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Old 16-Mar-2012, 22:22  
homerdog
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Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Quote:
Originally Posted by MJP View Post
There are tons of ways to handle real-time GI, especially if you're targeting "next-gen" hardware specs. The question is how well it stands up to pre-baked GI in terms of quality (usually the answer is "not so well"), and how much runtime performance cost it has.
Well if you want GI with highly destructible environments, baked is not an option.
If the environment is mostly static and you can make a lot of assumptions about the nature of ambient light in a given area, hybrid approaches like Far Cry 3's make more sense.
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Quote:
Originally Posted by Humus View Post
Releasing a game in 2010 without AA is a completely foreign concept to me. If the technique you're using makes it impossible to use AA then you're using the wrong techniques. As simple as that. Releasing a PC game without AA options is OK only if that means you can only have it enabled[...]
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