Forum: Console Forum
24-May-2013, 15:00
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Replies: 12
Views: 445
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Forum: Processor & Chipset Technology
24-May-2013, 14:39
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Replies: 230
Views: 32,442
I remember reading some IPC comparison...
I remember reading some IPC comparison article/benchmark years ago, but I can't find it anymore (it might have been from Realworldtech or Anandtech). If I remember correctly, in the general purpose...
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Forum: Console Technology
23-May-2013, 13:12
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Replies: 3,519
Views: 399,339
That is the tablet chip (Temash A6-1460). It is...
That is the tablet chip (Temash A6-1460). It is clocked at 1.0 GHz CPU and 300 MHz GPU. The notebook/ultraportable Jaguar SOCs are called Kabini, and the top model A4-5200 is clocked twice as high...
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Forum: Console Technology
23-May-2013, 08:12
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Replies: 71
Views: 6,634
I don't mind. But remember that my post is all...
I don't mind. But remember that my post is all about the existing systems (Xbox 360 and Haswell). When we get the first Haswell GT3e benchmarks (with that huge 128 MB L4 GPU cache), we know more...
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Forum: Console Technology
23-May-2013, 07:58
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Replies: 3,519
Views: 399,339
That was intentional. There's not enough public...
That was intentional. There's not enough public information about the Xbox One to discuss about these things yet. Haswell will be the next chip released with a big (read & write) internal memory pool...
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Forum: Console Technology
22-May-2013, 20:40
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Replies: 3,519
Views: 399,339
On Xbox 360, the EDRAM helps a lot with...
On Xbox 360, the EDRAM helps a lot with backbuffer bandwidth. For example in our last Xbox 360 game we had a 2 MRT g-buffer (deferred rendering, depth + 2x8888 buffers, same bit depth as in CryEngine...
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Forum: 3D Architectures & Chips
21-May-2013, 21:25
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Replies: 2
Views: 563
Most DX9 games supported hardware MSAA without...
Most DX9 games supported hardware MSAA without any problems, because the games were rendering just a simple color image. Many DX10 and especially DX11 games are using rendering techniques that are...
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Forum: Console Forum
21-May-2013, 21:12
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Replies: 1,231
Views: 46,771
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Forum: Console Forum
21-May-2013, 20:53
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Replies: 1,231
Views: 46,771
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Forum: Console Technology
18-May-2013, 18:36
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Replies: 1,876
Views: 190,316
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Forum: 3D Architectures & Chips
16-May-2013, 21:34
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Replies: 6,626
Views: 921,045
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Forum: Video Technology, Displays, & HTPC
16-May-2013, 08:12
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Replies: 44
Views: 1,792
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Forum: Console Technology
15-May-2013, 16:48
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Replies: 81
Views: 5,433
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Forum: 3D Hardware, Software & Output Devices
14-May-2013, 18:19
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Replies: 32
Views: 1,455
And AFR will become even more harder in the...
And AFR will become even more harder in the future. Soon there will be games that have full compute shader based graphics pipelines that keep the scene data inside GPU memory and constantly mutate...
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Forum: Console Technology
11-May-2013, 21:50
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Replies: 5,043
Views: 617,709
This is the silliest rumor I have heard for a...
This is the silliest rumor I have heard for a long time. Anyone with any technical background can see that all the technical details are just wrong...
And there's zero business sense to do...
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Forum: Processor & Chipset Technology
11-May-2013, 21:12
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Replies: 230
Views: 32,442
Acer Aspire V5 benchmarks (ultraportable with...
Acer Aspire V5 benchmarks (ultraportable with Temash A6-1450 tablet chip):
http://ultrabooknews.com/2013/05/10/live-now-acer-aspire-v5-and-amd-temash-testing/
For the CPU alone they measured a 3W...
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Forum: Processor & Chipset Technology
11-May-2013, 20:09
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Replies: 11
Views: 882
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Forum: Video Technology, Displays, & HTPC
09-May-2013, 15:17
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Replies: 44
Views: 1,792
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Forum: Processor & Chipset Technology
06-May-2013, 21:07
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Replies: 392
Views: 45,014
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Forum: Processor & Chipset Technology
06-May-2013, 08:04
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Replies: 392
Views: 45,014
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Forum: Console Technology
04-May-2013, 14:43
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Replies: 71
Views: 6,634
SiSoft has done GPU latency measurements for...
SiSoft has done GPU latency measurements for various AMD/Intel/NVidia GPUs. It's an interesting read: http://www.sisoftware.net/?d=qa&f=gpu_mem_latency. Unfortunately the charts do not include GCN...
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Forum: 3D Technology & Algorithms
01-May-2013, 16:09
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Replies: 54
Views: 1,870
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Forum: Console Forum
28-Apr-2013, 16:20
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Replies: 3,751
Views: 255,566
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Forum: Processor & Chipset Technology
25-Apr-2013, 12:49
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Replies: 392
Views: 45,014
As you would need to update only around 100 (4...
As you would need to update only around 100 (4 KB) pages per frame, the TLB updates would be pretty much free (and so would be the 400 KB memory traffic). If you are programming with AMD PRT (OpenGL...
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Forum: Processor & Chipset Technology
25-Apr-2013, 10:03
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Replies: 392
Views: 45,014
I wouldn't expect the eDRAM to be a fully...
I wouldn't expect the eDRAM to be a fully functional L4 cache for both CPU and GPU (with 64 byte cache lines, coherency, etc goodies). The cache logic + memory for tags, etc would just take too much...
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