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Guess we'll see week. |
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i mean the title of this thread is 'Rumours & Speculation', so cut people some slack. if you want concrete thorough analysis based on a gauntlet of the latest pc game fraps, then what are you doing in this thread anyway? besides, we already get it: real world > synthetic. obviously. but pissing on 3dmark as 'meaningless' is pretty 'ignorant' in itself, if that is the term you wish to use. i'm no hardware professor, but when i looked at the latest vga charts on tomshardware last, it took only a cursory glance to discover that the 'overall games fps' average of 7 unique 3d intensive games scaled almost identically with the '3dmark 06 [v 1.0.2.]' results. reckon this is only coincidental? |
Personally, it's mostly in top-end parts that I think default 3DM scores are worse than useless. I can see where they'd have some thumbnail usefullness in midrange and lowend parts. I mean, clearly they *do*, as the OEMs and IHVs use them that way. But default for high-end? No thanks.
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Jawed |
Out of curiosity, did anyone manage to get all of the images from that thread at OCworkbench?
http://my.ocworkbench.com/bbs/showth...421#post412421 Quote:
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Should I call _bias, _sat, _x2, _d2, etc in DX8 "co-issue"? |
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http://www.digit-life.com/articles2/...520-part1.html e.g. X1600 should show the ALUs organised vertically if it follows the X1800 convention - which we know is 1:1 ALU:TEX. Or maybe X1800 is the odd one out, lol - except I've got an X1900 diagram here that agrees with the X1800 orientation. :lol: Jawed |
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One of the things that's got me puzzled is the separate cache that's shown at the left, labelled "memory read/write cache". If you interpret that as streamout for written data, then that could imply it's the source of vertex data when its read back in again. But that cache isn't connected to the samplers... Also, you'd expect a cache to be too small to hold a streamed-out buffer - unless R600 is consuming the vertex streams at the same time as they're being written (dunno if D3D10 allows that). So if the cache is too small, when's it used as a read cache? Is it really distinct from the L2 cache for texture/vertex data? It could be functioning as post-transform cache, I suppose. Jawed |
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8800 GTX - $650 7950 G2 - $599 X1950 XTX -$450 X1900 XTX - $650 7800 GTX 512- $650 (Heh.... I don't think any of the 43 people who got it paid less than $700) X1800 XT - $550 7800 GTX - $600 X850 XT PE - $550 6800 Ultra - $500 9800 XT - $500 9700 Pro - $400 So, to answer Geo's question.. ;) ... August 2002. |
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From just a casual glance one would almost think that the companies are going in opposite directions with one going for higher prices and one going for lower prices. :D It has absolutely no bearing on actual price trends as I'd imagine an XTX type card will go for 499 or 599. But it's still amusing to see either way. Regards, SB |
http://http://img523.imageshack.us/i...pvfr600td6.jpg
what's the difference between GPU TDP and Board TDP ? so the R600's(GDDR3) power consumption is 160 or 225 ?? and 80's Board TDP is 225W too , no ? |
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The independence of the alpha channel in the main ALU allows things like this in one instruction: MAD r0,rgb, r1, r2, r3 ADD r0.a, r1, r2 MUL r0.a, r0.a, r0.a Quote:
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I wonder if those DX8 modifiers consume additional instruction slots in a D3D10 GPU. Sort of similar to the way that the fog unit has disappeared (thus requiring shader code)? I don't see why that ADD raises your hackles. It's there for the compiler to use. Makes R600 co-issue seem less fraught, actually :lol: Isn't that where we came in? Jawed |
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ATI was rather down and out (in terms of sales and debatably performance/features) when their performance champ came out, and had no choice but to price it low in order to get sales! Similar to the current situation with the X2900xtx! |
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That 16K+ 3dm06 is impressive , but that cpu getting over 2fps on both scores also seems super-duper clocked ? No ?
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you forgot the X800XT PE @ $499 (i bought one at launch for $525 which seemed to be the new price. The XT just sorta popped up and took over the 475-499 price area. |
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I suppose there'll be some exceptions. From all the benchmarking mess we've seen so far, it seems that the ROPs are pretty much equivalent in capability to G80's (e.g. at 4xMSAA with HDR) so it's the texturing that'll show the biggest difference. I think D3D10 is a different ballgame. I think there's a decent likelihood that this will favour R600, prolly quite heavily - because I think ATI spent a lot of transistors on stuff that's new for D3D10 whereas NVidia seems to have spent a lot of transistors on texturing and ROPs. If R600 is a D3D10 beast, how many games is that going to be relevant in? How long before you replace the card you buy this summer? The best thing is to wait until the games you want to play are benchtested on the cards you're considering - hey there's less than a week to go now. The expected bandwidth for R600 once looked like a probable indicator of performance, but now if it's any indication of performance it seems like it could only be for D3D10 games or better than 4xMSAA. Maybe Call of Juarez's D3D10 patch (coming in the next week or so?) will make the crowds go "Woo!" but I'm pretty dubious we'll see any compelling D3D10 game content this year. I personally found a big disconnect between the pre-launch G80 benchmarks and those that appeared in launch reviews, and those that have appeared since. I'm finding benchmarks less and less informative... Hell, I'm in a minority round here and think 8600GTS is a decent performer in DX9 games for its specification (not its price) so what do I know? Jawed |
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If the r600 is heavily geared for dx10, then perhaps ati tried to duplicate the success of the r300, which had exceptional dx9 performance. Even the cut down versions sold well, despite that the competing nvidia cards to things like the 9600pro were faster most of the time, they just couldn't compete in dx9 performance. Of course, with the r300 ati also had a beastly top end card that won in everything, sometimes by a large margin, and much better AA performance. It's possible ATI could have much better AA performance (due to their larger memory bus) this time, but the desperately need a high end yet mass market priced card if they want that halo effect again. (perhaps the xt will be priced low enough and perform well enough to give them that) |
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Although I guess, if the bottleneck shifts to other parts of the card in DX10, parts that ATI would do better in based on this presumption, it's somewhat irrelevant... |
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The rest of the cases typically Nvidia launched first, months before ATI, so they could charge a premium early. By the time ATI came in prices had already dropped. |
I think that you also need to look at the margins the cards and boards were bringing in to make a proper analysis. Nvidia is trying to ever increase it's margins, and at the same time the retail prices are going up. It's quite easy to get better margins by increasing your retail price (assuming of course that you are still getting the sales). This is an over simplification but it still needs to be considered. How much money is everyone making from the sales now compared to how much they were making 4 years ago as percentage of the board cost.
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You mean like the fact that the $399 9700 Pro was driven by the petite 218mm^2 R300?
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