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Search: Posts Made By: archangelmorph
Forum: Console Technology 11-Sep-2012, 19:07
Replies: 26
Views: 3,240
Posted By archangelmorph
One single simple answer... Overdraw...

One single simple answer...

Overdraw...
Forum: Console Technology 06-Aug-2012, 14:59
Replies: 378
Views: 38,781
Posted By archangelmorph
I know that feeling all too well... Probably...

I know that feeling all too well...

Probably one of the best things the CELL ever did was forcing developers to think about this stuff going into production from the off rather than write huge...
Forum: Console Technology 06-Aug-2012, 08:09
Replies: 378
Views: 38,781
Posted By archangelmorph
Well said Vitaly...

Well said Vitaly...
Forum: Console Technology 02-Aug-2012, 08:24
Replies: 378
Views: 38,781
Posted By archangelmorph
How much CELL or PS3 programming have you done...

How much CELL or PS3 programming have you done yourself aaronspink by the way?
Forum: Console Technology 01-Aug-2012, 12:59
Replies: 378
Views: 38,781
Posted By archangelmorph
No they used 1 PPU... Early in the generation......

No they used 1 PPU... Early in the generation... I can categorically state with a pretty firm degree of certainty, that nobody has shipped a game on PS3 that only uses the PPU for at least the past...
Forum: Console Technology 01-Aug-2012, 09:09
Replies: 378
Views: 38,781
Posted By archangelmorph
The CELL certainly was a failure both from a...

The CELL certainly was a failure both from a business & strategic perspective...

However as a specific piece of technology built to solve a particular problem, it was far from it.

Sony made the...
Forum: Console Technology 01-Aug-2012, 08:58
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
I keep hearing our publishers talk about things...

I keep hearing our publishers talk about things like that...

Tell me what are these "returns" you speak of...?
:razz:
Forum: Console Technology 31-Jul-2012, 17:14
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Our livelihood depends on people buying games... ...

Our livelihood depends on people buying games...

Whether they upgrade to a new playstation or switch to an iPad doesn't really matter to me in many ways...
Forum: Console Technology 31-Jul-2012, 13:55
Replies: 378
Views: 38,781
Posted By archangelmorph
No they didn't... They "had" 1 dual-issue PPU & 6...

No they didn't... They "had" 1 dual-issue PPU & 6 SPUs...



Rubbish...

There's no way in hell you'd get similar speed ups with Xenos if you spent "vast" amounts of resources on optimizing CPU...
Forum: Console Technology 30-Jul-2012, 16:35
Replies: 378
Views: 38,781
Posted By archangelmorph
Of course they did.. What are you talking...

Of course they did..

What are you talking about?
Forum: Console Technology 23-Jul-2012, 13:00
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
They already have... It's confirmed the...

They already have...

It's confirmed the Microsoft Surface (Tablet PC) comes in both ARM & Intel CPU flavours.
Forum: Console Technology 09-Jul-2012, 18:19
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Do you have a source/citation for that?

Do you have a source/citation for that?
Forum: Console Technology 06-Jul-2012, 07:53
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
& your monitor too? :roll:

& your monitor too? :roll:
Forum: Console Technology 05-Jul-2012, 17:12
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
3GB of RAM for the OS sounds like it's applied...

3GB of RAM for the OS sounds like it's applied for both system & video memory usage...

So thats vertex, texture & shader data for all OS-driven UI (always accessible from the HOME button)...
Then...
Forum: Console Technology 05-Jul-2012, 09:50
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Why is the "Devkit" on the floor too?

Why is the "Devkit" on the floor too?
Forum: Console Technology 05-Jul-2012, 08:28
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Very poor fake... I don't think MS would...

Very poor fake...

I don't think MS would commission Durango devkits for use in people's (/children's, look at the hand) bedrooms.

Not to mention the fact that it's clearly a PC
Forum: Console Technology 29-Jun-2012, 16:57
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Stop thinking physics & start thinking rendering...

Stop thinking physics & start thinking rendering & I'm sure you'll see why you could never achieve what Shifty proposed with such little resource available...
Forum: Console Technology 29-Jun-2012, 13:38
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Surely this depends on how far IDM, AMD & Intel...

Surely this depends on how far IDM, AMD & Intel can take 3D memory stacking, through-silicon-vias technology & the like going forward?

I'd imagine if any technologies are going to radically...
Forum: Console Technology 25-Jun-2012, 18:27
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
I doubt it... Some of the biggest issues we...

I doubt it...

Some of the biggest issues we had with the Vita's performance when we worked on the platform were (aside from a lack of raw shading power) relatively poorer texture sampling...
Forum: Console Technology 25-Jun-2012, 17:48
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Except without the GDDR bandwidth to RAM it...

Except without the GDDR bandwidth to RAM it wouldn't in reality be anywhere near RSX in terms of theoretical throughput.
Forum: Console Technology 21-Jun-2012, 17:56
Replies: 71
Views: 8,351
Posted By archangelmorph
Exactly non of those tasks you mentioned would in...

Exactly non of those tasks you mentioned would in any way justify the increase in costs the inclusion of an FPGA would add to the console BOM.
When vendors are usually looking for the cheapest...
Forum: Console Technology 20-Jun-2012, 17:52
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Wrong. You seem to be conflating the logical...

Wrong.

You seem to be conflating the logical process of data-parallelizing code execution across multiple-cores (of some arbitrary hardware configuration) with writing data-parallel AI jobs...
Forum: Console Technology 25-May-2012, 10:14
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Me too... & probably pretty much every...

Me too...

& probably pretty much every studio whose got a scalable job-scheduler-based engine already built to support PS3 (i.e. probably most of them nowadays)

Easy-to-program doesn't come...
Forum: Console Technology 24-May-2012, 15:57
Replies: 19,329
Views: 1,920,698
Posted By archangelmorph
Ha! Awesome find almighty! Nearly spat...

Ha!

Awesome find almighty!

Nearly spat Dr Pepper all over the 3DS devkit on my desk...
Forum: Console Technology 25-Apr-2012, 18:21
Replies: 38
Views: 6,502
Posted By archangelmorph
We did something very similar to this back on...

We did something very similar to this back on Explodemon...



Definitely evident in the look of the game...

Really nice work dude...
Showing results 1 to 25 of 500

 
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