Forum: 3D Technology & Algorithms
15-May-2013, 12:22
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Replies: 54
Views: 1,740
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Forum: 3D Programming & Tools
10-May-2013, 21:00
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Replies: 3
Views: 335
That example is row-major. It's not used in...
That example is row-major. It's not used in shading languages by default. It's performance benefit can be negated if you use a higher amount of transposes. In general you may want to count the number...
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Forum: 3D Technology & Algorithms
10-May-2013, 13:13
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Replies: 54
Views: 1,740
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Forum: 3D Programming & Tools
08-May-2013, 23:34
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Replies: 3
Views: 335
Arrange it in such a way that you can do fast...
Arrange it in such a way that you can do fast dots(). Horizontal dot() is slower, at least on CPU, maybe on GPU as well because of banking conflicts.
The fastest should be like this:
result.xyzw...
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Forum: 3D Technology & Algorithms
08-May-2013, 20:27
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Replies: 54
Views: 1,740
Oh, nice. 16bit images are always very much...
Oh, nice. 16bit images are always very much welcome.
I thought on providing results for filtered images, axis-aligned exactly in the middle between pixels (+0.0,+0.5) and (+0.5,+0.0), it...
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Forum: 3D Technology & Algorithms
08-May-2013, 19:53
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Replies: 54
Views: 1,740
The main reason for us proponents of larger...
The main reason for us proponents of larger images is more that we can have more converging responses from the encoders. When the images are small then it becomes a battle of sparse information...
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Forum: 3D Technology & Algorithms
08-May-2013, 19:29
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Replies: 54
Views: 1,740
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Forum: 3D Technology & Algorithms
08-May-2013, 13:29
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Replies: 54
Views: 1,740
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Forum: 3D Technology & Algorithms
08-May-2013, 12:50
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Replies: 54
Views: 1,740
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Forum: 3D Technology & Algorithms
07-May-2013, 21:19
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Replies: 54
Views: 1,740
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Forum: 3D Technology & Algorithms
03-May-2013, 20:51
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Replies: 54
Views: 1,740
Overview of compression formats: ...
Overview of compression formats:
http://squish.paradice-insight.us/index.php?id=67
ASTC vs. BPTC vs. S3TC vs. ETC1 vs. ETC2 vs. PVRTC1 vs. PVRTC2 vs. FXT1 (8bit)
Colour only data:...
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Forum: 3D Technology & Algorithms
30-Apr-2013, 22:47
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Replies: 54
Views: 1,740
AMD co-authored ASTC, it's likely they will...
AMD co-authored ASTC, it's likely they will support it. Now, how again could we get this as option into DX11? Thank you MS.
PVRTC2 and ETC2 will stay relative niche, as they are late. Both duck tape...
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Forum: Console Technology
28-Apr-2013, 22:58
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Replies: 26
Views: 5,964
Well, the established term for the technique is...
Well, the established term for the technique is ray marching, or sometimes ray casting, though I personally think that'd not be the appropriate term. That is sampling the ray at lattice intervals -...
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Forum: 3D Technology & Algorithms
27-Apr-2013, 16:49
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Replies: 54
Views: 1,740
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Forum: Console Games
24-Apr-2013, 23:01
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Replies: 109
Views: 2,694
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Forum: Console Games
20-Apr-2013, 15:54
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Replies: 109
Views: 2,694
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Forum: Console Technology
14-Apr-2013, 10:45
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Replies: 57
Views: 4,520
You could, but facial expressions are part of...
You could, but facial expressions are part of distinction as well. People move their face in all kind of ways and it makes them memorable, or sympathetic or unlikeable. Some move the mouth left down,...
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Forum: Console Technology
14-Apr-2013, 01:15
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Replies: 540
Views: 51,284
The quantum pixel, it's in the realm of...
The quantum pixel, it's in the realm of possibility it displays the most hyperreal infinite resolution game ever ... when you look elsewhere.
My pixel has QLOPS, as much as Pi has digits. :P
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Forum: Console Technology
14-Apr-2013, 00:51
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Replies: 1,876
Views: 189,303
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Forum: PC Games
12-Apr-2013, 22:28
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Replies: 59
Views: 2,890
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Forum: Console Technology
11-Apr-2013, 19:03
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Replies: 57
Views: 4,520
You mean so that games look even more alike by...
You mean so that games look even more alike by using the same assets? :P
If you want a distinctive look, you have to pay, in work-hours. Entertainment productions start to top the work-hours put...
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Forum: PC Games
06-Apr-2013, 12:00
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Replies: 57
Views: 6,112
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Forum: 3D Hardware, Software & Output Devices
02-Apr-2013, 18:31
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Replies: 17
Views: 1,501
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Forum: 3D Hardware, Software & Output Devices
28-Mar-2013, 23:02
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Replies: 231
Views: 30,759
Anyone saw the logical explanation why people...
Anyone saw the logical explanation why people claim to see at a higher "frame"-rate than the brain can burn through? (hint: how much information is visible at some of the 1-frame "intervals"?)
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Forum: 3D Architectures & Chips
18-Mar-2013, 12:41
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Replies: 144
Views: 7,675
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