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Search: Posts Made By: Jawed
Forum: GPGPU Technology & Programming 19-May-2013, 13:31
Replies: 24
Views: 588
Posted By Jawed
Rather than use an AMD card, just install the AMD...

Rather than use an AMD card, just install the AMD SDK as an alternative to the SDKs you have used. It'll work with your CPU and will at least allow you to debug that variant of OpenCL.
Forum: Console Forum 18-May-2013, 09:26
Replies: 3,685
Views: 247,064
Posted By Jawed
After 3dcgi's, another nail in the coffin: this...

After 3dcgi's, another nail in the coffin: this has an SPI. Therefore it's not GCN, since GCN does interpolation in the pixel shader (as does Evergreen).
Forum: 3D Architectures & Chips 13-May-2013, 21:04
Replies: 41
Views: 2,019
Posted By Jawed
Just want to scythe in here with a bingo...

Just want to scythe in here with a bingo comparison:

http://forum.beyond3d.com/showpost.php?p=1634209&postcount=3896

http://forum.beyond3d.com/showpost.php?p=1634232&postcount=3900

It still...
Forum: 3D Hardware, Software & Output Devices 12-Mar-2013, 21:18
Replies: 231
Views: 30,649
Posted By Jawed
This is hilarious. Catching up to years ago: ...

This is hilarious. Catching up to years ago:

http://forum.beyond3d.com/showthread.php?t=57620
Forum: 3D Architectures & Chips 07-Mar-2013, 23:05
Replies: 1,507
Views: 150,053
Posted By Jawed
NVidia's already well on the way to a subtle,...

NVidia's already well on the way to a subtle, many-levels memory hierarchy (and it's not as if CPUs have had any choice since there was not much else to spend transistors on).

As far as D3D/WDDM...
Forum: 3D Architectures & Chips 07-Mar-2013, 21:54
Replies: 1,507
Views: 150,053
Posted By Jawed
MIC presumably has only 4 hardware threads per...

MIC presumably has only 4 hardware threads per core. If you want GPU-like threading to hide latency you're going to have to do your own explicit threading in code to hide more latency.

Being...
Forum: Politics & Ethics of Technology 07-Mar-2013, 21:18
Replies: 155
Views: 5,617
Posted By Jawed
Dwarfed by the quantity of console gamers, I...

Dwarfed by the quantity of console gamers, I expect.
Forum: Console Technology 21-Feb-2013, 21:53
Replies: 78
Views: 8,380
Posted By Jawed
Has Sony licensed the APU to manufacture it...

Has Sony licensed the APU to manufacture it itself, or is AMD making it for Sony?
Forum: 3D Architectures & Chips 20-Jan-2013, 11:37
Replies: 1,292
Views: 179,503
Posted By Jawed
I have to say I'm exceptionally disappointed. ...

I have to say I'm exceptionally disappointed.


To be honest, my mind boggles at the lack of curiosity this demonstrates. NVidia got there quite a while a go and AMD had to be shoved in this...
Forum: 3D Architectures & Chips 27-Aug-2012, 09:41
Replies: 4,689
Views: 740,115
Posted By Jawed
I think what you're missing is two key concepts: ...

I think what you're missing is two key concepts:


S_WAIT is the sole mechanism by which a thread cedes control to other threads that are waiting.
VGPRs are the target of all operations that...
Forum: 3D Architectures & Chips 26-Aug-2012, 11:12
Replies: 4,689
Views: 740,115
Posted By Jawed
I disagree. These CNT registers are "watched" by...

I disagree. These CNT registers are "watched" by the top-level logic that controls thread arbitration.

The issuing instruction (that increments CNT) always completes immediately. The text talks...
Forum: 3D Architectures & Chips 25-Aug-2012, 10:51
Replies: 4,689
Views: 740,115
Posted By Jawed
Except for the cases described in table 4.2, when...

Except for the cases described in table 4.2, when no non-dependent instructions are available.


Which is effectively what table 4.2 is about, for dependent instructions.


I don't disagree...
Forum: 3D Architectures & Chips 21-Aug-2012, 20:58
Replies: 4,689
Views: 740,115
Posted By Jawed
I can't work out what you're saying here.

I can't work out what you're saying here.
Forum: 3D Technology & Algorithms 19-Aug-2012, 22:41
Replies: 74
Views: 13,247
Posted By Jawed
OpenGL is pretty dominant in the non-gaming...

OpenGL is pretty dominant in the non-gaming realtime 3D rendering sector of the market. D3D has mostly failed there as far as I can tell.
Forum: 3D Architectures & Chips 18-Aug-2012, 09:22
Replies: 4,689
Views: 740,115
Posted By Jawed
That would only have any benefit for scenarios 5,...

That would only have any benefit for scenarios 5, 6 and 7 in table 4.2, and only when the shader compiler has no non-dependent instructions available to schedule.

On the other hand, the 3 bits...
Forum: 3D Architectures & Chips 17-Aug-2012, 20:28
Replies: 4,689
Views: 740,115
Posted By Jawed
Mmm, tasty. Quick note for any AMD people...

Mmm, tasty.

Quick note for any AMD people paying attention: content on page 11-139 is a duplicate of page 11-138. Instruction 52 (0x34) is missing, too.

I strongly suspect the following...
Forum: 3D Technology & Algorithms 15-Aug-2012, 00:29
Replies: 47
Views: 8,193
Posted By Jawed
Why tone-mapping after resolve is wrong

http://www.cupidity.f9.co.uk/b3d21.jpg

From this thread:

http://forum.beyond3d.com/showthread.php?t=22472

What's depressing is that that thread is 7 years old and developers are still...
Forum: Purchase Decisions Help 14-Aug-2012, 18:54
Replies: 24
Views: 3,556
Posted By Jawed
If you want decent reviews, got to TFT Central....

If you want decent reviews, got to TFT Central. e.g. response latency is not good on the 3011:

http://www.tftcentral.co.uk/reviews/dell_u3011.htm

But at least it's better than the 3008:
...
Forum: Processor & Chipset Technology 14-Aug-2012, 13:35
Replies: 1,271
Views: 213,070
Posted By Jawed
Nothing unfortunate about that at all. The first...

Nothing unfortunate about that at all. The first version of the architecture is pretty ropey in places, there's no doubt about that, but the concept seems sound.
Forum: Processor & Chipset Technology 14-Aug-2012, 00:21
Replies: 1,271
Views: 213,070
Posted By Jawed
Right this moment WMP is playing music, Task...

Right this moment WMP is playing music, Task Manager and Resource Monitor are showing, I'm editing this message in IE, Firefox is showing FB and there's 90 processes in total (1600 threads),...
Forum: Processor & Chipset Technology 13-Aug-2012, 21:59
Replies: 1,271
Views: 213,070
Posted By Jawed
I often see "parked" against Bulldozer cores...

I often see "parked" against Bulldozer cores under W8, if the system is "near idle".
Forum: General Discussion 04-Aug-2012, 12:42
Replies: 14
Views: 2,468
Posted By Jawed
So, Rys ate the page tables :razz:

So, Rys ate the page tables :razz:
Forum: PC Games 02-Aug-2012, 09:26
Replies: 17
Views: 1,899
Posted By Jawed
It's pretty easy to burn 30 hours in one week. I...

It's pretty easy to burn 30 hours in one week. I have no idea what most people think of as gameplay value in terms of hours since I got hundreds of hours of gameplay out of the demo for Operation...
Forum: 3D Technology & Algorithms 27-Jul-2012, 12:10
Replies: 79
Views: 13,370
Posted By Jawed
http://forums.create.msdn.com/forums/t/106060.aspx...

http://forums.create.msdn.com/forums/t/106060.aspx

There's even a question mark over whether D3D11.1 will run on W7 (and Vista, presumably). What are the chances of those OSs running D3D12? If...
Forum: 3D Technology & Algorithms 18-Jul-2012, 00:18
Replies: 79
Views: 13,370
Posted By Jawed
Any new FF stuff is going to be sat unused by...

Any new FF stuff is going to be sat unused by games for 5 years.

Power efficiency is going to get a huge shot in the arm once we get GB of memory super-close to the ALUs with spectacular...
Showing results 1 to 25 of 500

 
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