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-   -   The NEXT LAST R600 Rumours & Speculation Thread (http://forum.beyond3d.com/showthread.php?t=39173)

Arty 02-May-2007 17:13

Quote:

Originally Posted by fellix (Post 980462)
Well, the NDA is still too heavy to lift. :lol:

All I want now is a [very] high-detail shot of the R600 die. Sadly, don't have one of G80. :???:

http://img112.imageshack.us/img112/1097/g80va8.jpg

And if you need the die-pin shot, its here.

dnavas 02-May-2007 17:18

Quote:

Originally Posted by Jawed (Post 980426)
Being a unified architecture, all kinds of fetch/filter are available to all kinds of shader.

So geometry or vertex or pixel shaders can perform vertex fetches or texture fetches or bilinearly (or better) filtered fetches. On Int8, fp16 or fp32 data formats.

:lol: I noticed this divergence awhile ago, but it struck me as being exactly the kind of architecture you might expect if you purged your shader team of everyone who didn't buy the unified approach and put them on the texture unit team. It doesn't seem unified at all. The shader units are unified, but not the texture units.

You have single-channel dedicated addressing units, single-channel dedicated samplers, multi-channel dedicated addressing units, and multi-channel samplers, which are effectively just four-wide single-channel samplers, but, err, they're "dedicated". I'm not really familiar with the complexities of addressing units, but, there doesn't seem much more complexity to addressing a vector of data, so the dedication of four of those addressing units is puzzling as well.

I am sure I do not understand the whys of this particular architecture, so, I will be interested to hear more about it.

As for a comparison, iirc, each of 8800's 8 clusters have 4 TAs/quad-channel samplers and 8 quad-channel filtering units. I don't recall the fp16 speed on them, though the 8800's clock is obviously slower than R600's.

Remember that the 8800 was a surprising texture monster....

Sound_Card 02-May-2007 17:25

Can someone correct me if I'm wrong here?

Texture adress units: G80 = 32 R600 = 32

Texture filtering units: G80 = 64 R600 = 16

Right?


So can someone tell me how many texture samplers G80 has?

vertex_shader 02-May-2007 17:29

HIS webpage down, looks like AMD kicked HIS butt :smile:

mao5 02-May-2007 17:34

Quote:

Originally Posted by Galduta (Post 980267)
Ohhh yeah , a nice DX 8 bench .:mrgreen:

what a nice smile, does DX8 support FP16 HDR? http://69.93.88.162/forum/images/smiles/rofl.gif

fellix 02-May-2007 17:38

Quote:

Originally Posted by vertex_shader (Post 980479)
HIS webpage down, looks like AMD kicked HIS butt :smile:

They won't dare -- valuable AIBs are too scarce those days. :lol:


Quote:

Originally Posted by Sound_Card (Post 980478)
Can someone correct me if I'm wrong here?

From R600 Texturing slide:
"Can bilinear filter one 64-bit value per clock"

That should mean one FP16 component per cycle, or dual INT8 bilerps, as in G80.

vertex_shader 02-May-2007 17:43

Quote:

Originally Posted by fellix (Post 980483)
They won't dare -- valuable AIBs those days are too scarce. :lol:

Still weird its down :wink:

Skinner 02-May-2007 17:44

Quote:

Originally Posted by vertex_shader (Post 980479)
HIS webpage down, looks like AMD kicked HIS butt :smile:

Hehe :D

dnavas 02-May-2007 17:45

Quote:

Originally Posted by Sound_Card (Post 980478)
So can someone tell me how many texture samplers G80 has?

I don't think it was broken out like that. Presumably each of the addressing units can sample a four-channel texture. So, 128 vs. 80. A GTX would have roughly the sampling power of a 920Mhz R600. Except, of course, that the comparison is false, as R600 has dedicated units and G80 does not. Presumably one quad-channel G80 sampler manages to be less flexible than four single-channel R600 samplers (each of the R600 samplers can come from distinct locations). A comparison by numbers absent discussion of workload would be ... difficult.

Edit: I should probably point out that what seems ideal to me would be a set of address units, and a set of component samplers and filters, which could be dynamically assigned/allocated. The cost/benefit ratio isn't at all clear, though. It also makes me wonder how much of that filter component is a lerp, while I eye G80's SFU in what might potentially be a criminal manner :)

leoneazzurro 02-May-2007 17:57

Quote:

Originally Posted by Sound_Card (Post 980478)
Can someone correct me if I'm wrong here?

Texture adress units: G80 = 32 R600 = 32

Texture filtering units: G80 = 64 R600 = 16

Right?


So can someone tell me how many texture samplers G80 has?

It has 64 texture samplers, if I remember well

Farhan 02-May-2007 18:08

Quote:

Originally Posted by fellix (Post 980483)
They won't dare -- valuable AIBs are too scarce those days. :lol:



From R600 Texturing slide:
"Can bilinear filter one 64-bit value per clock"

That should mean one FP16 component per cycle, or dual INT8 bilerps, as in G80.

They are not necessarily reconfigurable like G80's filtering units. I think they would have made a bigger fuss about it if they could actually do that. G80's filtering hardware is nicely done, IMO.

nAo 02-May-2007 18:13

Quote:

Originally Posted by dnavas (Post 980490)
A GTX would have roughly the sampling power of a 920Mhz R600. Except, of course, that the comparison is false, as R600 has dedicated units and G80 does not.

?????

dnavas 02-May-2007 18:17

Quote:

Originally Posted by nAo (Post 980507)
?????

See my earlier post. Just search for "dedicated" :)

One item that hasn't been addressed is whether each texture unit is assigned to only one of the R600's shader arrays or not. [In that sense, G80 has 'dedicated' texture units, but that's not what I was speaking to....]

mao5 02-May-2007 18:25

to someone can not afford the truth's strike:http://69.93.88.162/forum/images/smiles/rofl.gif

http://www.3dnews.ru/_imgdata/img/2007/03/30/44883.gif
http://www.chiphell.com/attachments/...lLYYLN4ngC.jpg
http://www.chiphell.com/attachments/...Zd4FUZu8iq.jpg
http://www.chiphell.com/attachments/...wPThwHVaVn.jpg

source:
http://www.chiphell.com/viewthread.p...37;3D1&page=25

ChrisRay 02-May-2007 18:30

Quote:

Originally Posted by Geeforcer (Post 980456)
You know, I for one am getting really tired of the whole "Here some scores with no specks or settings provided" or my new favorite "Here is one screenshot with FRAPS on". IT. IS. SO. POINTLESS.

'

I for one have to agree. It makes following this thread and treading through alot of the BS even harder.

mao5 02-May-2007 18:39

when you provdie a screenshoot of R600XT with fps on it, someone here say: "hey, tester, one pic means meaningless. we want to see avg fps."

ok, when you provide a avg fps using fraps with FP16 HDR on, then the guy said:" What a magnificent dx8 speed."

Does DX8 support FP16 HDR? fine, I will not provide any 2900XT realgame test score anymore. I don't deserve this attitude.

Geeforcer 02-May-2007 18:44

Mao, in order to compare two cards you need to have the same system, the same same settings and the same test. That's the only problem, but it has been persistent throughout this thread. Just because you use the same game (let's say, STALKER), it doesn't mean you can compare results from one source to another.

Love_In_Rio 02-May-2007 18:47

Quote:

Originally Posted by Geeforcer (Post 980528)
Mao, in order to compare two cards you need to have the same system, the same same settings and the same test. That's the only problem, but it has been persistent throughout this thread. Just because you use the same game (let's say, STALKER), it doesn't mean you can compare results from one source to another.

but what mao5 provides us is by far better than nothing.

Arty 02-May-2007 18:48

Quote:

Originally Posted by mao5 (Post 980525)
when you provdie a screenshoot of R600XT with fps on it, someone here say: "hey, tester, one pic means meaningless. we want to see avg fps."

ok, when you provide a avg fps using fraps with FP16 HDR on, then the guy said:" What a magnificent dx8 speed."

Does DX8 support FP16 HDR? fine, I will not provide any 2900XT realgame test score anymore. I don't deserve this attitude.

Dont get offended by some smarty pants, with comments like those all they are doing is making fool of themselves. ;)

flopper 02-May-2007 19:08

Quote:

Originally Posted by Geeforcer (Post 980528)
Mao, in order to compare two cards you need to have the same system, the same same settings and the same test. That's the only problem, but it has been persistent throughout this thread. Just because you use the same game (let's say, STALKER), it doesn't mean you can compare results from one source to another.

Its good science, variables can change from one system to another, easier to just replace cards, run the same game with the same configuration.
Then there are no question about how the cards perform.

What i can conclude from the numbers you brought mao5 that the card do well.

Neb 02-May-2007 19:16

Quote:

Originally Posted by Love_In_Rio (Post 980530)
but what mao5 provides us is by far better than nothing.

Better than nothing but useless when compared to other test done in a different way (timedemo/benchmark instead of a single frame with fps number for that instance).
It's still something but it has to be seen for what it is, a screenshot with fps counter and not a timedemo/benchmark (a true benchmark that is!).

And could we please stop with all the strange/abuse of smilies becouse this thread is starting to look like a GAF thread. :smile:

vertex_shader 02-May-2007 19:23

FruitZilla think the hd2900xt default consume more than 240watt power :smile:

Natoma 02-May-2007 19:25

Quote:

Originally Posted by vertex_shader (Post 980545)
FruitZilla think the hd2900xt default consume more than 240watt power :smile:

Good for him. How about linking to someone who has a shred of credibility....

vertex_shader 02-May-2007 19:27

Quote:

Originally Posted by Natoma (Post 980547)
Good for him. How about linking to someone who has a shred of credibility....

Some fun needed in this topic too sometimes :wink:

Natoma 02-May-2007 19:29

Quote:

Originally Posted by vertex_shader (Post 980548)
Some fun needed in this topic too sometimes :wink:

After a cumulative 500+ pages of R600 discussion, I just want relevant information at this point. THAT is fun. Fudo is a waste of time. :wink:


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