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Old 25-Apr-2008, 14:45   #454
Quaz51
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Join Date: May 2002
Location: France
Posts: 816
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End of suspense for MGO, i played and checked the demo
it's 1024x768 (100% sure) with temporal AAx2 like DMC4
my forecast was good

i think they use "max 1024" resolution like VF5 (VF5 is 1024x1024 and 1024x768) for improve post-process (and software upscale), in this case the framebuffer is like a texture and RSX is probably more efficacious for texture 1024x1024 or under (cache optimization or other thing)

1024x768 is also "64x64 tile compliant" and "4/3 SD format compliant", bonus advantage

Last edited by Quaz51; 25-Apr-2008 at 14:51.
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