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3ds Max 2012 and Maya 2012 adds PhysX support
Move over Metro 2033, 3ds Max 2012 and Maya 2012 are stealing your PhysX moment...
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Bummer, I'd really love to see PhysX die and replaced by a cross-hardware solution. Still, can't but be impressed by NVIDIA's persistence in pushing it.
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I'm pretty sure 3ds max has had physx in it since R5, which was about 10 years ago. Back before Nvidia bought out Ageia and Autodesk bought out the entire 3d market.
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