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Old 07-Mar-2011, 22:18   #5251
AlNets
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Join Date: Feb 2004
Location: In a Mirror Darkly
Posts: 15,207
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Why hello thar:

http://www.linkedin.com/jobs?viewJob=&jobId=1285469

Posted: March 4, 2011


Quote:
The Xbox Console Architecture team is hiring for a Graphics hardware architect position.

The team is responsible for defining and delivering next generation console architectures from conception through implementation.

The responsibilities include architecture analysis, key technology selection, architecture specification, communication and collaboration with extended Microsoft teams and partner companies. The ideal candidate should have a broad background in 3D graphics rendering architectures and algorithms (ideally with gaming applications in mind), 3D software pipelines, and physics. The candidate should also have a solid understanding of graphics hardware implementation, including design methodologies and production yield and cost analysis. The successful candidate is expected to have a working knowledge of how state-of-the-art PC and/or console OS, driver and application code is designed and how it interacts with graphics HW/firmware. The ideal candidate will have been the lead architect and/or implementation lead of a 3D graphics core. The candidate must have taken designs from investigation to end-customer shipment during their career.
Physics?

http://www.linkedin.com/jobs?viewJob=&jobId=1285472

Quote:
Senior Architect and Performance Engineer in XBOX Console Architecture Group.

Our group is involved in product definition from early evaluation all the way through high volume manufacturing. The main focus of this position is on performance evaluation and modeling. However, involvement in all aspects of product development regularly occurs. We are looking for someone who is flexible, and wants to be involved with various stages of the product life cycle. During different stages of the product life cycle responsibilities will vary.
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