty Boy!
Join Date: Oct 2005
Posts: 388
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http://www.theinquirer.net/?article=27805
If it's pipes, seems they would have no problem "taking back the performance crown from Nvidia" as INQ says. So why phrase it like that? If it's ALU's, we get a good idea of X360 performance early. Which most excites me. Though it may be clocked 700 mhz. http://www.xbitlabs.com/news/video/d...111144411.html Also Xbit refers to them as "pixel processors" rather than pipes, which is odd. And another oddity, 8 vertex processors wouldn't seem to be able to support 48 pipes, but 48 ALU's maybe. Last edited by Bill; 19-Nov-2005 at 11:08. |
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#2 |
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Naughty Boy!
Join Date: Oct 2005
Posts: 182
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I think 48 Alu
so 12 Shader core Last edited by SynapticSignal; 19-Nov-2005 at 11:17. |
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#3 |
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Naughty Boy!
Join Date: Oct 2005
Posts: 182
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Last edited by SynapticSignal; 19-Nov-2005 at 11:34. |
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#4 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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48 shader cores, 2 ALU's each, one full, one mini ?
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What the deuce!? |
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#5 | |
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Member
Join Date: Mar 2003
Location: Denmark
Posts: 867
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Quote:
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#6 | |
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Naughty Boy!
Join Date: Oct 2005
Posts: 182
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Quote:
seems as scalar ALU 1 + scalar ALU 2 + vector ALU 1 + vector ALU 2 = 4 ALU |
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#7 | |
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Senior Member
Join Date: May 2002
Posts: 4,308
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Quote:
it seems R580 will be 16 pixel pipes, like R520 (both have 16 ROPs) but R580 will have 3 shader ALUs (or fragement shaders) per pipe, so that's where the 48 comes from. that's the explanation from me, a non-techie |
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#8 |
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Regular
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R520 has four quads. Each quad has:
R580's 12 shader pipes in each quad take it in turns to use the texture and ROP pipes in the quad - four pipes at a time. Jawed |
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#9 |
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Member
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I don’t get it how some people on this forum failed to see from Dave article and the explanation of RV530 architecture what R580 will look alike. To totally simplify, R580 will be 4 times RV530, just like R520 is 4 time RV515!
Word “Quad” in this context comes from grouping of four PS pipes, so you can’t really have “quads” with twelve pipes?! But what you can have is “twelve quad engines” – 12 sets of four PS pipes. |
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#10 | |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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Quote:
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f@h name griswoold |
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#11 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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48 fragments shader units, each of which consist of one full and one mini ALU (arranged in four quads with 12 shader units per quad). So, multiple fragment ALUs per shader unit.
AFAIK, Xenos also has 48 shaders (not specifically fragment), but they're differently arranged (three shader "pipes" with 16 shaders per pipe) and don't include the mini ALU. So, one ALU per shader unit, but the ALU isn't equivalent to something on R5x0. You'd be doing yourself a favor by not using The Inq--OK, Fuad specifically--for technical details of GPUs. |
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#12 | |
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Member
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Quote:
so whats the point of "gimping" the R580 in the same way?
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in case you where wondering... yes, i am a mentaly unstable idiot so feel free to disreguard my post/s :shock: |
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#13 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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