Quote:
Originally Posted by Davros
plus the 32bit limit in dx9 would surely still exist in dx10 (vista32)
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Not if you only map memory when required.
As long as the CPU doesn't need to access the videomemory, there's no reason for it to take up address space on the CPU side.
All I know is that he has a point.
I have a PC with a Radeon X1900XTX, which reports WAY higher memory usage than when running Crysis on a GeForce 8800.
The Radeon goes over 1.5 GB, sometimes close to 2 GB, while the GeForce uses about 1 GB to 1.2 GB. I don't know what causes it, but the DX9 machine just uses way more memory than the DX10 one does, despite having higher detail.