Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Showing results 1 to 25 of 500
Search took 0.59 seconds.
Search: Posts Made By: rpg.314
Forum: 3D Architectures & Chips 29-Aug-2014, 03:58
Replies: 158
Views: 16,941
Posted By rpg.314
Can you mention what the panelists had to say on...

Can you mention what the panelists had to say on shared memory? IE, why did they dislike it? What about your own views on shared memory.
Forum: 3D Architectures & Chips 28-Aug-2014, 04:55
Replies: 158
Views: 16,941
Posted By rpg.314
I think it would be much simpler to just hold the...

I think it would be much simpler to just hold the CPU<->GPU command buffers in dedicated SRAM on chip, which the OS can control. There is no reason to communicate here via DRAM when the cores...
Forum: Processor & Chipset Technology 26-Aug-2014, 04:48
Replies: 6
Views: 1,410
Posted By rpg.314
You might be right. Since you seemingly...

You might be right.

Since you seemingly did, care to post a link or two?
Forum: Processor & Chipset Technology 23-Aug-2014, 01:51
Replies: 6
Views: 1,410
Posted By rpg.314
I don't see any vector extensions. So much...

I don't see any vector extensions.

So much for the extensibility to cloud computing. :(
Forum: 3D Hardware, Software & Output Devices 19-Aug-2014, 01:47
Replies: 55
Views: 4,175
Posted By rpg.314
Thanks for letting me know.

Thanks for letting me know.
Forum: 3D Hardware, Software & Output Devices 18-Aug-2014, 01:28
Replies: 55
Views: 4,175
Posted By rpg.314
AFAIK, Opengl does not follow WDDM.

AFAIK, Opengl does not follow WDDM.
Forum: 3D Hardware, Software & Output Devices 18-Aug-2014, 01:26
Replies: 55
Views: 4,175
Posted By rpg.314
It will take a decade or more for professional sw...

It will take a decade or more for professional sw to migrate from ogl to oglng, even if they decide to do that. There is no reason to do that, actually, current sw works fine. IF nv doesn't support...
Forum: 3D Hardware, Software & Output Devices 17-Aug-2014, 01:29
Replies: 55
Views: 4,175
Posted By rpg.314
There is no tradeoff here. IHVs will simply...

There is no tradeoff here.

IHVs will simply have 3 (dx, ogl, oglng) instead of 2 drivers.
Forum: 3D Hardware, Software & Output Devices 15-Aug-2014, 04:46
Replies: 55
Views: 4,175
Posted By rpg.314
Not in the current market environment. With...

Not in the current market environment.

With the introduction of Metal, there is absolutely no isv or ihv that is willing to be caught dead without a low-overhead API in mobile.

Which means a...
Forum: 3D Hardware, Software & Output Devices 13-Aug-2014, 04:08
Replies: 55
Views: 4,175
Posted By rpg.314
I think Khronos's own statements carry more...

I think Khronos's own statements carry more weight than what the press reports. In my experience the press generally just regurgitates the slide decks, losing meaning and precision in the process.
...
Forum: 3D Hardware, Software & Output Devices 13-Aug-2014, 02:49
Replies: 55
Views: 4,175
Posted By rpg.314
The press release seems pretty clear that it will...

The press release seems pretty clear that it will be clean break.

Not sure why you think otherwise.
Forum: General Discussion 05-Aug-2014, 04:38
Replies: 2,785
Views: 242,794
Posted By rpg.314
I fell HARD in love with the first one. I...

I fell HARD in love with the first one.

I am not sure how I feel about the second one and I have seen it twice.

The second one has a lot less humor, the musical score is good, but the script...
Forum: 3D Architectures & Chips 21-Jul-2014, 04:57
Replies: 156
Views: 30,830
Posted By rpg.314
Thanks for sharing this.

Thanks for sharing this.
Forum: 3D Architectures & Chips 21-Jul-2014, 01:44
Replies: 156
Views: 30,830
Posted By rpg.314
Is there more tho this than reducing power by...

Is there more tho this than reducing power by moving the compute/memory closer? The logic dies in PIM stack seem suspiciously like garden varierty SoCs.

I just assumed that the various PIM stacks...
Forum: 3D Architectures & Chips 21-Jul-2014, 01:37
Replies: 156
Views: 30,830
Posted By rpg.314
Where is the written paper?

Where is the written paper?
Forum: Processor & Chipset Technology 16-Jul-2014, 04:22
Replies: 56
Views: 5,670
Posted By rpg.314
They have more margins on GPUs, especially high...

They have more margins on GPUs, especially high end ones, they can absorb the cost increase better than an APU, where AMD has to play in the low end segment which is more price conscious.
Forum: Handheld Technology 01-Jul-2014, 01:07
Replies: 31
Views: 3,357
Posted By rpg.314
I am pessimistic that WIzard will ever be...

I am pessimistic that WIzard will ever be licensed by somebody with large volumes. Large enough to drive widespread hw accelerated ray casting.

It might get licensed here or there by some small...
Forum: Handheld Technology 01-Jul-2014, 01:04
Replies: 31
Views: 3,357
Posted By rpg.314
Is there more to AEP than upgrading the Opengl...

Is there more to AEP than upgrading the Opengl version and profile?
Forum: 3D Architectures & Chips 24-Jun-2014, 03:14
Replies: 1,925
Views: 319,524
Posted By rpg.314
I haven't read the patents either, but going by...

I haven't read the patents either, but going by Arun's statement, imho their tiles are screen space tiles for raster/tri setup, not sort middle rendering.
Forum: Handheld Technology 24-Jun-2014, 03:12
Replies: 2,918
Views: 309,585
Posted By rpg.314
I remember seeing moorefield losing in the...

I remember seeing moorefield losing in the Trex/Manhattan benchmarks, not in microbenches. But that's what I recall, could be wrong though.
Forum: Handheld Technology 24-Jun-2014, 03:10
Replies: 2,918
Views: 309,585
Posted By rpg.314
Qualcomm is the king of the hill in mobile. Intel...

Qualcomm is the king of the hill in mobile. Intel has to pay other to take it's chips. The more desperate IHV is expected to go for broke. Qualcomm can stay neck and neck and win sockets based on...
Forum: Handheld Technology 23-Jun-2014, 04:51
Replies: 2,918
Views: 309,585
Posted By rpg.314
This is one thing to like about nv's approach....

This is one thing to like about nv's approach. They realized they were trailing and they went for broke in the GPU department.

Look at Intel, with all the process and all the physical design...
Forum: Handheld Technology 28-May-2014, 04:38
Replies: 62
Views: 7,333
Posted By rpg.314
Wild guess: quicker time to market?

Wild guess: quicker time to market?
Forum: 3D Architectures & Chips 26-May-2014, 05:16
Replies: 1,925
Views: 319,524
Posted By rpg.314
Interesting observation.

Interesting observation.
Forum: 3D Architectures & Chips 18-Apr-2014, 01:32
Replies: 156
Views: 30,830
Posted By rpg.314
Games already are multi-core aware.

Games already are multi-core aware.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 08:30.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.