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Search: Posts Made By: ET
Forum: General Discussion 08-Feb-2010, 14:13
Replies: 95
Views: 14,121
Posted By ET
Just read this. It's always awful to hear about...

Just read this. It's always awful to hear about someone dying at such a young age. When it's someone who's done some good for people, if feels even worse.
Forum: 3D Architectures & Chips 15-Oct-2009, 08:42
Replies: 8
Views: 3,130
Posted By ET
They probably use a DVI switch to select between...

They probably use a DVI switch to select between the outputs, which would be easy to design in a laptop environment but require special bridging on a desktop PC, something like a cable between the...
Forum: 3D Architectures & Chips 15-Oct-2009, 07:05
Replies: 5,934
Views: 849,189
Posted By ET
Well, the last page does say "The information...

Well, the last page does say "The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions and typographical errors."
Forum: 3D Architectures & Chips 12-Oct-2009, 10:10
Replies: 62
Views: 15,503
Posted By ET
4850 should have computer shader support in the...

4850 should have computer shader support in the next driver, I think. Should run the same stuff as the GeForce cards, but a lot less than the 5xx0.
Forum: 3D Architectures & Chips 26-Aug-2008, 10:58
Replies: 26
Views: 4,058
Posted By ET
From a user's POV, I think that if I had a PC...

From a user's POV, I think that if I had a PC with integrated graphics, I'll be more inclined to upgrade the CPU if I get a GPU upgrade at the same time.

A CPU with integrated graphics will also...
Forum: 3D Architectures & Chips 28-Jan-2007, 11:55
Replies: 27
Views: 4,474
Posted By ET
While this point is meaningless for CUDA, since...

While this point is meaningless for CUDA, since it's available only on cards which already support DX10, I agree for CTM. It has a features not exposed through DX9 (such as scatter writing), and...
Forum: Console Technology 26-Nov-2006, 10:28
Replies: 3,155
Views: 275,829
Posted By ET
It's a stupid definition, though. The 360, PS3...

It's a stupid definition, though. The 360, PS3 and Wii are current gen, if the PS2 is last gen. Or you can call the new consoles "next gen", if you refer to PS2 as "current gen" (not that this makes...
Forum: Console Forum 26-Nov-2006, 09:40
Replies: 99
Views: 6,036
Posted By ET
What do you base this on? I tend to agree with...

What do you base this on? I tend to agree with the view that Wii development should be less costly, since it would require less artist work (art being a major money sink in game development). I do...
Forum: GPGPU Technology & Programming 25-Nov-2006, 22:57
Replies: 16
Views: 3,232
Posted By ET
LOL. Mines in the sand can be dangerous. :)

LOL. Mines in the sand can be dangerous. :)
Forum: GPGPU Technology & Programming 25-Nov-2006, 02:58
Replies: 16
Views: 3,232
Posted By ET
I can't see virtual memory as part of the...

I can't see virtual memory as part of the definition of "general purpose". That'd rule out a lot of past CPUs (and current MCUs) as general purpose processors.

Program size is an issue, though I...
Forum: GPGPU Technology & Programming 25-Nov-2006, 02:44
Replies: 27
Views: 5,343
Posted By ET
When have you seen them making a big deal of...

When have you seen them making a big deal of this? From what I've seen, both ATI and NVIDIA have been advocating buying a dedicated graphics card for physics. NVIDIA even has a chipset that supports...
Forum: GPGPU Technology & Programming 24-Nov-2006, 17:00
Replies: 16
Views: 3,232
Posted By ET
It's nice to be remembered. :) I should visit...

It's nice to be remembered. :) I should visit here more often.

IMO it all depends on how you look on it. My take is that shaders are by definition currently coupled to a graphics API, and...
Forum: GPGPU Technology & Programming 24-Nov-2006, 16:52
Replies: 27
Views: 5,343
Posted By ET
Not really. It makes the same sense as doing it...

Not really. It makes the same sense as doing it on the CPU, or doing 3D on the CPU, or whatever. That is, if you have spare processing power and it's flexible enough for your needs, then you can use...
Forum: GPGPU Technology & Programming 24-Nov-2006, 16:22
Replies: 27
Views: 5,343
Posted By ET
Mostly, no. Previously there was a condition you...

Mostly, no. Previously there was a condition you had to fulfill so as not to pay, and that was to have the game take real advantage of the hardware (i.e., that with a PhysX card the gamer will be...
Forum: Purchase Decisions Help 16-May-2006, 12:11
Replies: 27
Views: 6,132
Posted By ET
I usually go to digit-life to see their...

I usually go to digit-life to see their comparisons. The article containing X1600 Pro benchmarks is at http://www.digit-life.com/articles2/video/agp-2k6.html. That together with the November 3Digest...
Forum: 3D & Semiconductor Industry 04-May-2006, 09:05
Replies: 57
Views: 6,996
Posted By ET
I'm surprised that the news hasn't been plastered...

I'm surprised that the news hasn't been plastered all over the main Beyond3D page by now. Bitboys news is big news!
Forum: 3D Architectures & Chips 18-Apr-2006, 00:21
Replies: 14
Views: 2,061
Posted By ET
BTW, I suspect this sample is a good example of...

BTW, I suspect this sample is a good example of how *not* to use a GS. Simply because it does transform each vertex multiple times. Doing six passes, one for each cube face, will likely be more...
Forum: 3D Architectures & Chips 28-Dec-2005, 13:39
Replies: 31
Views: 2,788
Posted By ET
That's my thought, too. The two chips I know of...

That's my thought, too. The two chips I know of which were 1x1 yet did multitexturing were the Savage4 and the Rage Pro (and derived chips). I couldn't get the Savage4 I had to work in that era...
Forum: 3D Technology & Algorithms 18-Apr-2005, 18:28
Replies: 21
Views: 1,902
Posted By ET
That's true, but only to the extent that you...

That's true, but only to the extent that you could say that about graphics. You have to create 3D models and animation and shaders for each games, just like you have to tune AI for each game. The...
Forum: 3D Technology & Algorithms 18-Apr-2005, 18:18
Replies: 2
Views: 1,048
Posted By ET
Check out http://www.aiwisdom.com/. It's more of...

Check out http://www.aiwisdom.com/. It's more of a list of article references, though, and for many of them you'd have to buy the books.

I remember encountering some more, but can't recall offhand.
Forum: 3D Technology & Algorithms 30-Dec-2004, 21:03
Replies: 51
Views: 5,893
Posted By ET
I'd like to add that one of the major problems...

I'd like to add that one of the major problems with destructible terrain isn't graphics but AI. It's already pretty apparent in strategy games with many units that even a moderately complex...
Forum: 3D Technology & Algorithms 08-Oct-2004, 23:21
Replies: 1
Views: 1,250
Posted By ET
Readme is here...

Readme is here (http://www.microsoft.com/downloads/details.aspx?FamilyId=97CDCC31-7D0C-4F4F-81B1-16A0A7C29FB9&displaylang=en).

Short of it: a few new samples (antialiasing, instancing, ...), PIX...
Forum: 3D & Semiconductor Industry 08-Oct-2004, 13:49
Replies: 16
Views: 2,190
Posted By ET
Re: Synthetic Benchmarks - my view on them

Let me chime in. We're all against companies cheating on benchmarks, if that's what you mean. But general optimisations help games, too. That's true in particular for a benchmark like 3DMark, which...
Forum: 3D Architectures & Chips 04-Oct-2004, 20:26
Replies: 30
Views: 4,967
Posted By ET
Bummer. This pretty much means that it will only...

Bummer. This pretty much means that it will only be available to developers with enough money to spend on such a frill. I guess from an end user POV it will only be available on these specific games....
Forum: 3D Architectures & Chips 02-Oct-2004, 14:34
Replies: 30
Views: 4,967
Posted By ET
Pity. I'm sure you could make some money off...

Pity. I'm sure you could make some money off this, since you're doing great work, but it's still a pity that it doesn't allow enthusiasts to play with it freely. What kind of market did you have in...
Showing results 1 to 25 of 332

 
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