Forum: Console Forum
20-Jun-2013, 00:20
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Replies: 4,626
Views: 300,822
IMO opinion Microsoft is still missing the...
IMO opinion Microsoft is still missing the consumer friendly solution. I suggested this to a Microsoft employee before the Xbox 360 launch and it was ignored, but let me lay it out here.
Let...
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Forum: 3D & Semiconductor Industry
19-Jun-2013, 20:17
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Replies: 3,111
Views: 365,000
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Forum: Console Technology
18-Jun-2013, 03:50
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Replies: 38
Views: 1,799
Yes. I quoted what you wrote. Whether you meant...
Yes. I quoted what you wrote. Whether you meant it the way it read is another matter. For those that don't know I was merely stating that tessellation does necessarily mean micropolygon rendering....
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Forum: Console Technology
17-Jun-2013, 16:39
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Replies: 3,903
Views: 457,151
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Forum: Console Technology
17-Jun-2013, 04:17
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Replies: 38
Views: 1,799
In many cases tessellating to pixel sized...
In many cases tessellating to pixel sized triangles is overkill and not necessary to achieve the correct pixel color. That said GPUs are certainly not powerful enough or structured properly to...
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Forum: Console Technology
16-Jun-2013, 18:17
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Replies: 3,903
Views: 457,151
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Forum: Console Technology
16-Jun-2013, 18:11
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Replies: 38
Views: 1,799
I'm not trying to temper your enthusiasm, but...
I'm not trying to temper your enthusiasm, but tessellation does not mean micropolygon rendering. If all triangles are tessellated into micropolygons the game is likely being inefficient. Also, a...
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Forum: Processor & Chipset Technology
16-Jun-2013, 05:07
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Replies: 5
Views: 321
It's going to depend a lot on how big the piece...
It's going to depend a lot on how big the piece of silicon is for the SoC. There's overhead to individual chips as they need pins and if there's not enough logic the pins or more likely pads dictate...
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Forum: Console Technology
12-Jun-2013, 15:01
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Replies: 1,181
Views: 75,874
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Forum: General Discussion
11-Jun-2013, 22:49
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Replies: 3
Views: 476
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Forum: Console Technology
11-Jun-2013, 03:11
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Replies: 53
Views: 3,616
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Forum: Console Technology
11-Jun-2013, 00:16
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Replies: 3,903
Views: 457,151
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Forum: Console Technology
08-Jun-2013, 16:56
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Replies: 31
Views: 1,154
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Forum: 3D & Semiconductor Industry
06-Jun-2013, 21:29
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Replies: 2,812
Views: 341,120
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Forum: Console Technology
04-Jun-2013, 21:33
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Replies: 1,181
Views: 75,874
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Forum: 3D Technology & Algorithms
02-Jun-2013, 20:55
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Replies: 22
Views: 6,201
Larrabee is the closest thing to a paradigm...
Larrabee is the closest thing to a paradigm change since Nvidia's first chip attempted quads instead of triangles. It didn't become a commercial success as a graphics accelerator, but it definitely...
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Forum: Processor & Chipset Technology
27-May-2013, 20:01
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Replies: 241
Views: 35,317
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Forum: 3D Architectures & Chips
25-May-2013, 14:41
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Replies: 6,757
Views: 940,789
The formula used by The Tech Report is the only...
The formula used by The Tech Report is the only one that's relevant as that's the data being discussed. The way I read their description they aren't calculating the result you say they are. If I'm...
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Forum: 3D Architectures & Chips
25-May-2013, 03:10
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Replies: 6,757
Views: 940,789
I don't think you understand how the 99th...
I don't think you understand how the 99th percentile calculation works. The Tech Report defines it as
System A's avg FPS is 3.68 and 99th percentile number isn't much different. Certainly...
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Forum: Console Technology
24-May-2013, 04:58
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Replies: 221
Views: 33,673
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Forum: Console Technology
18-May-2013, 03:47
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Replies: 1,434
Views: 345,236
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Forum: Console Forum
18-May-2013, 03:26
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Replies: 4,626
Views: 300,822
That patent is for Xenos (Xbox 360).
I...
That patent is for Xenos (Xbox 360).
I didn't read VGleaks so I don't know what they're referring to, but if you're wondering why there might be groups of 4 think about double precision....
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Forum: Console Technology
17-May-2013, 04:57
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Replies: 1,434
Views: 345,236
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Forum: Console Technology
15-May-2013, 22:54
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Replies: 1,434
Views: 345,236
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Forum: Console Technology
15-May-2013, 03:45
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Replies: 1,434
Views: 345,236
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