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Search: Posts Made By: bgassassin
Forum: Console Technology 17-Feb-2013, 17:44
Replies: 3,004
Views: 204,113
Posted By bgassassin
Sweetvar also mentions his friend's lack of...

Sweetvar also mentions his friend's lack of interest/knowledge in gaming, so his perspective about the hardware is going to be different than most of us would see it. They probably are looking at...
Forum: Console Technology 17-Feb-2013, 17:00
Replies: 3,004
Views: 204,113
Posted By bgassassin
Yeah I found the original quote (I think) as I...

Yeah I found the original quote (I think) as I never really saw it myself and only remembered people talking about it. It seems that Sony's delay is open to interpretation as to why it happened.
Forum: Console Technology 17-Feb-2013, 16:46
Replies: 3,004
Views: 204,113
Posted By bgassassin
I believe it was one of the things that came from...

I believe it was one of the things that came from Sweetvar that was deleted. I can't quite remember.



I guess you could call it an old rumor, but I think that was based on my initial...
Forum: Console Technology 17-Feb-2013, 16:19
Replies: 3,004
Views: 204,113
Posted By bgassassin
As it stands with what I know, that's pretty much...

As it stands with what I know, that's pretty much it. It seems there maybe something akin to VMX128 with Durango's version. Still not quite sure. It could explain why Sony got "put to the side" by...
Forum: Console Technology 17-Feb-2013, 15:53
Replies: 3,004
Views: 204,113
Posted By bgassassin
I think the issue here is that Xbox 3's CPU was...

I think the issue here is that Xbox 3's CPU was never called Jaguar on VGLeaks. It sounds the same on the surface because both are 8-core CPUs clocked at 1.6Ghz. But they aren't as I understand...
Forum: Console Technology 16-Feb-2013, 20:50
Replies: 3,004
Views: 204,113
Posted By bgassassin
I was coming back in regards to this as I had...

I was coming back in regards to this as I had some extra info. This does after all seem to be the case for Xbox 3's CPU. I'm not sure on the exact details, but from a FLOPs perspective it seems it...
Forum: Console Technology 29-Jan-2013, 22:38
Replies: 3,004
Views: 204,113
Posted By bgassassin
No gone down for me, but trying to rectify the...

No gone down for me, but trying to rectify the "comparable" comments.

The perspective of this view is based on the "hardware balanced at 14 CUs". This to me would indicate the hardware is...
Forum: Console Technology 29-Jan-2013, 21:40
Replies: 3,004
Views: 204,113
Posted By bgassassin
Yeah though there maybe more to modifications on...

Yeah though there maybe more to modifications on the CPU side for Xbox 3 as pointed out by McHuj, because like Proelite mentioned everything detailed seems to only be about efficiency for Xbox 3, not...
Forum: Console Technology 29-Jan-2013, 17:13
Replies: 3,004
Views: 204,113
Posted By bgassassin
Ahead I agree with, but I don't know about far...

Ahead I agree with, but I don't know about far ahead. Though I'm also trying to take it from a multi-plat devs perspective. Without shifting around the usage of the 4CUs, 14 CUs vs 12 CUs is only a...
Forum: Console Technology 29-Jan-2013, 16:29
Replies: 3,004
Views: 204,113
Posted By bgassassin
I think the 14 + 4 setup of PS4 is the missing...

I think the 14 + 4 setup of PS4 is the missing piece to explain why it has been said PS4 and Xbox 3 are as close as they are supposed to be. From a rendering viewpoint you're looking at 14 CUs vs 12...
Forum: Console Technology 29-Jan-2013, 15:57
Replies: 1,876
Views: 190,316
Posted By bgassassin
Uh, you're not going to interfere with me...

Uh, you're not going to interfere with me speculating wildly. :mad: :lol:

And considering some of the speculation I've seen in the past, mine were far from drug-induced. :razz:

Since your...
Forum: Console Technology 29-Jan-2013, 06:03
Replies: 1,876
Views: 190,316
Posted By bgassassin
^ Ok. Then I'll go with that then. ...

^ Ok. Then I'll go with that then.



Right. This is why I went with either that scalar ALU being modified or an additional ALU being modified. I guess an additional ALU of some kind (which is...
Forum: Console Technology 29-Jan-2013, 05:27
Replies: 1,876
Views: 190,316
Posted By bgassassin
I was going to make that a #3 as well, but backed...

I was going to make that a #3 as well, but backed off since ~6 GFLOPs doesn't seem worth even acknowledging as minor, though my opinion, as I'm sure Sony would need to mention it.

I think the...
Forum: Console Technology 29-Jan-2013, 04:50
Replies: 1,876
Views: 190,316
Posted By bgassassin
I would say we're looking at these two scenarios...

I would say we're looking at these two scenarios as most likely.

1. 4 CUs have an extra (scalar or modified) ALU and these CUs are dedicated to compute, but can also be for rendering. "Minor...
Forum: Console Technology 29-Jan-2013, 04:29
Replies: 1,876
Views: 190,316
Posted By bgassassin
I would believe it can since these are separate...

I would believe it can since these are separate SIMDs in the CU. I don't disagree with the extra Scalar ALU idea since it's virtually the same as what I was proposing at first. Though that would be...
Forum: Console Technology 29-Jan-2013, 03:48
Replies: 1,876
Views: 190,316
Posted By bgassassin
Your math is fine Scott. What I'm saying is in...

Your math is fine Scott. What I'm saying is in that scenario, the fifth SIMD in these 4 CUs is not factored into the 410 GFLOPs because it's "dedicated" to compute. If the dev decides to use the...
Forum: Console Technology 29-Jan-2013, 03:16
Replies: 1,876
Views: 190,316
Posted By bgassassin
I made some tweaks to that previous post. I...

I made some tweaks to that previous post.

I don't know if we cracked the case, but it seems to be the most logical explanation.



Sweetvar is the one who leaked hardware details for almost a...
Forum: Console Technology 29-Jan-2013, 02:54
Replies: 1,876
Views: 190,316
Posted By bgassassin
That or instead of: it should have been:

That or instead of:

it should have been:
Forum: Console Technology 29-Jan-2013, 02:39
Replies: 1,876
Views: 190,316
Posted By bgassassin
I guess it would depend on what the developer...

I guess it would depend on what the developer needs. I would assume the dev is free to use more of the CU or CUs for compute if needed.
Forum: Console Technology 29-Jan-2013, 02:25
Replies: 1,876
Views: 190,316
Posted By bgassassin
Forgot about Sweetvar's info. That would make...

Forgot about Sweetvar's info. That would make more sense to me than what I was trying to speculate from a performance perspective as my original idea wasn't suggesting much of a boost. That would...
Forum: Console Technology 29-Jan-2013, 02:08
Replies: 1,876
Views: 190,316
Posted By bgassassin
That wouldn't make sense to me since when looking...

That wouldn't make sense to me since when looking at the description it says it's for compute, not for redundancy.



Here is a picture of a CU.
...
Forum: Console Technology 29-Jan-2013, 01:10
Replies: 1,876
Views: 190,316
Posted By bgassassin
Giving my take on the 14+4 and the wording, how...

Giving my take on the 14+4 and the wording, how it sound to me is that the 4 CUs have 64+1 ALUs as opposed to the normal 64 in a CU. The +1 is dedicated to compute, but if used for rendering would...
Forum: Console Technology 22-Jan-2013, 18:25
Replies: 3,518
Views: 399,339
Posted By bgassassin
These are the type of answers I wanted to arrive...

These are the type of answers I wanted to arrive at, but lacked the knowledge to get there.
Forum: Console Technology 22-Jan-2013, 16:26
Replies: 3,518
Views: 399,339
Posted By bgassassin
Yeah. I think it was mentioned a little while...

Yeah. I think it was mentioned a little while back (working off of a few hours of sleep so I'm not all there) in comparing the design to HSA as maybe MS' take on it or something like that. A quick...
Forum: Console Technology 22-Jan-2013, 16:01
Replies: 3,518
Views: 399,339
Posted By bgassassin
I definitely look forward to learning more about...

I definitely look forward to learning more about the DMEs. To be honest when looking at the name and some of the explanations, they sound to me right now more like something to maximize the...
Showing results 1 to 25 of 500

 
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