If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
|
|
#1 |
|
Member
Join Date: May 2005
Posts: 120
|
I know that as gamers we got more than we should of this TGS with , Mgs4, Warhawk, assassin , Gt invision for Ps3 and Kameo, Gears of wars and etc for 360, but was anyone expecting Silent hill? I was really hyped up thinking it would be here. Hmm maybe at next e3 or something...
Sorry for the typos Last edited by barnak; 16-Sep-2005 at 20:51. |
|
|
|
|
|
#2 |
|
Member
Join Date: Jun 2005
Posts: 717
|
What? What? What?
I haven't seen anything for Warhawk. What's assassin? God of War is coming to the 360?? Surely you mean GEARS of war? Well, if it makes you feel any better I was hoping to see some SE coverage. A little more FFXII, KH2, DoC, and so on... almost nothing. Maybe there's still time for Silent hill stuff, but buck up. Prolly only a month or two more. Last edited by Mefisutoferesu; 16-Sep-2005 at 21:11. |
|
|
|
|
|
#3 |
|
Member
Join Date: May 2005
Posts: 120
|
Assassin
![]() ![]() warhawk trailer isnt out to public yet but screens are out from the trailer |
|
|
|
|
|
#4 |
|
Member
Join Date: May 2005
Posts: 120
|
Also a new screenshot of Lair is shown.
|
|
|
|
|
|
#5 |
|
Member
Join Date: Jun 2005
Posts: 717
|
OH! Thank you, Barnak
|
|
|
|
|
|
#6 |
|
Member
Join Date: May 2005
Posts: 120
|
heh np. Nothing on these being real time or prerendered yet. But one things for sure they look amazing
|
|
|
|
|
|
#7 |
|
Member
Join Date: Oct 2003
Location: Sweden
Posts: 272
|
Lair is by Factor 5, not Level 5.
edit: Aww, too slow! |
|
|
|
|
|
#8 |
|
Junior Member
|
I'm pretty sure the Lair screen is real time. The vid they had at the Sony Conference was real time so I don't see why this wouldn't be.
|
|
|
|
|
|
#9 |
|
god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
|
that chainmail in Assassin looks pretty impressive.
__________________
-BB| |
|
|
|
|
|
#10 | |
|
Member
Join Date: May 2002
Location: Austria
Posts: 699
|
Quote:
And lair rocks, but I knew that since the first trailer |
|
|
|
|
|
|
#11 |
|
member
Join Date: Feb 2002
Posts: 7,509
|
That chainmail is not realtime, I'm sure. The only relatively easy way to do it as far as I know would be through a combination of displacement mapping and alpha masking, which would require some sort of a higher order surface tesselated to tiny tiny polygons. This way you could use a tileable displacement map generated from a few dozen chain links.
The actual HOS object could then be 'wrapped' to a simulated cloth mesh, that would with the proper parameters minimize the stretching of the links well enough to sell it as rigid pieces of metal knit together. The alternative is to actually work with the tens of thousands of individual chains. now a tubular shape is going to take at least 16 rings of at least 6 segments of quad polygons; that's 16*6*2 = 192 triangles per link. And how would you animate them, keeping them together? So it's definitely not realtime, not with this gen.... |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|