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Old 16-Sep-2005, 20:45   #1
barnak
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Default Anyone dissappointed by the lack of Silent hill?

I know that as gamers we got more than we should of this TGS with , Mgs4, Warhawk, assassin , Gt invision for Ps3 and Kameo, Gears of wars and etc for 360, but was anyone expecting Silent hill? I was really hyped up thinking it would be here. Hmm maybe at next e3 or something...

Sorry for the typos

Last edited by barnak; 16-Sep-2005 at 20:51.
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Old 16-Sep-2005, 20:50   #2
Mefisutoferesu
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What? What? What?

I haven't seen anything for Warhawk.

What's assassin?

God of War is coming to the 360?? Surely you mean GEARS of war?

Well, if it makes you feel any better I was hoping to see some SE coverage. A little more FFXII, KH2, DoC, and so on... almost nothing. Maybe there's still time for Silent hill stuff, but buck up. Prolly only a month or two more.

Last edited by Mefisutoferesu; 16-Sep-2005 at 21:11.
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Old 16-Sep-2005, 20:53   #3
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Assassin







warhawk trailer isnt out to public yet but screens are out from the trailer
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Old 16-Sep-2005, 20:57   #4
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Also a new screenshot of Lair is shown.


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Old 16-Sep-2005, 21:09   #5
Mefisutoferesu
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OH! Thank you, Barnak
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Old 16-Sep-2005, 21:21   #6
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heh np. Nothing on these being real time or prerendered yet. But one things for sure they look amazing
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Old 16-Sep-2005, 21:35   #7
oi
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Lair is by Factor 5, not Level 5.

edit: Aww, too slow!
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Old 16-Sep-2005, 21:50   #8
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I'm pretty sure the Lair screen is real time. The vid they had at the Sony Conference was real time so I don't see why this wouldn't be.
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Old 16-Sep-2005, 23:41   #9
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that chainmail in Assassin looks pretty impressive.
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Old 16-Sep-2005, 23:53   #10
PeterT
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Quote:
Originally Posted by Bad_Boy
that chainmail in Assassin looks pretty impressive.
My thoughts exactly, especially since game chainmail sucked in every incarnation I've seen up to now. Now it would be very interesting to see how they animate it.

And lair rocks, but I knew that since the first trailer . A game being based on dragons is reason enough for me to get it anyway.
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Old 17-Sep-2005, 01:02   #11
Laa-Yosh
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That chainmail is not realtime, I'm sure. The only relatively easy way to do it as far as I know would be through a combination of displacement mapping and alpha masking, which would require some sort of a higher order surface tesselated to tiny tiny polygons. This way you could use a tileable displacement map generated from a few dozen chain links.
The actual HOS object could then be 'wrapped' to a simulated cloth mesh, that would with the proper parameters minimize the stretching of the links well enough to sell it as rigid pieces of metal knit together.

The alternative is to actually work with the tens of thousands of individual chains. now a tubular shape is going to take at least 16 rings of at least 6 segments of quad polygons; that's 16*6*2 = 192 triangles per link. And how would you animate them, keeping them together?

So it's definitely not realtime, not with this gen....
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