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Hmm, it seems to me, that those HL2 shots have been resized after the screen capture, which doesn't make good for a precise evaluation. :roll:
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Yep, they have been resized, and yes..the second shot is a bit blurrer
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Which, being honest, is hardly surprising. There's gonna be LOD fiddling, movies and riots, I guess. Jawed |
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Constants are important in D3D10. Quote:
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Purely scalar code with every instruction dependent upon its predecessor will make R600 crawl. G80 will lap it up. Jawed |
I use photoshop for about 80% of my day, and Im *sorta* convinced that that the first Non-AA image has been sharpened, as well as resized. Zoom in around dark lines, such as the powerline pole, and you can definitely see more of a lighter outline in the Non-AA pic than the AA'd pic. Im aware the AA'd pic has a slight outline too, but the Non-AA pic is much more pronouced. You usually get this when you apply a sharpen filter in Photoshop et al.
I would take these images with a pinch of salt when looking at texture quality. That said, OMG the FSAA looks GORGEOUS! |
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Jawed |
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I believe the 16x CFAA is 8x MS with a Wide Tent. Thus I'd expect it to be a bit blurrier. I'm much more interested in seeing the 12x CFAA with it's 8x MS and Narrow Tent. Also, like to see the effect of Edge Resolve with the 24x setting. Still, 16x CFAA does a wonderful job on those trees, wires, and fence. Hopefully 12x CFAA has a similar effect in those areas. [Edit] Zoomed in on those shots and I'm really not liking how 16x with it's Wide Tent blurs and washes out the colors. Someone please try to get a shot of the 12x setting. :) Regards, SB |
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And there's the risk of running into deadlocks. An obvious way would be if one client backs up and data for this client arrives: it will stall the whole ring. But there are more insidious cases with multiple clients injecting at just the wrong time. This is avoided by adding larger buffers and either conservative or complex scheduling or both, but it's not easy to get right. A ring is a great example of how a seemingly simple system can exhibit beautiful patterns of entropy. :wink: Quote:
But that doesn't mean you have to ask for it. Each additional cycle of latency cost you an additional amount of buffering or an earlier breaking in performance. Switching from defense to offense: other than some non-system related implementation details, is there a single advantage of a ring over a crossbar? (The latency in routers introduced by the switching fabric itself is pretty much irrelevant compared to the latency introduced by higher-level scheduling. And you don't have the closed loop of a requester having to wait for returning data. Throughput is much more important.) |
Wasn't one of the reasons stated by ATI for the ring bus over a crossbar was that either the complexity of a crossbar increased much more so than a ringbus with higher width? Or that transistor useage increased much more significantly with crossbar vs. ringbus with higher bus width?
I'd imagine one reason NV could only do 384 bits was due to either number of transistor needed or complexity. Then again, I'm just a layman so I might be getting all of this back arsewards. Regards, SB |
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R600 XT counterattack to NV purevideo HD without ATI AVIVO.
http://vietnamglobalteam.org/images/smilies/BBP/50.gif http://images.anandtech.com/graphs/g...0452/14537.png http://www.chiphell.com/attachments/...3FgJgyMtsC.jpg |
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I'm guessing that this means that it'll support VC1 also which the 8600 doesn't. At least not to the extent that it does with h264.
All broadcasted HD content (at least i Europe) will afaik be h264 though so i don't really see this as a problem, but it sure doesn't hurt to have it either. |
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The stalls are less of a problem, since you will surely have dedicated lines there. Wouldn't make sense otherwise. |
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http://images.anandtech.com/graphs/g...0452/14536.png And the CPU use would depend greatly on the film used. |
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http://vietnamglobalteam.org/images/smilies/BBP/50.gif |
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Here's an overview of a GPU I drew up while speculating about R600: http://forum.beyond3d.com/showpost.p...postcount=1447 (some of that is R600-specific speculation.) Perhaps you'd like to compare that with a router and we can talk about where the meat of the scheduling/balancing problem is. In my opinion a GPU has so much scheduling to do that bus scheduling turns out to be a supporting role, not the centre of its universe. I think the implementation factor, that you're brushing off, is a big deal. IBM went with a ring bus for Cell, hugely motivated by simplicity of implementation. Jawed |
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(I have to run... Rest will follow later) |
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Anandtech: "The Benchmark Our benchmark was suggested to us by Ubisoft and it's basically an average FPS of looking out of the window on the first helicopter ride over a cityscape in Mexico. " CPU: Intel Core 2 Extreme X6800 (2.93GHz/4MB) Motherboard: EVGA nForce 680i SLI Intel BadAxe http://images.anandtech.com/graphs/r...1206/13806.png R600XT Tester: CPU: Intel Core 2 E6600 (2.40GHz/4MB) R600XT( Default clock) same scene: http://www.chiphell.com/attachments/...uXWKWLMKSs.jpg The Test Video Setting: http://www.chiphell.com/attachments/...jKHQl2UZar.jpg http://vietnamglobalteam.org/images/smilies/BBP/50.gif |
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