Quote:
Originally Posted by obonicus
Have you been able to analyze the PS3 version, MazingerDUDE?
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1120 x 640 QAA with A LOT MORE screen tearings (the frame rate is on far though)
There's one very interesting property about the PS3 version, that all the debris on the ground are indivisually shadow mapped on the PS3 which provides more depth to the ground texture. What's more interesting is that such is not found even on the PC version set to the highest (which is not much anyway)
http://www3.telus.net/public/dhwag/Prototype360.jpg
http://www3.telus.net/public/dhwag/PrototypePS3.jpg