I have a question.
What exactly is preventing developers from using any kind of bump mapping on the Wii? Isn't the system built with EMBM capabilities? Does it eat up too much fill rate, or is it something else? Nintendo seems to be the only ones even using EMBM for their games, even then it's not in all of them.
This is Sin & Punishment 2 from Nintendo R&D1 and Treasure. The top image was from E3, and the bottom one is from today. Just look at the incredible amount of detail it adds to the turtle!