Forum: 3D Architectures & Chips
16-May-2013, 15:21
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Replies: 41
Views: 2,019
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Forum: 3D & Semiconductor Industry
06-May-2013, 06:31
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Replies: 698
Views: 87,595
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Forum: 3D & Semiconductor Industry
04-May-2013, 17:01
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Replies: 698
Views: 87,595
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Forum: 3D & Semiconductor Industry
19-Apr-2013, 19:53
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Replies: 127
Views: 5,123
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Forum: 3D Architectures & Chips
02-Apr-2013, 23:40
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Replies: 6,520
Views: 915,583
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Forum: 3D Architectures & Chips
01-Apr-2013, 16:17
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Replies: 4
Views: 1,049
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Forum: 3D Architectures & Chips
26-Mar-2013, 04:19
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Replies: 1,292
Views: 179,503
My first computer was a used Apple ][. My dad...
My first computer was a used Apple ][. My dad even picked up a CP/M card (Z80-B with 128KB of RAM) for it thinking it would be compatible with his Vector Graphics machine at work (it wasn't). The...
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Forum: 3D Architectures & Chips
26-Mar-2013, 02:01
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Replies: 1,292
Views: 179,503
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Forum: 3D Architectures & Chips
26-Mar-2013, 01:07
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Replies: 1,292
Views: 179,503
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Forum: 3D Architectures & Chips
18-Mar-2013, 16:04
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Replies: 144
Views: 7,656
Yes and no. OpenCL, unlike DirectCompute,...
Yes and no. OpenCL, unlike DirectCompute, doesn't require that the application specify the workgroup size for a kernel at compilation time. To avoid recompilation, we use a default that is as large...
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Forum: 3D Architectures & Chips
18-Mar-2013, 15:06
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Replies: 144
Views: 7,656
Barriers are one advantage. Another is that if...
Barriers are one advantage. Another is that if the machine is full, the machine can schedule a new workgroup sooner if the workgroup is smaller as you only need to wait for a single wavefront to...
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Forum: 3D Architectures & Chips
18-Mar-2013, 14:43
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Replies: 144
Views: 7,656
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Forum: 3D Architectures & Chips
17-Mar-2013, 15:22
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Replies: 144
Views: 7,656
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Forum: 3D Architectures & Chips
17-Mar-2013, 05:36
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Replies: 144
Views: 7,656
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Forum: 3D Architectures & Chips
17-Mar-2013, 02:30
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Replies: 144
Views: 7,656
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Forum: 3D Architectures & Chips
14-Mar-2013, 18:21
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Replies: 144
Views: 7,656
It's also undesirable as it breaks any effect...
It's also undesirable as it breaks any effect that depends on the results of the previous frame(s). It also would wreak havoc with things like occlusion queries where previous frames contain the...
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Forum: 3D Architectures & Chips
13-Mar-2013, 20:41
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Replies: 144
Views: 7,656
This is exactly how a GPU uses registers. A...
This is exactly how a GPU uses registers. A warp/wavefront takes multiple cycles to process an instruction for all registers in use by the instruction.
CPUs use out-of-order execution and...
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Forum: 3D Architectures & Chips
04-Mar-2013, 06:41
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Replies: 1,507
Views: 150,053
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Forum: 3D Architectures & Chips
03-Mar-2013, 00:16
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Replies: 1,507
Views: 150,053
80% CPU speed gain only results in 36%...
80% CPU speed gain only results in 36% performance, not very good CPU scaling really. As I said, you need to look at more data points. Perhaps all the benefit was going from 2.5 to 3.5GHz and the...
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Forum: 3D Architectures & Chips
02-Mar-2013, 22:57
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Replies: 1,507
Views: 150,053
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Forum: 3D Architectures & Chips
02-Mar-2013, 22:17
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Replies: 1,507
Views: 150,053
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Forum: 3D Architectures & Chips
21-Feb-2013, 04:13
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Replies: 1,292
Views: 179,503
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Forum: 3D Architectures & Chips
21-Feb-2013, 01:14
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Replies: 1,292
Views: 179,503
I suspect you mean that each CU's LDS is...
I suspect you mean that each CU's LDS is independent of the other CUs. If so, that's correct. With GCN, memory operations (local and global) are handled asynchronously from program execution. So...
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Forum: 3D Architectures & Chips
19-Feb-2013, 06:35
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Replies: 1,292
Views: 179,503
The handle predates 7+ years of Direct3D driver...
The handle predates 7+ years of Direct3D driver work and 3 years of OpenCL ;)
Also, bounds checking for local shared memory accesses is not new to GCN, it's been there since Evergreen (i.e. HD5XXX...
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Forum: 3D Architectures & Chips
18-Feb-2013, 20:37
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Replies: 1,292
Views: 179,503
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