Thread: [PC] Metro 2033
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Old 16-Mar-2010, 12:56   #201
PhilB
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Join Date: Nov 2008
Posts: 528
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Quote:
Originally Posted by Nebula View Post
Strange it has no widescreen, sure?

Also yes graphic options should have had a custom tab. But 3072x3072 shadowmaps with extensive filtering and edge smoothing effects, 1:1 post-process effects, POM on most surfaces et etc is quite extreme. If you could set highest setting but change shadows to 2048x2048 then you would surly increase framerate dramatically. I mean ffs Crysis has 1024x1024 shadowmaps in high/v.high setting! Forcing 2048x2048 res for shadowmap in Crysis can reduce you framerate with upto or more than 50%.

Btw I read tesselation and improved DOF takes some serious juice. Playing in DX10 mode with max settings should be a cakewalk at 1080p as opposed to DX11 max settings with improved DOF and tesselation.
Yes no widescreen at least for me (others have complained of widescreen problems too). At 1440x900 it literally takes the 1024x768 image and stretches it (characters look really fat). As far as POM goes I'm only in the very beginning and I haven't seen it yet. And yes I play in DX10. Also no vsync and messing with the cfgs appear to have no effect (r_gi to 1 does nothing nor does fov).

I'm really hoping for a patch soon.
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