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And yes more video memory is generally safer/better! plus not only that but architecture design plays important role as well "Finally came to understanding :) :) :) :) " Quote:
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My guess is that in a year's time the 8800 GTX owners will be browsing the tweak guides in a desperate search for the best settings in new games, that look good while not exceeding the 768MB limit. |
If ATI/AMD makes R600 512MB and 1GB memory I'm Ok with that, as lone their mind is clear not to make R600 with only 256MB, it simply will be obsolete, nothing to add.
But if they make RV6xx with 256MB, who cares! it fits perfectly. But G80-768MB vs. 1GB R600 I'm still forward to see that in action, but at the beginning you probably be disappointed because it is overkill right now for games. |
My guess is, in a years time, people will be wondering why they have to crank up resolution and AA to insane levels before RAM makes a difference on their next-gen cards.
The idea of a developer targeting 1Gb of VRAM is idiotic at this point. |
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EDIT: Here's the link and the quote: http://www.beyondunreal.com/content/articles/95_1.php Quote:
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I don't think Roboblitz or Rainbow 6 Vegas require 1 gig VRAM. |
I don`t think you should take what Tim Sweeney said at that point in time by heart. He`s been wrong/over-optimistic before, you know ;). There`s absolutely no indication whatsoever that suddenly, because ATi, our lords and saviours, will bring a 1 GB card to the market, everybody and their dog will start targeting that in any meaningful way. The industry doesn`t quite work like that.
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That was by no means a definite statement, rather a vague estimation. Might as well be meant like the ultra-quality mode in Doom3, for example.
As for Sweeney's statements, his prediction of moving the gfx stuff to the CPU and GPU's disappearing alltogether seems to be coming along fine, looking at those Intel slides in the other thread ;) |
I think it was Mark Rein who said fairly recently that 2x8800GTX in SLI with the fastest quad core available wouldn't be able to play this game maxed out.
Then he went on to state that it would be something you would be able to showcase your new hardware with for some time after release. This would indicate a higher texture requirement in my book. Ah, here it is... LINK Quote:
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For instance, we specifically asked NV pre-release if they could point at specific current or near term scenarios where 768MB would be a performance win over 512MB, and they couldn't. Now, that doesn't mean none exist nor ever will. It probably means they have limited resources to go hunting for such (they read reviews as avidly as the rest of us, and for partly the same reason --to collect this kind of data). Maybe they've found some since, dunno (this was 5 months ago, after all). No one should lose sight of the fact that some of these framebuffer sizes are not being driven by willy-waving, or even optimum performance considerations --possible memory configurations given bus width and memories available on the market plays a large role. |
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256bit? Typo perhaps? This Dynasty guy is apparently one of those hardcore overclockers who often knows whats going on. :smile: I'm dying here! Please release the cards! :lol: |
This is just too much :)
If its true... On the one hand I'd be thoroughly disappointed, but on the other impressed that they were able to pull such 8800GTX-rivalling performance out of a 256bit card. And that would make the 512bit 2900XTX doubly worth waiting for, I guess ;) |
256-bit GDDR3 card? Umm, that makes like zero sense. . .
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I'm sure your opinions can have their own validity without having to exaggerate mine to prove your point. :razz: |
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Memory perhaps? :smile: |
Ok did the benchmarking of the core and ram overclock here ya guys go :) I ended up using FEAR, easier to benchmark ;)
http://www.mediafire.com/?0mtnyjxmnzt |
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