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There's no way of knowing what the outcome will actually be, if any. All we do know for sure is Sony lost the data in their care, both due to a malicious outside force, and a lack of effective security on their part. They shoulder some of the blame and it's only fair they put up some recompense. At the same time Sony are reporting a loss of over a billion bucks this year. Suggestions that they should give hundreds of millions of dollars away to make amends just don't fit with their finances, given this and previous years' struggles. Sony can't afford a loss leader. |
I dunno mate, there's 2 ways to look at this - the longer they sit on the data then the longer folk have to replace cards and change passwords - also people move & change emails (etc) so in effect the data becomes less useful with each passing day.
I agree there's no way to pin anything on the PSN data - however, I would expect some sort of 'spike' in such things happening...this would not be evidence but it'd be a heck of a co-incidence. WRT giving a 'loss leader' I agree but maybe they could have given folk the option of the games or XX amount in credit with note that the money could not be withdrawn from the PSN account...Sony make money on the 3rd party games sold so it wouldn't be £ for £ and as suggested, many might just blow it on themes or never spend it! |
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[quote]I agree there's no way to pin anything on the PSN data - however, I would expect some sort of 'spike' in such things happening...this would not be evidence but it'd be a heck of a co-incidence.[quote]As no-one measures such things AFAIK, how could we know if there was a spike? Internet noise 'I've been hacked - it's PSN's fault' won't be at all valid if Joe Gamer didn't report every time he was hacked before this. Quote:
Even following Joker's suggestion of only crediting PSN accounts that have paid, it'd cost many tens of millions for Sony. Personally I'd rather they spent that money shoring up their security and recovering from all these disasters. That'd be best for me as a gamer and PS3 owner, worth more in the long run than a £5 credit now. I would like a credit of course, but I'm willing to accept that as impractical. |
Why not offer the games which were given away for say $6 each and give people $6 credit? That way they can still get a game as compensation or they can put it towards something else instead.
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http://www.dailytech.com/article.aspx?newsid=21697
yes another sony server breach , lets throw them a party for how awsome they are ! Yay ! |
Nothing wrong with eastmen's post. It is news after all and is another indication of the hackers going after Sony.
It was a big mistake for Sony to personally go after geohot and graff. If anything, they should've gone after the Backup manager developers and those uploading the pirated games. |
Sony can't physically update the security on that many areas at once. So the hackers if they choose to continue the childishness of their ways will continue to find vulnerable parts that haven't been updated.
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Dummy account or not, even if a PSN has registered 4 users, they could just as well be 4 independent users using that PlayStation, some more than others. I'm not sure distinguishing between a 'dummy' account and a real one is that easy as by simply looking at access times, IP etc. If you exclude potential dummy accounts of your welcome back package, you run the risk to gain negative publicity again, by affecting 'real' users that don't use the PS3 that often. Then, there's also the PSP, an affected platform. I have one, and while I am registered on PSN and have made some purchases (a good 2 years ago), the PSP is *never* online. If Sony decided to exclude this account due to it being a 'dummy account' - I'd be seriously pissed because my data was breached just as everyone elses regardless of my 'online play time'. So at the end of the day, the risk probably outweighs the benefit, so you're ending up paying all accounts anyway, hoping that 'dummy accounts' don't use their credits in the first place. So how much do you give? We don't even want to start with 10 dollars as it's a useless amount, as you couldn't even buy a half decent game on PSN for that money (I think most good games start at 12 or 14 dollars). At 15 dollars that's what - 50 million potential accounts (I'm not even using the full 75 million 'affected' number here) - 750 million USD uncontrolled credits (that's purely assuming dollars, the rest of the world would need a higher amount since the games are priced higher there too). Sure, it's not a full loss, since not all of that would get used and not every game is a full loss, maybe not even a third. But that loss extends to new released games on PSN. And I'm not sure 15 dollars of credit is particularly good value. From any PR point of view, 4 games out of a list of 9 games (PS3 + PSP) sounds immensly better than 15 dollars per user, even if you run the risk that a small percentage of PSN users actually own all of these games already. These PSN users are probably loyal to the platform anyway if they already have all those games. What's clear though is that this entire debacle has cost Sony (as I said, they're a victim too!) huge amount of money. Then adding another 750 million+ USD (potentially more or less) to that number is maybe something Microsoft could afford. Not to mention that from a PR perspective the 4 games does sound like a lot better deal == nets a better perception to the broad public. If you want to do a better deal by credits, then you're looking at at least 30 dollars (worth 2 games).... you do the math. PS3 + PSP have both sold what 115 million together (50 + 65 accoarding to Wikipedia)? From the 75 million 'affected accounts', I'd say at least 50 million across both platforms could be considered real users, with active accounts. Regardless how many credits you wish to reward your users == huge loss. |
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Joker,
My angle in this has always been that the 'welcome gift' is adequate. You've been the one here constantly implying that fans are arguing that anyone should be greatful. There's a difference. You're the one here arguing that offering credits would be a lot better. I clearly disagree and included some numbers to play with to underline why it's not a good idea, heck why it isn't feasable. Don't like the numbers? Change them. Fact is, we don't know the numbers. Sony does. We can only assume. PSP and PS3 have been sold 115 million together. That's a fact. Up to 75 million accounts have been compromised. I take that as fact, as that number is directly from Sony. We know there are dummy accounts outthere, but as by the nature of how the PSP integrates into the network, distiniguishing dummy accounts from real accounts is next to impossible. Also a fact. Regardless how the accounts are used, the 'welcome gift' is not only for the downtime of active users, but also and especially because of their breached information. In that sense, everyone should be entitled to the 'welcome package'. That makes the number 75 million accounts. You seem to be under the impression that some magical amount of credit exist that Sony could right off as loss to give to its customers as a welcome package instead. I provided a ball park figure based off what PSN titles cost that would be seen as 'a good' deal. That makes the number at least 15 dollars. 15 dollars * 75 million accounts = 1125 million dollars. Even if only half the users actually use this, you're still at well over 500 million USD. Lets be fair, 15 dollars isn't a great deal. It doesn't sound good and for that money, you can only get one game. If you lower the amount to less than 10 dollars, you're indirectly forcing your users to re-register or use a creditcard (some won't even own a creditcard) to even get some value out of that welcome gift. Most accounts however don't have a creditcard associated to them - they use PSN for free and for its free content. To these people who don't own or want to use their creditcard on PSN (especially not after such a breach), your welcome package of under 10 dollars is WORTHLESS. (Just think about the media frenzy this would create too!) If you offer more than 15 dollars, every added dollar accounts for another 75 million more potential uncontrolled credits. The alternative is to do exactly what Sony did. Offer 4 games out of 9 on two affected platforms. The likelyhood of a substantial amount of users owning all the offered titles on their platform is slim, the number marginal. I'm an avid customers on PSN and I only own 3 out of the 5 on the PS3. Truthfully, I'm not particularly interested in the 2 games I don't own, but am willing to give them a chance - it's free afterall. Why wouldn't I? That gives it at the very least some value. How many out of the 75 million affected own all these games? Given that only a small amount of users have a registered creditcard on PSN and buy games, the number of customers owning every single game is even smaller. Value is something relative and subjective. To some this package is great, to others not so. My point, is that it's at least of some value to the majority of PSN users. I'm sure there are some that are less happy, people that do own all of these games already, but common-sense tells me that there aren't that many of them. And given their investment on the PSN platform, I'm willing to assume that they could be considered loyal customers - in other words, Sony isn't too afraid of losing them. You want to stick to your belief that giving credits is better? Give an educated guess how much you'd give and calculate the potential loss to Sony while you're at it. My simple point is, to beat the 4 games of a selected limited list (that's probably of some value to most), you'd have to offer credits in the amount that is above what Sony can realistically afford. Your last point, I'll quote "Here's we're talking about digital good, and in that realm there are many ways to engineer things where you give credits away and yet still make profit in the process, if at a minimum to encourage people to enter in their credit card data back into psn. -- Joker454" is where I think you're completely under wrong assumptions. PSN is a free platform. Most of its users (the ones affected by the breach) are people that simply use the platform free. It's not like Live where you need to pay in the first place to use it, hence most people on the platform already have a creditcard associated to them. To get an already registered creditcard user to add another amount to your 'welcome package' is easier than to get someone who never registered a creditcard on PSN in the first place to do so to get some value out of his 'welcome gift'. Especially not right after the Platform has been breached with reports of creditcard information getting out. And you would think such a deal would gain better PR and more happy customers? :wink: |
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The way I see it: Current solution - benefits ~80% of PS3 owners - little cost to Sony Joker's solution - benefits ~100% of PS3 owners - unaffordable cost to Sony My solution - benefits ~95% of PS3 owners - little cost beyond current solution Obviously the percentage figures are entirely made up by myself, and if Sony can be confident that a very high percentage of PS3 owners are satisfied with the 5 games on offer, they may feel that's okay. But me personally, I'd want those avid fans, the key platform supporters, to feel satisfied too, and I'd stretch a little to offer them something rather than just going by a heartless metric. I think the goodwill of such a gesture is worth it. |
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Current solution - benefits ~98% of PS3 owners - some cost to Sony Joker's solution - benefits ~100% of PS3 owners, but 98% are actually getting less than they would under the current deal - crippling cost to Sony Shifty's solution - benefits ~99.99999% of PS3 owners - doubles cost beyond current solution, law of diminishing returns... And the thing is, even if they double their expenses going after that last couple percent, there will still be a PR problem because any jackass, whether he owns a PS3 or not, whether he was affected by the hack or not, can go on the internet and bitch about the deal not being good enough. And it won't have anything to do with whether or not the deal was fair or equitable or adequate, it will just be about bad mouthing a company they don't like. |
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It doesn't really matter what Sony does to limit the grumbling of its userbase. A gift basket might make it easier to forgive Sony, it will do little to re-instill trust that was lost. And trust is whats going to affect PSN's financial viability in the long run.
Sony can give me the whole PS3 library for free but whether or not I give my CC to PSN again will depend on if I feel Sony maintains a strong effort to protect my data. Sony can start by giving non compromising info on how PSN's security has been strengthened. Telling me that they now encrypt all my data would be a good start. |
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here is a link to a article written by Gamespot that discusses a recent survey of PSN users to assess their feelings about the breach:
http://www.gamespot.com/news/6315306...op%3Btitle%3B2 |
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I'm not mad about the down PSN time or compensation package. I just want to make sure my info is secure. |
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I stand solely on the side with Joker on this one. I've done the only thing I can do, and that is switch to XBL for purchasing all my cross platform games. Since the outage, so far that's been Clash of Heroes and Gatling Gears. Both of which, I would of purchased on PSN before the breach. Since they've done nothing to entice me to come back to their service, I'll continue to purchase all my future cross platform downloadable games on XBL. |
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