![]() |
To be honest, this is more inline with what I hope next gen looks like:
http://www.youtube.com/watch?v=eia-v1JUfEg&hd=1 Combined with the best realtime HDR I've seen: http://www.daionet.gr.jp/~masa/rthdribl/Image/19.jpg http://www.daionet.gr.jp/~masa/rthdribl/Image/07.jpg http://www.daionet.gr.jp/~masa/rthdribl/ |
So, this tech is for next gen consoles ! Hmm....we already have realtime radiosity on the current gen consoles ! I was expecting more for next gen. This tech demo looks as "static" as current UE3 games. We want more dynamic stuff there Epic. Not just more polys and higher res textures.
|
No, they are all old gen console engines with boosted LOD and easily downgradeable shaders ... the next gen bit is just marketing, they are still being sold to develop games on the old ones.
Any true next gen engine would NOT be cross platform at the moment, it would be portable ... but it would be single platform, because there is only a single next gen platform. |
Quote:
|
Quote:
Quote:
I will continue to expose any company that 'misleads'. I agree with what some others have posted, Next gen I hope to see more dynamic environments. Rendering quality has improved by orders of magnitude in the last 20 years, but interaction hasnt changed that much. I was playing games 27 years ago where you could drag a chair around stand on it etc. OK this is a very difficult problem but still we've made bugger all improvements. |
Quote:
Quote:
Quote:
Quote:
|
derp HD capture available, but it is still off-screen footage...
edit: Direct feed? http://www.ign.com/videos/2011/03/08...ames-in-action |
Quote:
Also tools to actually make it possible to build complex scenes without spending an eternity. Auto-generators, diverse object libraries etc. You should be able to press a button and get a generic randomized house, with book cases with individual models for each book in it with realistic covers (pulled from a database with thousands of covers). Clothing closets filled with random sets of clothing (pulled from a database with hundreds of period appropriate pieces of clothing). Kitchen drawers filled with cutlery and a fridge/pantry with random food items etc. etc. As long as modeling has as much manual labour as last gen, next gen will never be able to fulfil it's promise. Generator creation will be more important than modeling IMO. |
Quote:
|
Although somewhat cool, this demo really lacks the wow factor I felt back in the original UE3 reveals...
Not a good setting perhaps with all the dark. But seems like it could make a really cool next gen game though. Hopefully maybe it's the next gen game they have in preproduction. |
Direct Feed in HD.:shock:
I wish they made this into a game. |
Quote:
http://www.gamersyde.com/news_unreal...-10714_en.html |
Interesting 3 page Mark Rein interview about this demo at 1up, a few days old but it hasn't been posted here.
http://www.1up.com/features/intervie...pager.offset=0 Quote:
|
http://ca.kotaku.com/5789088/world-e...-unreal-engine
New Unreal Engine 3 trailer featuring some bits of Gears 3 and shows off its motion blur.Didn't know where to put it so if you guys think there is more suited place for this just edit it. |
Probably here ought to be good for the general "next-gen" engine speak.
|
Does the trailer have a specific title? I can't view kotaku at work but I wouldn't mind checking the video out on Youtube. Thanks.
|
Seems to be kotaku exclusive for the moment. Guess we'll have to wait a bit for the youtube version.
------------ It's a little funny to see cascade shadowmaps being pimped in there alongside the rest of the features. :p |
Quote:
|
Quote:
I liked the Apex Clothing and the tesselated smoke. |
You mean, like ' IBL ' ? ;)
|
Quote:
http://www.ywing.net/graphicspaper.php |
Quote:
Quote:
|
Quote:
:lol: |
Quote:
Quote:
|
Quote:
|
| All times are GMT +1. The time now is 03:48. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.