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Search: Posts Made By: jlippo
Forum: Console Technology 23-May-2013, 17:41
Replies: 1,938
Views: 384,747
Posted By jlippo
I really hope those are not proper shots. They...

I really hope those are not proper shots.
They have clearly used point sampling to scale the image.. just horrible.
Forum: Console Forum 21-May-2013, 20:42
Replies: 1,276
Views: 48,153
Posted By jlippo
There were no cloud computing in simcity.. ...

There were no cloud computing in simcity..
Well, no more than any server based multiplayer game.
Forum: Console Forum 21-May-2013, 20:38
Replies: 1,276
Views: 48,153
Posted By jlippo
Basically limited virtual textures....

Basically limited virtual textures....
Forum: Console Forum 21-May-2013, 20:11
Replies: 1,276
Views: 48,153
Posted By jlippo
Nothing, what they do in cloud must be something...

Nothing, what they do in cloud must be something that isn't affected by users latency.
Forum: Console Forum 21-May-2013, 20:06
Replies: 1,276
Views: 48,153
Posted By jlippo
Indeed. I'm sure some things can be done, but...

Indeed.
I'm sure some things can be done, but low latency Dependant stuff.. yeah.
Forum: Console Forum 21-May-2013, 19:40
Replies: 1,276
Views: 48,153
Posted By jlippo
The presentation certainly was underwhelming,...

The presentation certainly was underwhelming, hopefully it was mostly about TV so they can have proper game presentation at E3..

8GB is good thing when considering multiplatform developers, should...
Forum: Console Games 17-May-2013, 12:59
Replies: 81
Views: 2,594
Posted By jlippo
Seeing polygon edges is not a proof on that. ...

Seeing polygon edges is not a proof on that.
They just might not tessellate track as much to keep performance high.
Forum: Console Technology 17-May-2013, 12:52
Replies: 1,427
Views: 333,720
Posted By jlippo
That's quite tesselated wall with maximum ...

That's quite tesselated wall with maximum polygon size around 1 meter.
Forum: Console Games 17-May-2013, 09:50
Replies: 640
Views: 44,490
Posted By jlippo
no, unless they have done something really...

no, unless they have done something really stupid.

HDD is usually used as cache for BD, if something is in HDD cache it's loaded from there.
BD has long seek time and combination of BD+HDD is...
Forum: Console Technology 17-May-2013, 05:21
Replies: 1,427
Views: 333,720
Posted By jlippo
Not if you use DX11 tesselator, maximum...

Not if you use DX11 tesselator, maximum tesselation factor is 64.
It's not simply enough for a wall of a city or even a wall of a house. (with 1cm details you can have up to 64cm area to tessellate...
Forum: Console Games 17-May-2013, 05:17
Replies: 640
Views: 44,490
Posted By jlippo
They first download 50% of the game, most likely...

They first download 50% of the game, most likely meaning actual code and most of the assets for first levels. (Or the full game without developer commentary videos. ;))
Forum: Console Games 16-May-2013, 13:04
Replies: 81
Views: 2,594
Posted By jlippo
It seems that they use something more subtle this...

It seems that they use something more subtle this time around, which is good as the self shadowing was horrible in gt5.
Forum: Console Technology 15-May-2013, 11:58
Replies: 81
Views: 5,439
Posted By jlippo
I was quite pleased to see that KZ4 rubble didn't...

I was quite pleased to see that KZ4 rubble didn't use displacement mapping.
Properly used polygons can look a lot better with a lot better shader efficiency,
Forum: Console Games 15-May-2013, 10:13
Replies: 347
Views: 28,232
Posted By jlippo
They didn't use 3GB for textures, also I would...

They didn't use 3GB for textures, also I would love to see a scene where texels were clearly visible.
Forum: Console Forum 15-May-2013, 05:59
Replies: 1,641
Views: 104,735
Posted By jlippo
It certainly would be nice, if it would...

It certainly would be nice, if it would sometimes slowly follow you as you walk around the room.. ;)
Forum: Console Forum 07-May-2013, 16:56
Replies: 83
Views: 2,342
Posted By jlippo
Battlefield 4: Rise of Empire would be glorious....

Battlefield 4: Rise of Empire would be glorious. (Storm Trooper single player campaign and proper SW multiplayer.)
Forum: Console Technology 03-May-2013, 07:14
Replies: 26
Views: 6,024
Posted By jlippo
My guess is that they start rays from pixels in...

My guess is that they start rays from pixels in g-buffer or a surface within screen and marched against mipmap pyramid of the screenspace.
This would give them acceleration surface in which they...
Forum: Console Technology 02-May-2013, 10:33
Replies: 18
Views: 1,080
Posted By jlippo
Yes, it certainly wasn't fastest game when it was...

Yes, it certainly wasn't fastest game when it was released.
Forum: Processor & Chipset Technology 02-May-2013, 08:37
Replies: 392
Views: 45,032
Posted By jlippo
http://www.anandtech.com/show/6926/intel-iris-iris...

http://www.anandtech.com/show/6926/intel-iris-iris-pro-graphics-haswell-gt3gt3e-gets-a-brand
Really hope that the 128MB is accessible for CPU as well.
Forum: Console Technology 02-May-2013, 08:15
Replies: 18
Views: 1,080
Posted By jlippo
Also for speed all old good voxel terrain...

Also for speed all old good voxel terrain renderers renderer voxels using method called voxel surfing.
Each column of screen is rendered from down-up and when ray hits a voxel the distance is given...
Forum: Console Forum 29-Apr-2013, 07:33
Replies: 421
Views: 22,383
Posted By jlippo
They had interesting presentation on their...

They had interesting presentation on their reflectiong/GI trick at Siggraph2012.
http://advances.realtimerendering.com/s2012/
Forum: Console Forum 29-Apr-2013, 07:03
Replies: 83
Views: 2,342
Posted By jlippo
Been thinking a lot about lighting systems and...

Been thinking a lot about lighting systems and such needed for Freespace and GI solution similar to enlighten and such could work incredibly well.
Especially if one would use good screenspace...
Forum: Console Technology 29-Apr-2013, 06:38
Replies: 1,938
Views: 384,747
Posted By jlippo
What is it with some developers and negative...

What is it with some developers and negative mipmap bias?
Soul Sacrifice seems to be using point sampling for most textures as well..
Forum: Console Technology 29-Apr-2013, 06:29
Replies: 26
Views: 6,024
Posted By jlippo
If the tracing method achieves a polygon perfect...

If the tracing method achieves a polygon perfect hit detection and can shoot additional rays, is there really a difference to a raytracing?

They might be creating a acceleration structure like...
Forum: Console Technology 29-Apr-2013, 06:15
Replies: 61
Views: 4,812
Posted By jlippo
It's normal polygon renderer which uses...

It's normal polygon renderer which uses irradiance caching for lighting.
http://the-witness.net/news/category/engine-tech/
Showing results 1 to 25 of 500

 
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