Quote:
Originally Posted by MJP
There are tons of ways to handle real-time GI, especially if you're targeting "next-gen" hardware specs. The question is how well it stands up to pre-baked GI in terms of quality (usually the answer is "not so well"), and how much runtime performance cost it has.
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Well if you want GI with highly destructible environments, baked is not an option.
If the environment is mostly static and you can make a lot of assumptions about the nature of ambient light in a given area, hybrid approaches like Far Cry 3's make more sense.