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#1 |
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Registered
Join Date: Sep 2004
Posts: 7
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Just got myself a BFG 6800 Ultra and it's great! Just when I think my system is all setup and spot-on, I get another problem... my TFT screen!
I get tearing on the screen, I guess this is due to the response time of the screen, if I enable V-Sync it gets rid of the problem, however it loses me 20,00 Aquamarks!... If I run Aquamark I get 70,000 marks but with V-Sync enabled it goes down to 50,000 markss. I'm just wondering if I should get rid of my TFT and go back to my old monitor so that I don't have to enable V-Sync and lose performance. However I don't really want to part with my TFT, it's an 18" Compaq TF8030 and cost me quite a few £££'s... Any ideas/comments would be appreciated. I mean the TFT looks nice on the desktop, but if I'm not getting the most out of my 6800 then I guess it's got to go. Cinders. |
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#2 |
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Member
Join Date: Apr 2004
Location: Sweden
Posts: 351
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Do like me so you don't have to choose
1 TFT monitor for reading/browsing (all 2d) and 1 CRT monitor for gaming. |
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#3 | ||
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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Quote:
Note that because the TFT probably wants a 60 Hz refresh rate, you should enable triple buffering if possible. This will keep give you better overall performance whenever the scene is complex (and takes longer that 1/60th of a second to render). Quote:
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#4 | |
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Member
Join Date: Mar 2003
Location: Denmark
Posts: 867
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Quote:
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#5 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Yep, Vsync off benchmarking, but on for image quality. Unfortunatly, Nvidia drivers only provide triple buffering when an d3d application specificly calls for it; so for the majorty of d3d games which don't have the option and all opengl games you will have to do without triple buffering and may need to go without the image quality provided by vsync.
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#6 | |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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Quote:
However, due to the properties of LCD screens, more blurring might occur at higher refresh rates, but I noticed no difference on my (now somewhat old, and deceased) Dell 1702FP. It's not really any point in using higher refreshes with LCD screens anyway IMO, it mostly just burns additional video memory RAMDAC bandwidth...
__________________
Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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