Forum: 3D Hardware, Software & Output Devices
15-May-2013, 01:13
|
|
Replies: 28
Views: 1,124
I told you already, because FCAT basically just...
I told you already, because FCAT basically just measures frame metering by penalizing "race to display" style AFR implementations like what AMD is using currently (but as far as I know, will ship a...
|
Forum: 3D Hardware, Software & Output Devices
14-May-2013, 21:43
|
|
Replies: 28
Views: 1,124
|
Forum: 3D Hardware, Software & Output Devices
14-May-2013, 18:22
|
|
Replies: 28
Views: 1,124
|
Forum: 3D Hardware, Software & Output Devices
14-May-2013, 17:37
|
|
Replies: 28
Views: 1,124
Because FCAT is basically just measuring frame...
Because FCAT is basically just measuring frame metering, which is something that NVIDIA is doing now and AMD is not (yet). How much you care about it - or multi-GPU/alternate frame rendering - is...
|
Forum: 3D & Semiconductor Industry
05-May-2013, 07:35
|
|
Replies: 698
Views: 87,594
|
Forum: 3D Technology & Algorithms
03-May-2013, 21:05
|
|
Replies: 53
Views: 1,532
|
Forum: 3D Technology & Algorithms
02-May-2013, 05:36
|
|
Replies: 53
Views: 1,532
|
Forum: 3D Technology & Algorithms
02-May-2013, 00:04
|
|
Replies: 53
Views: 1,532
Which BC7 compressor were you using? I ask...
Which BC7 compressor were you using? I ask because the ones available publicly right now are mostly pretty terrible. I would expect BC7 to do at least as well as ASTC at similar bit-rates. Of course...
|
Forum: 3D Architectures & Chips
30-Apr-2013, 20:50
|
|
Replies: 806
Views: 127,621
|
Forum: 3D Technology & Algorithms
27-Apr-2013, 19:04
|
|
Replies: 53
Views: 1,532
|
Forum: 3D Technology & Algorithms
19-Apr-2013, 18:26
|
|
Replies: 79
Views: 13,370
Maybe for a discrete GPU, but I don't see a...
Maybe for a discrete GPU, but I don't see a problem on integrated where it's using the same memory hierarchy anyways... both AMD and Intel are going this direction.
How much effort to throw at...
|
Forum: Hardware & Software Talk
12-Apr-2013, 00:56
|
|
Replies: 42
Views: 999
|
Forum: 3D Technology & Algorithms
12-Apr-2013, 00:19
|
|
Replies: 79
Views: 13,370
|
Forum: Hardware & Software Talk
11-Apr-2013, 19:33
|
|
Replies: 42
Views: 999
|
Forum: Hardware & Software Talk
11-Apr-2013, 19:13
|
|
Replies: 42
Views: 999
Open source world, ha; we have the most closed...
Open source world, ha; we have the most closed platforms ever. Sadly Microsoft used to be one of the least closed ones, but are chasing the wrong direction IMHO. Soon enough consumers will wake up...
|
Forum: Console Technology
10-Apr-2013, 18:07
|
|
Replies: 540
Views: 51,206
Sure, I'm just pointing out that the overhead...
Sure, I'm just pointing out that the overhead depends on what state has changed between the draw call (and to some extent the total number of resources referenced by a command buffer), so I don't...
|
Forum: Console Technology
09-Apr-2013, 22:35
|
|
Replies: 540
Views: 51,206
|
Forum: Console Technology
09-Apr-2013, 22:25
|
|
Replies: 540
Views: 51,206
|
Forum: Console Technology
09-Apr-2013, 22:04
|
|
Replies: 540
Views: 51,206
|
Forum: Console Technology
08-Apr-2013, 23:04
|
|
Replies: 540
Views: 51,206
Yes, but it's not as much as some people are...
Yes, but it's not as much as some people are making it out to be, and it's hardly a big issue. Frankly some of the best looking games these days can do it in a few thousand draw calls... you simply...
|
Forum: Console Technology
06-Apr-2013, 19:44
|
|
Replies: 540
Views: 51,206
Depends where the bottlenecks are. If you're...
Depends where the bottlenecks are. If you're entirely pixel-limited (even at 1080p60) then sure, it's pretty linear. However increasing resolution doesn't increase vertex or CPU work (typically,...
|
Forum: Console Technology
06-Apr-2013, 01:38
|
|
Replies: 540
Views: 51,206
Yeah I think a lot of people miss the fact that...
Yeah I think a lot of people miss the fact that there's likely to be more FLOPS on consumer CPUs than whatever "low-latency" GPGPU solution is available on consoles, especially if the rumors about it...
|
Forum: 3D Architectures & Chips
05-Apr-2013, 17:37
|
|
Replies: 806
Views: 127,621
|
Forum: Console Technology
05-Apr-2013, 08:02
|
|
Replies: 540
Views: 51,206
|
Forum: Console Technology
05-Apr-2013, 03:51
|
|
Replies: 540
Views: 51,206
Sure, I didn't mean to imply that we need fully...
Sure, I didn't mean to imply that we need fully dynamic GI for something to look good. I was just using that as an example of the fact that a very "directed" experience will always look better than...
|