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Maybe that was true? :?: Considering the drivers, don't forget that blaming these could simply be AMD's suggestion for those under NDA to not disclose anything. |
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edit: How much can you draw power from the PCIe 2.0 slot to the video card? |
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http://www.nextgpu.com/forum/index.php?topic=17.435
Gigabyte GA-965P-DS3 -Intel Core 2 Duo E6300@3.26Ghz 466Mhzx7 -Team Xtreem 2x1GB D9@933Mhz Cas 5-5-5-15 1:1 HD 2900 xt The CD drivers are the old 8.361 --------------------------------------------------------------------------- Fear bench 1600x1200, AF 8X, No AA no SS 71 MIN 111 AVERAGE 217 MAXIMUM --------------------------------------------------------------- 1600x1200, AF8X, AA4X, soft shadows ON * Min:21 Med:58 Max:113 Maybe not is correct !! 1600x1200, AF8X, soft shadows ON 32 55 107 -------------------------------------------------------- One 8800 GTS STOCK clock 158.18 WHQL: 1600x1200, FA@8x, SSon 41 65 177 1600x1200, AA@4x, FA@8x, SSon: 21 38 69 --------------------------------------------------------------------------------------------------------------- Later maybe more , or tomorrow ;) .The person has for my 100% of reliability |
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If the scheduling is good and the load balance is favorable for the R600 architecture (higher shader load for example, though that balance also depends on the batch size etc.), it'll gain perf compared to the GTX. The opposite case, high tex/filtering load and less shader load will give nV the advantage of (best case for nV) 128:80 or 16:10 - which also coincidentaly matches the alu-cluster sizes in the chips ;) So the simplest factor affecting the performance will be if those "fat" pipes can be more often used for multiple ops than for single ops, as well as if the texturing is the bottleneck in the given situation. |
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All in all, making same mistake twice in a raw (too few TMU power) can't be coincidence. |
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Well yeah, it was a mistake in the sense that they expected the market to rely much more on increased shader power, but obviously they were too early again. And by the time that begins to matter, these cards will be obsolete anyway IMO. |
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Then he probably just changes which is the Primary monitor (thus the one benched on) in Windows Display Manager. Not sure how trustworthy his results will be then. Regards, SB |
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3DMark06 - 9651 QX6600 - Default clock Gainward Bliss GTS 320 - Default Clocks Resolution is Def. - 1280x1024 --------- 3DMark05 - 14080 QX6600 - Default clock Gainward Bliss GTS 320 - Default Clocks Resolution is Def. - 1024x768 Will test 3DMark05 at 1280x1024 US |
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3DMark05 - 13161
QX6600 - Default clock Gainward Bliss GTS 320 - Default Clocks Resolution is Def. - 1280x1024 US |
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http://ati.amd.com/companyinfo/resea..._CTM_Guide.pdf since it at the very least provides inspiration and potential comparison! Quote:
I assume they're really entirely separate ALUs that are simply clocked in parallel. The width being, erm 4, 8, 16, whatever pixels/primitives/vertices. So:
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So I would guess that each instruction of the clause is fed to the ALU pipeline as it's needed, from the instruction cache. I presume that an instruction page fault causes the batch to be switched out of the pipeline, until the page is ready. Since R5xx has an alternating pipeline where batch instructions are sequenced as AAAABBBB, that seems like a reasonable starting point for R600. If that's the case, you can see immediately that two different instruction pages could be used to feed the ALU pipeline. One batch might be a vertex shader and the other a pixel shader. R600's instruction scheduler might work by keeping all available batches on the same instruction page, whenever possible (subject to other resource hazards, queues filling up that sorta crap), so deferring instruction-page swaps until as late as possible. Essentially to minimise the number of swaps. R5xx should be doing some kind of instruction page handling. R4xx may do too, since it can support hundreds of instructions (erm, can't remember how many for SM2.0b... 512?). So, instruction-page handlng is prolly quite normal these days. Dunno if it really amounts to much for us armchair types. But it adds an extra dimension to the batch scheduling problem. Another dimension to consider is that R600 prolly supports multiple concurrent render contexts. Xenos supports 8 and a patent application for R600 explicitly refers to eight when discussing memory management. Quote:
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Since a constant store is a key concept in D3D10, it's quite clear that R600 will have a beefed-up version. D3D10 constants can be huge (multi-KB in size), formed as 4096-element structures. It's a whole new ballgame! I wonder if constants and register file actually share memory in some fashion, rather than each having a dedicated pool. But the R600 diagram seems to imply a dedicated store ... (G80 has a 64KB constant cache shared by all clusters. I don't know if it's monolithic or distributed.) One of the uses for the constant store in R5xx appears to be to hold vertex attributes, each attribute interpolated for each rasterised fragment (I'm skating on thin ice, admittedly). So that might be vertex colour, vertex normal, texture coordinates etc. It's quite costly. So R600 could do the same, with these interpolated attributes held in the constant store. Although, if you look at the Xenos functional diagram, you'll see a block called Shader Pipe Interpolators, which appears to be doing on-demand attribute interpolation (as instructions are issued). So, ahem, maybe that's how R600 will work... But one of the recent patents seemed to describe how attribute interpolation could be done in parallel with rasterisation, so I'm confused. The R600 diagram contains an SPI block. I trip up on this stuff I'm afraid. Hmm, just had a thought, maybe the SPI block is actually just a programmable unit that the Sequencer controls in addition to the ALUs and TUs. Since, per vertex, the count and types of attributes that need to be interpolated varies, the quantity of work (and therefore duration of program) varies. Hmm... Quote:
SF+vec2+vec2+BR: RCP+MAD+MAD+ADD+ADD+LT vec4+scalar+NOP: MAD+MAD+MAD+MAD+MAD+NOP Quote:
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So the only time a bubble should be incurred is when the shader unit has run out of batches to issue due to some horrid combination of texturing latency (e.g. with multiple levels of dependency) and/or dynamic branching. So, normally, clauses of code will be fed into the ALU pipeline end-to-end, no bubbles. Quote:
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Jawed |
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A 8800GTS is stronger than a X1950XTX, by a good deal in many cases. They're not equivalent.. I really just do not think R600 is shader bottlenecked..there's just no way that makes any sense. That's not where we should be looking.. BTW, for those speaking of ATI can rally with "good mid-range", I hate to tell you this, but 8800GTS which R600 competes with IS mid-range. They are $240, without Nvidia even trying to get the price down.. R600 IS mid range.. Further they're only going to cut TMU's from here to keep an arbitrary ratio..so it's going to be impossible for them to have a great low-mid part. Competitive, maybe, since 8600 is no great shakes..but it's virtually impossible for it to be great. |
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http://www.newegg.com/Product/Produc...iption=8800GTS Your continual ati bashing is become tiresome btw. You should have your name changed to "doomsayerdaamnit" or some such :wink: |
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And yeah, I fibbed a bit on the 8800GTS, but only a bit. The cheapest on newegg was $260 after rebate, $280 before, with an average price of around $300. ZZF might well have something cheaper though. |
200+ pages and the only conclusion I can draw is that Jawed has spent more time on the R600 than ATI.
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he's a machine. |
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And apparently anyone that actually has a card and is under NDA and has actually tested the power draw... Well, none of them apparently have come even close to 220+ watts unless doing some very serious overclocking. From the little scraps that have come out it would seem that the power draw on the GDDR3 version of the card draws around 175-190watts when not overclocked. Although that would be an abolutely amazing piece of engineering if it's running at 220+ watts normally at 740 mhz and it can easily overclock another 100 mhz without drawing more than 5 more watts of power. ;) And calling doom and gloom before anyone even remotely reputable has published a review? By that same token. The 8800 GTX was an absolute and abject failure also right? Since I seem to recall some "benches" (to be kind) that were floating around the net before it came out that didn't paint a rosey picture. Am I saying R600 is going to be a huge success and kick the pants off the competition? Nope. Am I saying it's a failure before it's been properly reviewed based on some incredibly shoddy "benching" (to be kind) that's been posted? Nope. Am I waiting until I can actually see a proper review done with proper drivers in a properly controlled environment before making a decision about what video card I will buy? You bet'cha. Then again if neither company delivers a stable driver (stability first, performance second for me) in Vista 64, then neither will get my money. That said, it's only 4 days until NDA expires. Think you can hold onto your britches and avoid the whole sky is falling routine until then? :grin: And if the R600 totally falls on it's face and bursts into flames in some reviewer's hands, you can feel free to say you told me so and that the world is coming to an end. Regards, SB |
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