Forum: 3D & Semiconductor Industry
20-May-2013, 19:57
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Replies: 3,096
Views: 362,659
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Forum: 3D Architectures & Chips
25-Feb-2013, 14:39
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
25-Feb-2013, 14:38
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
24-Feb-2013, 23:25
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
24-Feb-2013, 22:28
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
24-Feb-2013, 05:14
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
22-Feb-2013, 20:19
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Replies: 4,689
Views: 740,997
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Forum: 3D Architectures & Chips
17-Feb-2013, 19:01
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
17-Feb-2013, 18:27
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
17-Feb-2013, 18:22
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Replies: 1,297
Views: 180,714
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Forum: 3D Hardware, Software & Output Devices
21-Jan-2013, 01:44
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Replies: 231
Views: 30,963
Depends on the delta between the two, i.e the...
Depends on the delta between the two, i.e the magnitude of the saw tooth pattern. Different game engines and people will have different perceptual boundaries, but I think that if you bounced from...
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Forum: 3D Technology & Algorithms
20-Jan-2013, 01:09
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Replies: 25
Views: 2,338
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Forum: 3D Architectures & Chips
17-Jan-2013, 03:41
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Replies: 1,297
Views: 180,714
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Forum: 3D & Semiconductor Industry
15-Jan-2013, 18:57
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Replies: 2,728
Views: 332,655
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Forum: 3D Hardware, Software & Output Devices
15-Jan-2013, 18:54
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Replies: 231
Views: 30,963
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Forum: 3D Hardware, Software & Output Devices
10-Jan-2013, 02:24
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Replies: 231
Views: 30,963
Does this mean that the long render time frame...
Does this mean that the long render time frame was caused by the driver loading up the GPU for multiple successive frames causing the initial slow frame render time, and the rapid clear out of the...
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Forum: 3D Hardware, Software & Output Devices
10-Jan-2013, 02:20
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Replies: 231
Views: 30,963
FRAPS min, average and max are all averages of...
FRAPS min, average and max are all averages of frames per second so the min fps is the slowest second in the set, the max is the fastest second in the set, and average is the obvious. to get the...
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Forum: 3D Architectures & Chips
08-Jan-2013, 05:08
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
06-Jan-2013, 23:38
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
06-Jan-2013, 23:37
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Replies: 1,297
Views: 180,714
My bad. I should have said Solar Systems.
I...
My bad. I should have said Solar Systems.
I don't see how they can be Southern Islands, by the same token - the Whistler/Wimbledon/Heathrow chips were replaced, not Tahiti/Cape Verde/Pitcairn.
...
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Forum: 3D Architectures & Chips
06-Jan-2013, 05:51
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Replies: 4,689
Views: 740,997
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Forum: 3D Architectures & Chips
06-Jan-2013, 05:49
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Replies: 1,297
Views: 180,714
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Forum: 3D Architectures & Chips
04-Jan-2013, 20:21
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Replies: 1,297
Views: 180,714
That's a good point, I would expect to see...
That's a good point, I would expect to see changes to the memory management model at the driver level but perhaps modifications of use of caches and LDS/GDS can be done at the CAP level for an...
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Forum: 3D Architectures & Chips
04-Jan-2013, 18:46
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Replies: 1,297
Views: 180,714
I don't think the driver is available yet, so...
I don't think the driver is available yet, so it's not fixed and I don't know about the deep and longstanding part, Dave would have to clarify if it's his baby or if this is based on what Scott @ TR...
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Forum: 3D Hardware, Software & Output Devices
04-Jan-2013, 18:38
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Replies: 231
Views: 30,963
By what means, framerate limiting?
...
By what means, framerate limiting?
Sure, from a statistics PoV if you remove the long frame times you'll decrease the average, meaning a higher fps. The number of peaks removed will have a...
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