Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Showing results 1 to 25 of 500
Search took 0.11 seconds.
Search: Posts Made By: rpg.314
Forum: 3D Architectures & Chips 21-Jul-2014, 04:57
Replies: 135
Views: 26,018
Posted By rpg.314
Thanks for sharing this.

Thanks for sharing this.
Forum: 3D Architectures & Chips 21-Jul-2014, 01:44
Replies: 135
Views: 26,018
Posted By rpg.314
Is there more tho this than reducing power by...

Is there more tho this than reducing power by moving the compute/memory closer? The logic dies in PIM stack seem suspiciously like garden varierty SoCs.

I just assumed that the various PIM stacks...
Forum: 3D Architectures & Chips 21-Jul-2014, 01:37
Replies: 135
Views: 26,018
Posted By rpg.314
Where is the written paper?

Where is the written paper?
Forum: Processor & Chipset Technology 16-Jul-2014, 04:22
Replies: 56
Views: 5,002
Posted By rpg.314
They have more margins on GPUs, especially high...

They have more margins on GPUs, especially high end ones, they can absorb the cost increase better than an APU, where AMD has to play in the low end segment which is more price conscious.
Forum: Handheld Technology 01-Jul-2014, 01:07
Replies: 31
Views: 2,884
Posted By rpg.314
I am pessimistic that WIzard will ever be...

I am pessimistic that WIzard will ever be licensed by somebody with large volumes. Large enough to drive widespread hw accelerated ray casting.

It might get licensed here or there by some small...
Forum: Handheld Technology 01-Jul-2014, 01:04
Replies: 31
Views: 2,884
Posted By rpg.314
Is there more to AEP than upgrading the Opengl...

Is there more to AEP than upgrading the Opengl version and profile?
Forum: 3D Architectures & Chips 24-Jun-2014, 03:14
Replies: 1,805
Views: 291,870
Posted By rpg.314
I haven't read the patents either, but going by...

I haven't read the patents either, but going by Arun's statement, imho their tiles are screen space tiles for raster/tri setup, not sort middle rendering.
Forum: Handheld Technology 24-Jun-2014, 03:12
Replies: 2,706
Views: 277,394
Posted By rpg.314
I remember seeing moorefield losing in the...

I remember seeing moorefield losing in the Trex/Manhattan benchmarks, not in microbenches. But that's what I recall, could be wrong though.
Forum: Handheld Technology 24-Jun-2014, 03:10
Replies: 2,706
Views: 277,394
Posted By rpg.314
Qualcomm is the king of the hill in mobile. Intel...

Qualcomm is the king of the hill in mobile. Intel has to pay other to take it's chips. The more desperate IHV is expected to go for broke. Qualcomm can stay neck and neck and win sockets based on...
Forum: Handheld Technology 23-Jun-2014, 04:51
Replies: 2,706
Views: 277,394
Posted By rpg.314
This is one thing to like about nv's approach....

This is one thing to like about nv's approach. They realized they were trailing and they went for broke in the GPU department.

Look at Intel, with all the process and all the physical design...
Forum: Handheld Technology 28-May-2014, 04:38
Replies: 52
Views: 5,937
Posted By rpg.314
Wild guess: quicker time to market?

Wild guess: quicker time to market?
Forum: 3D Architectures & Chips 26-May-2014, 05:16
Replies: 1,805
Views: 291,870
Posted By rpg.314
Interesting observation.

Interesting observation.
Forum: 3D Architectures & Chips 18-Apr-2014, 01:32
Replies: 135
Views: 26,018
Posted By rpg.314
Games already are multi-core aware.

Games already are multi-core aware.
Forum: 3D Architectures & Chips 28-Mar-2014, 21:07
Replies: 16
Views: 2,893
Posted By rpg.314
How so? ROPs make them sort last, not sort...

How so? ROPs make them sort last, not sort middle.

You could make the argument that the triangle setup/raster parallelization introduced with Fermi makes them sort middle to a degree, but that is...
Forum: 3D Architectures & Chips 27-Mar-2014, 16:39
Replies: 84
Views: 12,643
Posted By rpg.314
I think high bw CPU mem access is not for x86...

I think high bw CPU mem access is not for x86 cpus', just power8 and derivatives.
Forum: 3D Architectures & Chips 27-Mar-2014, 16:36
Replies: 16
Views: 2,893
Posted By rpg.314
It *might* be enough for sort middle tiled...

It *might* be enough for sort middle tiled parallelization.

AMD/NV will never implement sort middle GPUs. Their current architectures are too optimized for sort last.

A more hopeful scenario...
Forum: 3D Hardware, Software & Output Devices 22-Mar-2014, 18:48
Replies: 1,813
Views: 206,692
Posted By rpg.314
True. Do you really think that if...

True.


Do you really think that if Khronos added new useful features and MS *refused* to adopt them, the tide wouldn't reverse?
Forum: 3D Architectures & Chips 22-Mar-2014, 18:48
Replies: 1,805
Views: 291,870
Posted By rpg.314
Interesting.

Interesting.
Forum: 3D Hardware, Software & Output Devices 22-Mar-2014, 00:25
Replies: 1,813
Views: 206,692
Posted By rpg.314
That assumes that Khronos will not match DX12....

That assumes that Khronos will not match DX12. They are legendery for their inaction in the DX10 era, but have cleaned up their act quite a bit since then. Although I won't be holding my breath for...
Forum: 3D Hardware, Software & Output Devices 21-Mar-2014, 02:42
Replies: 1,813
Views: 206,692
Posted By rpg.314
In that context, it's worth asking if ARB will...

In that context, it's worth asking if ARB will bring something like dx12 to opengl? Or was this presentation (http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead) a way to make...
Forum: 3D Technology & Algorithms 20-Mar-2014, 23:58
Replies: 101
Views: 21,667
Posted By rpg.314
Anybody know where the pdf, videos, code is?

Anybody know where the pdf, videos, code is?
Forum: Handheld Technology 20-Mar-2014, 23:52
Replies: 29
Views: 4,437
Posted By rpg.314
I am aware of that, but I am sceptical (but would...

I am aware of that, but I am sceptical (but would be delighted to be proven wrong) that this will come to consumer market. We'll see.
Forum: Handheld Technology 20-Mar-2014, 23:51
Replies: 29
Views: 4,437
Posted By rpg.314
GR6500 would be too slow for even the A8 SoC. I...

GR6500 would be too slow for even the A8 SoC. I am not sure if Apple would license it unless it was performance competitive with their pure rasterization IPs. Neccessary conditions for Apple's...
Forum: 3D Hardware, Software & Output Devices 20-Mar-2014, 00:49
Replies: 1,813
Views: 206,692
Posted By rpg.314
Still no public docs? WTH.

Still no public docs? WTH.
Forum: Handheld Technology 19-Mar-2014, 23:28
Replies: 29
Views: 4,437
Posted By rpg.314
Now all they need are licensees. If Apple...

Now all they need are licensees.

If Apple weren't developing their own GPU's, they might be interested. Sigh..
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT +1. The time now is 20:37.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.