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Search: Posts Made By: Humus
Forum: General Discussion 21-Sep-2012, 23:51
Replies: 6
Views: 926
Posted By Humus
I think your best bet for an indie game is a...

I think your best bet for an indie game is a simple game design, but polish it until it shines. Angry Birds (which btw I consider to be an excellent game) may be the perfect example. The core game...
Forum: General Discussion 13-Sep-2012, 23:10
Replies: 30
Views: 2,614
Posted By Humus
Heh, well, it's not any worse that any other...

Heh, well, it's not any worse that any other language to be honest, except maybe the connection between spelling and pronunciation, because English has nearly none. ;) But English grammar is still...
Forum: General Discussion 13-Sep-2012, 00:05
Replies: 30
Views: 2,614
Posted By Humus
I've read about the non-essential test, but while...

I've read about the non-essential test, but while the test works for all examples, I can find a lot of other things I could randomly drop to still have a complete sentence. The word "all" for...
Forum: General Discussion 10-Sep-2012, 21:46
Replies: 30
Views: 2,614
Posted By Humus
Grammar question

Generally speaking English text seems to lean towards a greater amount of commas used than Swedish text (my native language). Usually comma placement in English text doesn't disturb me, although...
Forum: 3D Beginner's Questions 09-Sep-2012, 20:26
Replies: 31
Views: 4,363
Posted By Humus
The Radeon 9700pro was 33.8GFlops, so maybe...

The Radeon 9700pro was 33.8GFlops, so maybe something like an 9600 might be around 25. Not sure how other parameters line up. But you may consider the mobile space to be roughly what the desktop was...
Forum: 3D Technology & Algorithms 20-Aug-2012, 23:47
Replies: 16
Views: 6,353
Posted By Humus
The slides (with notes) from my presentations are...

The slides (with notes) from my presentations are now available:
http://www.humus.name/index.php?page=Articles
Forum: General Discussion 15-Aug-2012, 20:25
Replies: 22
Views: 1,868
Posted By Humus
Default allocators are typically just wrappers...

Default allocators are typically just wrappers around new and delete anyway. But even with a custom allocator, you'd still have the problem I mentioned with clear(), because an implementation that...
Forum: General Discussion 14-Aug-2012, 23:40
Replies: 22
Views: 1,868
Posted By Humus
For the record, STL has portability issues. Some...

For the record, STL has portability issues. Some stuff behaves different on different platforms. Not necessarily in a way that is out of spec, but implementations vary and certainly performance...
Forum: 3D Technology & Algorithms 11-Jul-2012, 22:21
Replies: 17
Views: 5,535
Posted By Humus
Well, the technique is designed for this...

Well, the technique is designed for this particular type of geometry, i.e. cylinder shape. So it will work on bars, railings etc. also, but can't just be applied to "everything". I'm sure you can...
Forum: 3D Technology & Algorithms 04-Jul-2012, 01:41
Replies: 25
Views: 8,061
Posted By Humus
I had to download the demo and see if it was...

I had to download the demo and see if it was indeed using GPAA. I took a PIX capture of it, and unfortunately I see no evidence of GPAA being applied. Without FSAA enabled in the menu everything...
Forum: 3D Technology & Algorithms 26-Jun-2012, 17:19
Replies: 17
Views: 5,535
Posted By Humus
It should be quite straightforward to apply the...

It should be quite straightforward to apply the same idea to anything cylindrical or spherical. So pipes and railings should be straightforward and if you build your antenna towers out of metal bars...
Forum: 3D Technology & Algorithms 26-Jun-2012, 13:32
Replies: 17
Views: 5,535
Posted By Humus
Yes, it's very cheap. To core of this technique...

Yes, it's very cheap. To core of this technique is basically a handful of ALU instructions in the vertex shader.
Forum: 3D Technology & Algorithms 26-Jun-2012, 02:25
Replies: 17
Views: 5,535
Posted By Humus
Icon Idea Phone-wire AA demo

I have a new demo which illustrates a simple but effective technique for dealing with aliasing on thin wires.

Results:

Normal size:
http://www.humus.name/3D/PhoneWireAAComp.png

Zoomed:...
Forum: Hardware & Software Talk 21-Apr-2012, 18:51
Replies: 21
Views: 1,659
Posted By Humus
It's a standalone program in the DirectX SDK,...

It's a standalone program in the DirectX SDK, called GDFMaker.exe. You use it to edit resources which you then link into your executable.
Forum: 3D Technology & Algorithms 10-Feb-2012, 21:06
Replies: 64
Views: 74,617
Posted By Humus
I implemented a screen-space derivative...

I implemented a screen-space derivative reconstruction thingy in my Volume Roads demo. It might be useful for you too.

http://www.humus.name/index.php?page=3D&ID=84
Forum: General Discussion 29-Jan-2012, 13:43
Replies: 23
Views: 4,247
Posted By Humus
Neither of the involved photos are particularly...

Neither of the involved photos are particularly creative artistic pieces in need of protection.
Forum: Console Technology 14-Jan-2012, 13:02
Replies: 55
Views: 8,273
Posted By Humus
Sure, you need to fit the entire render target....

Sure, you need to fit the entire render target. Or I suppose it would be possible to put a partial render target in eDram and the rest in Video Ram, but I wouldn't expect that sort of flexibility....
Forum: Console Technology 13-Jan-2012, 15:49
Replies: 55
Views: 8,273
Posted By Humus
For eDram to be truly useful it should just be a...

For eDram to be truly useful it should just be a fast memory area addressable like regular video mem. This way we can put render targets in regular video memory if we like and others in eDram, and no...
Forum: Console Technology 09-Jan-2012, 14:40
Replies: 55
Views: 8,273
Posted By Humus
I have no experience with PS2, but for Xbox360...

I have no experience with PS2, but for Xbox360 eDRAM has been a disaster. I wrote a long blog post about it in the past, so to save myself from typing too much I'll just put the link here:...
Forum: 3D Technology & Algorithms 11-Dec-2011, 18:27
Replies: 1,269
Views: 210,061
Posted By Humus
Yes, I considered it, and started prototyping...

Yes, I considered it, and started prototyping something using it a year or two ago. Never got that far though. It would be interesting now with the wave of post-AA techniques to investigate if it...
Forum: 3D Technology & Algorithms 04-Dec-2011, 01:55
Replies: 14
Views: 2,377
Posted By Humus
I heard somewhere (forgot where) that DXGI 1.2...

I heard somewhere (forgot where) that DXGI 1.2 would come to Win7 sp2. Not sure about Vista. But given that DXGI 1.1 was brought to Vista with sp2 I don't see why DXGI 1.2 wouldn't come to Vista/Win7.
Forum: 3D Technology & Algorithms 02-Dec-2011, 20:19
Replies: 2
Views: 1,729
Posted By Humus
I don't know exactly how this works, but from the...

I don't know exactly how this works, but from the looks of it it seems to look up in a texture instead doing the regular specular math. Probably just projecting the input vectors in some way and use...
Forum: 3D Technology & Algorithms 02-Dec-2011, 18:01
Replies: 14
Views: 2,377
Posted By Humus
DXGI 1.2 will have official stereo support...

DXGI 1.2 will have official stereo support according to the preliminary documentation. This will almost certainly supersede both those in time.
Forum: 3D Technology & Algorithms 12-Oct-2011, 14:26
Replies: 3
Views: 2,031
Posted By Humus
You can use the depth buffer as a texture in...

You can use the depth buffer as a texture in DirectX. In DX9 only with vendor extensions such as DF16/DF24/INTZ/RAWZ, but in DX10 it's a standard feature.
Forum: 3D Architectures & Chips 10-Oct-2011, 17:18
Replies: 42
Views: 8,550
Posted By Humus
Of course. My understanding of the OP was that we...

Of course. My understanding of the OP was that we were only talking about having a z value available in the shader, so no ROP level culling.



I could be wrong, but I would say yes on that,...
Showing results 1 to 25 of 500

 
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