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The two pictures have grass shadows, softshadows , I think . Iis a DX 9 render feature
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Besides, the x2900's tested now aren't tested with release drivers as well... |
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My two latest cards have been HIS, and I'll probably buy one this time too. Quote:
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Interested in the 5.1 audio though. I dont understand how they have will audio, with a DVI to HDMI adapter. |
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Fudzilla wrote that 2900XT in CrossFire scores 13100 in 3DMark06, I would expect more, alot more.
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Yes, that is my question. Id rather just have a HDMI connection already. I bought a DVI>HDMI adapter years ago, hurry up an adopt it.
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Edit: whatever arnold said! :)
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As to explaining the GDDR4 XTX numbers, weren't there rumours of a broken memory controller? If there are no actual XTX boards in the wild now, and all that's out there are old, partly broken prototypes, then... Jawed |
http://resources.vr-zone.com/newzhunter/HD2900-10.jpg
I can now make out what's going on with the texture unit, working down through it, left-to-right:
Jawed |
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Is that reasonable? Jawed |
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Does that mean, that any order of vertex fetched texture filtering will be done through a Geometry Shader run code?
Much like the lack of FP16 box filtering in R5x0, were custom one have to be coded, then. |
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Anyway, if your numbers are reasonable, it's a 16% buffering penalty just for transport. |
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So geometry or vertex or pixel shaders can perform vertex fetches or texture fetches or bilinearly (or better) filtered fetches. On Int8, fp16 or fp32 data formats. I'm heading out now... Jawed |
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R600 is in full mass production at the moment and retailers should all have their cards at the 14th of May in time for the launch. |
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You know, I for one am getting really tired of the whole "Here some scores with no specks or settings provided" or my new favorite "Here is one screenshot with FRAPS on". IT. IS. SO. POINTLESS.
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Well, the NDA is still too heavy to lift. :lol:
All I want now is a [very] high-detail shot of the R600 die. Sadly, don't have one of G80. :???: |
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