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#1 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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From (the interviewer of this interview) Masakazu Honda's blog
http://blogs.itmedia.co.jp/honda/2005/06/5_df9a.html (the picture of a PS3 devkit is at the middle, click it to enlarge) The devkit spec is: + a 2.4GHz Cell + an unreleased GPU with a slightly less clock speed than RSX, connected via PCI-E (4-lane, only for the test purpose) Currently the library can't split a job into threads automatically, but when you create threads you can choose one of 3 threading algorithms by which the system assigns threads on SPEs automatically. E3 press conference demo were actually running on this machine, which has the lower clockspeed and the lower bandwidth than the actual PS3 spec. Yay |
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#2 |
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Member
Join Date: Feb 2005
Posts: 271
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Woah, that thing is a beast! I'm not surprised that the early dev-kits are running at a lower spec though, apparently that's the case with X360 too.
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#3 | |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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Quote:
__________________
Somebody set up us the bomb. |
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#4 | |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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Here's some machine translation through Google I picked out as seeming pertinent to the days discussions:
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__________________
Somebody set up us the bomb. |
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#5 | |
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Member
Join Date: Mar 2005
Posts: 593
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#6 | ||
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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Quote:
__________________
Somebody set up us the bomb. |
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#7 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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That thing is a monster. Wow 2.4 GHz, ok so are we going to here Sony say that the machine at TGS is only running at 30% of the power too?
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#8 |
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Member
Join Date: Mar 2005
Posts: 593
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I was talking about the "unreleased GPU with a slightly less clock...connected via PCI-E" in the dev kit not whats going in the PS3, since this has to be the second wave of kits, didn't the first ones have 2 6800's or something like that
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#9 | |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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Quote:
But I guess that's what they are in fact indicating.
__________________
Somebody set up us the bomb. |
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#10 |
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Member
Join Date: Nov 2003
Location: On my rock
Posts: 671
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Takes me back to 1970. PS3 ("brown box") dev kit to the left of the Odyssey.
http://www.gooddealgames.com/article...p/Museum_4.jpg http://www.ralphbaer.com/brown%20box%201page.htm
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-The Rockster |
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#11 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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This is the whole thing through a machine translation. Its hard to understand, so can somebody please explain. :?
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#12 |
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Member
Join Date: Apr 2005
Posts: 131
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PCI-Express x4.......2GB/sec. Hardly the 35GB/sec the final unit will have. If that's what the E3 conference had, I am impressed that it didn't have worse framerate issues than it did, UT2007 certainly showed a less than stellar framerate.
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A Fanatic is a person who won't change his mind and can't change the subject. Glory be to fanboys of consoles everywhere for giving me something to read and laugh at while i drink my morning coffee. |
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#13 | ||
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Join Date: May 2005
Posts: 559
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#14 | |||
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Regular
Join Date: Dec 2004
Posts: 5,670
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I'd expect it to be big though, this is early hardware. X360 isn't exactly off-the-shelf either, unless you're being sarcastic |
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#15 | ||||
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Join Date: May 2005
Posts: 559
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#16 | |||
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Member
Join Date: Mar 2005
Location: Live! from somewhere
Posts: 333
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I'm going take a wild guess and say that is roughly the same size as a G5. Edit: its a dev kit, surely I don't think looks matter. Whats on the inside is more important to the developer, aint it? |
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#17 |
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Member
Join Date: Feb 2005
Location: Ohio
Posts: 641
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Its ugly, but I guess it doesn't have to be pretty. Looks like they really are rushing everything.
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#18 | |
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Junior Member
Join Date: May 2004
Posts: 78
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#19 |
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Registered
Join Date: Jun 2005
Location: Kirkland
Posts: 2
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the PS2 devkit is a massive PS2. the PSP devkit is pretty small actually. a little gray tower with a UMD player and a corded PSP.
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#20 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Who cares about what it looks like should we care about this comment.
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#21 | ||
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Naughty Boy!
Join Date: May 2005
Posts: 994
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#22 | ||
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Naughty Boy!
Join Date: Jun 2005
Posts: 95
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#23 | |||
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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#24 | ||||
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Naughty Boy!
Join Date: Jun 2005
Posts: 95
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#25 |
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member
Join Date: Feb 2002
Posts: 7,694
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That bandwith is for only one bus in the system, the AGP / PCI-X goes between main RAM and video RAM/GPU. It can slow down texture and vertex uploads (makes streaming them problematic), but the actual video subsystem can work at the full speed of the GPU's own memory bus.
So, the change won't have such a big effect, although it should allow some interesting new effects and more textures per frame. |
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