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Search: Posts Made By: 3dcgi
Forum: Console Forum 20-Jun-2013, 00:20
Replies: 4,626
Views: 300,822
Posted By 3dcgi
IMO opinion Microsoft is still missing the...

IMO opinion Microsoft is still missing the consumer friendly solution. I suggested this to a Microsoft employee before the Xbox 360 launch and it was ignored, but let me lay it out here.

Let...
Forum: 3D & Semiconductor Industry 19-Jun-2013, 20:17
Replies: 3,111
Views: 365,000
Posted By 3dcgi
Zero.

Zero.
Forum: Console Technology 18-Jun-2013, 03:50
Replies: 38
Views: 1,799
Posted By 3dcgi
Yes. I quoted what you wrote. Whether you meant...

Yes. I quoted what you wrote. Whether you meant it the way it read is another matter. For those that don't know I was merely stating that tessellation does necessarily mean micropolygon rendering....
Forum: Console Technology 17-Jun-2013, 16:39
Replies: 3,903
Views: 457,151
Posted By 3dcgi
There might be a latency penalty to the crossbar,...

There might be a latency penalty to the crossbar, but I doubt it was significant. I'd only expect low latency frame buffer memory to allow for smaller cache sizes not necessarily to improve...
Forum: Console Technology 17-Jun-2013, 04:17
Replies: 38
Views: 1,799
Posted By 3dcgi
In many cases tessellating to pixel sized...

In many cases tessellating to pixel sized triangles is overkill and not necessary to achieve the correct pixel color. That said GPUs are certainly not powerful enough or structured properly to...
Forum: Console Technology 16-Jun-2013, 18:17
Replies: 3,903
Views: 457,151
Posted By 3dcgi
I'm not sure why you think decoupling the ROPs...

I'm not sure why you think decoupling the ROPs was due to them not being efficient. Sometimes flexibility is an advantage as it allows for new configurations.
Forum: Console Technology 16-Jun-2013, 18:11
Replies: 38
Views: 1,799
Posted By 3dcgi
I'm not trying to temper your enthusiasm, but...

I'm not trying to temper your enthusiasm, but tessellation does not mean micropolygon rendering. If all triangles are tessellated into micropolygons the game is likely being inefficient. Also, a...
Forum: Processor & Chipset Technology 16-Jun-2013, 05:07
Replies: 5
Views: 321
Posted By 3dcgi
It's going to depend a lot on how big the piece...

It's going to depend a lot on how big the piece of silicon is for the SoC. There's overhead to individual chips as they need pins and if there's not enough logic the pins or more likely pads dictate...
Forum: Console Technology 12-Jun-2013, 15:01
Replies: 1,181
Views: 75,874
Posted By 3dcgi
I wouldn't call the ESRAM a cache and I doubt MS...

I wouldn't call the ESRAM a cache and I doubt MS is telling people to put the frame buffer in DDR3 unless you don't consider the G-buffer to be part of the frame buffer. On a forward renderer I...
Forum: General Discussion 11-Jun-2013, 22:49
Replies: 3
Views: 476
Posted By 3dcgi
Seems pretty clear cut as the timeline says he...

Seems pretty clear cut as the timeline says he joined Nvidia in Nov. 2012.
Forum: Console Technology 11-Jun-2013, 03:11
Replies: 53
Views: 3,616
Posted By 3dcgi
The 6870 is actually VLIW5. This changes your...

The 6870 is actually VLIW5. This changes your numbers, but not your point.
Forum: Console Technology 11-Jun-2013, 00:16
Replies: 3,903
Views: 457,151
Posted By 3dcgi
MSAA isn't pointless it's just not the only game...

MSAA isn't pointless it's just not the only game in town. I bet it will still be used next gen.


256GB/s wasn't fake it just wasn't going to be maxed for any period of time since it required...
Forum: Console Technology 08-Jun-2013, 16:56
Replies: 31
Views: 1,154
Posted By 3dcgi
This shouldn't be the case for AMD DX10 hardware...

This shouldn't be the case for AMD DX10 hardware especially if there's not a lot of data per vertex. High amplification cases should actually perform better. Synthetic tests have shown this though...
Forum: 3D & Semiconductor Industry 06-Jun-2013, 21:29
Replies: 2,812
Views: 341,120
Posted By 3dcgi
It's not normal, but like silent_guy I've seen it...

It's not normal, but like silent_guy I've seen it happen before. Sometimes where the person never starts the new job before changing their mind and other times after a month or so on the job.

The...
Forum: Console Technology 04-Jun-2013, 21:33
Replies: 1,181
Views: 75,874
Posted By 3dcgi
Switching wavefronts doesn't have a direct cycle...

Switching wavefronts doesn't have a direct cycle cost. The cost is indirect via cache/memory contention.
Forum: 3D Technology & Algorithms 02-Jun-2013, 20:55
Replies: 22
Views: 6,201
Posted By 3dcgi
Larrabee is the closest thing to a paradigm...

Larrabee is the closest thing to a paradigm change since Nvidia's first chip attempted quads instead of triangles. It didn't become a commercial success as a graphics accelerator, but it definitely...
Forum: Processor & Chipset Technology 27-May-2013, 20:01
Replies: 241
Views: 35,317
Posted By 3dcgi
Where did you read that?

Where did you read that?
Forum: 3D Architectures & Chips 25-May-2013, 14:41
Replies: 6,757
Views: 940,789
Posted By 3dcgi
The formula used by The Tech Report is the only...

The formula used by The Tech Report is the only one that's relevant as that's the data being discussed. The way I read their description they aren't calculating the result you say they are. If I'm...
Forum: 3D Architectures & Chips 25-May-2013, 03:10
Replies: 6,757
Views: 940,789
Posted By 3dcgi
I don't think you understand how the 99th...

I don't think you understand how the 99th percentile calculation works. The Tech Report defines it as



System A's avg FPS is 3.68 and 99th percentile number isn't much different. Certainly...
Forum: Console Technology 24-May-2013, 04:58
Replies: 221
Views: 33,673
Posted By 3dcgi
Maybe the video explains this but it's taken...

Maybe the video explains this but it's taken down. What gold mine did they hit? i.e. is there something new?
Forum: Console Technology 18-May-2013, 03:47
Replies: 1,434
Views: 345,236
Posted By 3dcgi
A coarse base mesh doesn't mean two triangles for...

A coarse base mesh doesn't mean two triangles for a wall. Just that the triangles can be large and don't need to contain a lot of detail by themselves. When modeling something like a character on...
Forum: Console Forum 18-May-2013, 03:26
Replies: 4,626
Views: 300,822
Posted By 3dcgi
That patent is for Xenos (Xbox 360). I...

That patent is for Xenos (Xbox 360).

I didn't read VGleaks so I don't know what they're referring to, but if you're wondering why there might be groups of 4 think about double precision....
Forum: Console Technology 17-May-2013, 04:57
Replies: 1,434
Views: 345,236
Posted By 3dcgi
For things like characters and ships that's true....

For things like characters and ships that's true. Things like brick walls can of course get by with coarse base meshes.
Forum: Console Technology 15-May-2013, 22:54
Replies: 1,434
Views: 345,236
Posted By 3dcgi
Tessellation creates polygons. La-Yosh is just...

Tessellation creates polygons. La-Yosh is just saying you need something like a displacement map in order to position the polygons.
Forum: Console Technology 15-May-2013, 03:45
Replies: 1,434
Views: 345,236
Posted By 3dcgi
You know tessellation creates polygons right? ...

You know tessellation creates polygons right? It's a solution to get Sigfried1977's desired result.
Showing results 1 to 25 of 500

 
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