Forum: Console Technology
23-May-2013, 17:41
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Replies: 1,938
Views: 384,747
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Forum: Console Forum
21-May-2013, 20:42
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Replies: 1,276
Views: 48,153
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Forum: Console Forum
21-May-2013, 20:38
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Replies: 1,276
Views: 48,153
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Forum: Console Forum
21-May-2013, 20:11
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Replies: 1,276
Views: 48,153
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Forum: Console Forum
21-May-2013, 20:06
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Replies: 1,276
Views: 48,153
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Forum: Console Forum
21-May-2013, 19:40
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Replies: 1,276
Views: 48,153
The presentation certainly was underwhelming,...
The presentation certainly was underwhelming, hopefully it was mostly about TV so they can have proper game presentation at E3..
8GB is good thing when considering multiplatform developers, should...
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Forum: Console Games
17-May-2013, 12:59
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Replies: 81
Views: 2,594
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Forum: Console Technology
17-May-2013, 12:52
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Replies: 1,427
Views: 333,720
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Forum: Console Games
17-May-2013, 09:50
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Replies: 640
Views: 44,490
no, unless they have done something really...
no, unless they have done something really stupid.
HDD is usually used as cache for BD, if something is in HDD cache it's loaded from there.
BD has long seek time and combination of BD+HDD is...
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Forum: Console Technology
17-May-2013, 05:21
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Replies: 1,427
Views: 333,720
Not if you use DX11 tesselator, maximum...
Not if you use DX11 tesselator, maximum tesselation factor is 64.
It's not simply enough for a wall of a city or even a wall of a house. (with 1cm details you can have up to 64cm area to tessellate...
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Forum: Console Games
17-May-2013, 05:17
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Replies: 640
Views: 44,490
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Forum: Console Games
16-May-2013, 13:04
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Replies: 81
Views: 2,594
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Forum: Console Technology
15-May-2013, 11:58
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Replies: 81
Views: 5,439
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Forum: Console Games
15-May-2013, 10:13
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Replies: 347
Views: 28,232
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Forum: Console Forum
15-May-2013, 05:59
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Replies: 1,641
Views: 104,735
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Forum: Console Forum
07-May-2013, 16:56
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Replies: 83
Views: 2,342
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Forum: Console Technology
03-May-2013, 07:14
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Replies: 26
Views: 6,024
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Forum: Console Technology
02-May-2013, 10:33
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Replies: 18
Views: 1,080
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Forum: Processor & Chipset Technology
02-May-2013, 08:37
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Replies: 392
Views: 45,032
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Forum: Console Technology
02-May-2013, 08:15
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Replies: 18
Views: 1,080
Also for speed all old good voxel terrain...
Also for speed all old good voxel terrain renderers renderer voxels using method called voxel surfing.
Each column of screen is rendered from down-up and when ray hits a voxel the distance is given...
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Forum: Console Forum
29-Apr-2013, 07:33
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Replies: 421
Views: 22,383
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Forum: Console Forum
29-Apr-2013, 07:03
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Replies: 83
Views: 2,342
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Forum: Console Technology
29-Apr-2013, 06:38
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Replies: 1,938
Views: 384,747
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Forum: Console Technology
29-Apr-2013, 06:29
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Replies: 26
Views: 6,024
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Forum: Console Technology
29-Apr-2013, 06:15
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Replies: 61
Views: 4,812
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