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Realistic expectatition is 320-400 SPUs @ about 500Mhz. It will operate at minimum 5x performance deficit to competition. |
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If it really should find use as GPGPU my guess would be at least 384/400 shader units, you have to keep in mind that it already needs 1,5x the power of XB360 in worst case because of the second screen. Estimated +100GFLOPS for GPGPU purposes.
So my guess 384/400 - 512/480 shader units @~600 MHz. |
Someone on GAF found teh spec of the wiiu power brick, " 230V, 50 Hz, 0.9 A and the output is 15V, 5.0A. Obviously :P"
http://www.neogaf.com/forum/showpost...postcount=4531 Wii used 12V, 3.7A. |
75W max total system power draw, including optical drives, wireless radios and so on. That's some seriously weak-ass hardware then! Oh well, not as if it's really any news I guess.
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Rated DC output of a power supply isn't necessarily the power consumption under load.
e.g. Wii PSU is rated for 12V@3.7A (44.4W) yet the measured consumption is around 20W. |
Of course that's the MAX rated draw. The actual draw will be less than that.
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Wii for example used less than half rated power. Xbox360 uses 2/3 rated power |
Whats newest 360 brick's rating? (guess I should waddle over and look, lulz, will do in a sec)
And where did this GAF dude manage to hold of a Wii U PSU spec? |
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50W doesn't leave much room for much performance once you take out the optical drive. That's what? 30-35W split between the GPU and CPU after memory and accessories and optical drive are considered? It doesn't look like it'd be much more powerful than a current generation console outside of perhaps more RAM.
Personally I'm waiting for a major 'gotcha' like the Wii U OS and tablet using up 512MB of RAM which leaves only 1GB for games. |
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Oh, I think that's pretty much a given. Hell the OS alone may take 512MB. Too be fair, maybe it can be reduced later. |
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The fact that no console (or any electronic applicance that I know of) constantly uses all the power they have available, it doesn't mean the sum of the TDP from each component can't reach a value close to that. So yes, typical consumption of the Wii U may be around 50W, but the peak power consumption for the GPU+CPU could be well up to 60W. Quote:
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If it did reach 75 Watts, it would be a badly designed piece of hardware. You usually have a security margin of 1.5 to 2.0. And since consoles usually run "optimized" software, I can't see the peak being very much different from the average case, either. Some noise is there, sure, but most of the time, it won't be.
Also keeping in mind that the PSU most likely isn't 100% efficient, either. |
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60watts would push it to 80%. That is the very upper limit and I dont see it even that high. I know when building a pc you try to keep in with 40-70%, that is the rule i have always seen. |
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It's obviously not prepared to do an "average" of 75W because that would mean the peak values are going above that number, but the peak is 75W and not any other number. Quote:
But no, 80% isn't the "upper limit". Even in PCs, only "bad" PSUs won't be able to handle the rated wattage. Some PSUs (Corsair, Seasonic, BeQuiet) can even handle sustained wattages well above their rated output, and all the good ones will handle some 5W above its rated specification just fine. Yes, many uninformed people use the "up to 70%" rule for buying PSUs, without even knowing why.. That's mainly because there's practically no quality regulation for PSUs and their rated maximum output and they'd risk buying a "800W PSU" from "LCPower" or something that won't even do 600W and damage some components due to unstable voltages. |
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Your typical configuration of Power 476fp takes up 1.6w per core. Here's what I posted on GAF: Slot load BD rom: 5w (1A at 5v) Flash memory: 0.25w Wifi modules: approx 2w per chip 2GB DDR3: approx 5-10w, depending on configuration |
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A well-built PSU will output its rated wattage perfectly well for as long as you want, because its less-capable component is able to drive that voltage/current with a security margin of 1.5/2.0. I'm pretty sure your prof will say the same. Quote:
Why won't you check the power usage in an AAA game from 2012 and see if it's still 200W? |
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So when you turn on your 600W microwave at maximum power, you think the output is actually 300W? |
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I'm more confident on the microwave test, lol. |
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The slim used around 90W to run games on a 135W supply. (And that's 90W on the outlet side. The brick is at best 94% efficient, but that's highly doubtful, so it's probably supplying a good deal less than 90W to the console) Those power supplies have to be rated assuming you've got every single peripheral under the sun plugged in. If you're playing a demanding Kinect game (is there one?) while charging multiple controllers over USB, using wireless on a weak signal with the antennae at maximum strength downloading a game at full-rate to an HD in the background, or whatever other power consuming tasks you can think of. Even for that absolute worst case, there has to be some headroom (10% at the minimum, just to make sure you don't exceed the brick). |
There are also the power spikes from spinning up the optical drive & random accesses. The rate at which the drive reaches nominal speed will have an effect, of course (usually modest for notebook solutions to keep the power down).
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Though... but using your logic, if all parts have this margin, then the rated output should effectively mirror this margin too, no? Also... running your PSU at full load for a longer period of time WILL lead to it dying pretty fast. Just look at PC PSUs. There's a very good reason why 150 Watt GPUs recommend 24A at the 12V rail (i.e. 288 Watt). I know I know, PCs are a different case, but still basic "engineering" logic should still apply. Quote:
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Yes, I imagine the optical drives can eat a good amount of power as they spin up.
Assuming the Xbox 360 S transformer is able to output 135W, it would have to draw 145W if you assumed 94% efficiency, which is probably high. It's probably between 80 and 90%. In any case, your 360S is not going to draw 145W from the wall, at any point, period. Like Al said, the Wii uses about 20W during gameplay, and the output on the supply is rated at 40W or something like that. Edit: Another thing to consider is that they're not designing these supplies. They're just rebranded off-the-shelf supplies. They're likely to look at quite a few supplies with different ratings depending on what's available. They may end up with one that has a ton of headroom, if it is abundant, cheap and of good quality. |
Side-note: 15V DC seems a bit unusual. :p
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We are all just uninformed. Even if every other console ever made follows these rules. Lol I mean really if you needed more than 50 w get a bigger power brick. Its not built into the system just get a bigger one.... While in theory you made be correct that they could do this. It is so unlikely it not worth talking about. Quote:
Xbox 360 Slim System .06W Off Idle 70.4W Halo 3 87.0W Rockband 2 82.7W Gears of War 2 88.0W Red Dead Redemption 90.4W Quote:
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http://www.pioneer.eu/eur/products/a...202/index.html http://www.pioneer.eu/eur/products/a...3BK/index.html *shrug* Guess I misinterpreted then. :p |
Sure, there could be BR drives using a crapton of power to spin up, but it doesn't HAVE to be that way. A few years ago, Seagate drives regularly guzzled upwards of 50 (!) watts during spinup for example, while at the same time Hitachi drives were much more frugal (as mentioned in previous posts.)
So it would be a design issue, not anything inherent to getting a light platter spinning. |
Ah. hm... so what makes them different :?:
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Think the WiiU has 4 USB 2 ports, right? So that's 10W allocation iirc (or maybe more if they want fast charge over USB). And yeah, not just Wifi but video streaming to two pads. Quote:
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I was thinking a bit more about the CPU setup, trying to reconcile the initial announcements about the Power7 relation, the asymmetric L2, the Wii HW BC, and the supposed ease of 360 portability.
How about a Power7 main core derivitive + 2 "enhanced" Broadways? :p i.e 4-way SMT + 2 cores -> 6 threads *ahem* Sounds ridiculous, I know (45nm Broadway would be lol). >_> |
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http://www.neogaf.com/forum/showpost...ostcount=12624 Quote:
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heh, that's what I get for not following thousands of posts. :p
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I need to go back making games, I'm bored of even considering to try to guess, I want to know :p
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Could the e6760 be the WiiU GPU?
http://www.em.avnet.com/en-us/design...rocessors.aspx http://www.amd.com/us/Documents/E676...duct-Brief.pdf 480 shaders 3DMark™ VantageP score of P5870 DirectX® 11, Shader Model 5.0, OpenGL 4.1 35W 40nm |
Still seems a bit to high on the power draw for the WiiU.
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I remember discussing here with 3dilletante which knows a lot more than I do on those matters about the odds about having for example a power7 and power a2 cores in the same chip a bit like the small/big ARM a15 and a7 philosophy. He told me that actually the powe7 and power a2 may have slight difference in implementation of the ISA that could hinder the implementation. The A15 and A7 were developed hand in hand. Looking at Nintendo I think it's unlikely, putting together a CPU is complex and costly enough, 2... The whole thing sound like quiet an expanse. Honestly I still believe that the best bang for buck would have been a redesigned Cell (like a cut power7 + 3/4 SPUs). Either way using low power cores and a SMP set up they could have gone with more cores (like 6/8). To me the best system with their high constrains (cost and power) would have been sonething like that: Cell 2 Power7 + 3/4 SPu, would end barely above 100 sq.mm on IBM 45nm process. A ~redwood (so 4/5 SIMD) including 16MB of scratch pad 9edram) memory on the same process (around the size of MS vahalla chip?). the gpu is the north bridge, 1 or 2 gb of ddr3. We are going to find out soon how much silicon Nintendo invested on WiiU, that's gonna prove interesting. |
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(of course it won't be off-the-shelf part, but other than that those shader counts etc could be close to truth easily) |
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It's not exactly an earth-shattering set of specifications. 8 ROPs and 24 TMUs is pretty tame. |
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Bg also even stated the wiiu is still r700 based today. " Idon't see it as a base. Just what Wii U's GPU would have similarities with. Istill believe it will have R700's base architecture. Beyond that it could resemble the E6760." Here is the back story behind this rumor. http://www.neogaf.com/forum/showpost...postcount=6275 What do you think base off the info we know? |
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*480/24/8 (ALU/TMU/ROP) is the most likely configuration for the E6750 given the existing 6570/desktop (650MHz) or 6750M/mobile (600MHz) products. If you just want to stick purely to existing DX10.1 products, there are parts configured as 320/32/8 as well (though you wouldn't be able to tell too much about power draw for WiiU speculation since they're 55nm parts). ------------- So basically... ballpark speculation that we've had before (and even since the original article here with 400/20/8 - Redwood). *shrug* These aren't really outrageous throughputs we're looking at here. |
Yes a Redwood PRO underclock would work. I was more speaking about the feature set that went along with the rumors.
From a raw spec or performance that rumor would be the high end of the scale right now. I do agree with the point you made in your post. Too bad we are going to have to wait until these things to go on sale to find out really anything. I love to get the power consumption numbers. Quote:
I think that is just silly to say its weaker than the wii. From just speaking of the gpu side it is unlikely weaker than the ps360. I dont even think that was up for debate here. |
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And whatever chip goes into WiiU it has GPGPU support 100% since r700 line was able to do that kind of tasks allready. Btw, not saying this is what WiiU will use as a GPU but "No way in this world?" or "Goes against every piece of info que have on WiiU" are both incorrect. |
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Well from the reading between the lines that I have so far, that the gpu is out balancing the cpu... and that improving difficult.
So I have no idea how that is possible...how the hell can you make a cpu in late 2012 that is weak? An quad OoO power 7 running at 2.5gHz would be more than enough for a decent cheap console...and the expected 45xx gpu wouldn't out balance that would it? 2gb ram with 50gb/s would also hit the sweet spot very nicely. If they serve something like that which is entirely reasonable then I will take the bait. |
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And to clarify myself further Im not saying GPGPU is a key to WiiU development or anything, just that the chip itself its capable of it, nothing more nothing less. |
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http://www.youtube.com/watch?v=I9Ajm_6Vz8M&t=0m26s |
Are these rumors new?
Courtesy Wiiudaily. __________________________________________________ ___________________ The Wii U GPU is made by AMD and is based on a modern Radeon HD design. Nintendo has been working with AMD for two console generations now, and this will be the third time AMD/ATI supplies the graphics processor in a Nintendo console. The Wii U CPU will be made and supplied by IBM. According to reports, the Wii U GPU is based on the Radeon HD 5000 series GPU, which was introduced to the PC gaming market in 2009. However, while the based architecture will be the same, the Wii U GPU will be custom made with additional features. For more on the console hardware, check out the complete Wii U system specs. Wii U GPU specs The Wii U GPU specs have yet to be announced, but based on developer comments and on the already available design sheets from AMD, we can estimate the following features for the graphics chip: Based on Radeon HD 5000 “Evergreen” series Built on 40nm manufacturing technology Unified shader architecture GDDR5 memory support (memory is likely to be shared with CPU and system) Shader count: 400 unified shaders (rumored) 75 GB/S bandwidth Low power design, 50W TDP Full 1080p, 60 frames per second support The Wii U GPU has been in development since 2010 according to sources, and it’s likely that AMD created a highly specialized chip for Nintendo, with many modern features incorporated into the 3 year old Evergreen design. Wii U GPU power and performance While the above specs don’t sound much compared to the current generation graphics chips from AMD, where up to 2000 unified shaders are possible, the specs are feasible for a console. Due to pricing, power, and resource issues, the GPU is estimated to have 400 unified shaders with extra features added. This would still make the Wii U GPU many times faster than what’s found in the Xbox 360, which only has 48 shader units. It has been rumored that the Wii U GPU includes a small amount of RAM (32 MB) embedded with the graphics processor and aside from the main system memory, although this report hasn’t been confirmed. This RAM is supposedly used as a framebuffer and to assist with some of the other GPU features. __________________________________________________ _________________ The Wii U CPU is based on IMB’s latest PowerPC technology, the POWER7 architecture. The processor will use most of the modern features from POWER7, including multi-threading and power saving controls. The Wii U CPU speed is estimated to be at 3 GHz by developers who have access to dev kits. The processor is the key part in the Wii U system specs, which include a Wii U GPU from AMD, and an unspecified amount of RAM. According to reports obtained by Wii U Daily, the console will use a processor based on the “IBM 710 Express”, but will be heavily modified to suit the needs of the console and video game software. Wii U CPU specs The Wii U CPU uses most of the features from the POWER7 architecture, the rumored and leaked specs so far indicate: 4 CPU Cores and 2 MB shared L3 cache 3 GHz clock speed Multi-threading: 4 threads per core, 16 threads in total 45 nm process Advanced power savings features and design 256 KB L2 cache per core The processor of course includes a whole slew of additional features, but the main attribute is the addition of multi-threading: the Wii U CPU can handle up to 16 threads at the same time. Compared to the older Xbox 360 chip, which can only run 6 threads at a time, the new chip is much more capable when it comes to multi-threading and simultaneous executions of code. Production of the Wii U processor will take place at IBM’s facility in New York, USA, while the final console and components will be assembled in China and shipped worldwide. Wii U CPU power and performance The power output of the Wii U CPU is debatable at this point, as no clear technical specifications are available. The IBM Power7 architecture is rated at maximum 33 GFLOPS(Giga FLOPS) per core with the full amount of cache available at max clock speed. Per CPU, the maximum performance output is over 260 GFLOPS, albeit this is based on a fully specced out 8 core chip at 4 GHz. Realistically, the Wii U CPU power output could be at around 50 GFLOPS, with 4 cores at 3 GHz. This would make the Wii U CPU over 20 times faster than the old Wii Broadway processor, and twice as fast as the PlayStation 3 Cell processor, and 2.5X as fast as the Xbox 360 chip. |
Those rumors don't sync with the the 75 Watt power brick rumor.
With the GPU being 50 Watts that leaves less than 25 watts for everything else in the system. A 16-thread 3Ghz 45nm CPU using less than 10 Watts? And that's with assuming Nintendo would be crazy enough to draw 100% power. They definitely don't fit one another. |
It's from WiiUDaily. That's all you need to know. But just in case don't waste your time with their site.
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Looking at the throughput of the 476 I'm not sure it's worse it. Moving away for SMP for the sake of 2 476 cores doesn't sound like a good compromise to me. The thing with SPU is that at least you get quiet some rewards from moving away from SMP, not too mention that SPU are tinier than a PPC476 + its L2. They may have more than 2 for the same "price". Then there is the (sustained) throughput and even clocked lower than in the ps3 they are not in the same ballpark. If I look at an engine and a game like BF3 and the matching FB 2 engine, I'm convince that a lesser cell would do the job (especially once you remove lot of the graphical tasks the GPU would have handled) for now and even for quiet some years coming (assuming devs have intensive to continue to develop for the arch ie the hypothetical WiiU sales well). Anyway we are sure Nintendo didn't take that road but to me it was the best one if they wanted to be "in between" or remain at the tail (viable) end of PC gaming for a few years. |
Well I can tell you now if those specs were anywhere near real then we would be looking at games much much better than what they hag shown..I don't care about early software...we are talking 2-4 times ps360.
Oh and it make s an obvious mistake...xenos has 240alu against 400 in the supposed wii u gpu...not 48.. If that were really the specs then I would snap that console up when it comes out...certainly devs and iwata would be saying it blows current gen omit of the water...they don't. |
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As said by others 4 power7 cores at 3GHz migh consume more than the whole power budget for the wiiU. |
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I have thought of a scenario that no one has put forward yet....what if it is a 4 thread....but single power 7 with 4x smt @ 3.2ghz??
In that scenario the complaints about wuu having less cpu power/threads than 360 and having to use gpgpu would make sense...however I could see that cpu still being much more powerfull than xenon. Still think everything we have heard so far is complete rubbish... I'm going for a single core 4x smt power 7 with 4mb. L2...maybe 32mb edram shared between gpu and cpu....a hd 4570 class gpu...custimised and 1-2 gb ram. That set up mentioned would yield the early game demoes seen and hit tdp/cost targets @ 45nm |
Well dimishing the number of cores has a non linear effect on power consumption.
basically 1 power7 core doesn't consume 4 times less than a quad core. Your prediction is more than unlikely in my opinion. |
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