![]() |
The interesting bits from that EETimes article:
|
It's teraflop, not terabit :)
http://www.reghardware.co.uk/2007/02...d_690g_launch/ http://www.informationweek.com/news/...=Breaking+News http://blogs.zdnet.com/Berlind/?p=363 http://content.zdnet.com/2346-10741_22-57089.html http://blogs.zdnet.com/Berlind/?p=364 http://www.boincstats.com/stats/host...sah&st=0&or=10 - zomg Barcelona? |
Why the new thread? http://www.beyond3d.com/forum/images...n_rolleyes.gif
Quote:
But not sure if any of this is even true. |
Quote:
|
Also, that 1 Terabit(is that correct?)/sec processing power, does that include the CPUs?
Quote:
|
Quote:
OT Have you seen Level505 recently, it's covered with ads. Way more than before. lol |
Aha, Barcelona/R600 :razz:
Jawed |
Quote:
|
So does 320 Multiply Accumulate units = 80 shaders?
|
Just when I was in a down mood with all this bad news of R600 springing up, this stuff pops up and smacks me in the face.
So Indeed, AMD is going for a complete platform launch.:razz: |
Quote:
|
Quote:
It could be some hybrid form me thinks. Like 160 scaler shaders and 40vec4. Or I could be dead wrong and dumb. |
well if its vec4+scalar, so that would be 64 units :) if its vec 3 + scalar then 80 units, at least thats what it sounds like to me.
|
Quote:
64vec4+scaler sounds very good to me. |
So, what's the realease date gonna be; "a few weeks" + "by the end of June" = release in April, and June referring to the ending of Q2 which was the final possible date of previous Q2-timewindow?
|
http://www.beyond3d.com/#news39176
The bit about early rumors would be a reference to both Xbit reporting 64 shaders and ATI (at the time) reporting that they'd leveraged Xenos. Add in todays 320 and some "version 2" of unified hints, and you've got the reasoning we used for that last bit. |
Quote:
I though that "delay of a few weeks" was refering to cebit. |
Quote:
edit: Am i missing something? What happened to plain old 80vec4? I didn't read the EEtimes article. Maybe I should check that. |
Quote:
|
What's the difference between vec4 + scalar and vec4? Is it better to have 64 vec4 + scalar than having 80 vec4, and if so, why?
|
Well, that they are referring to "320" would suggest that they might be all functionally scalar, even tho grouped as 64 5D (our guess) or 80 4D (certainly not impossible). To the degree the scheduling allows them to be treated as scalar, then which it is won't be all that important for most purposes. Scalar at all is the big thing, as vec4 will not be as efficient (tho you could get a lively argument going about how much control logic you have to add to make that happen in calculating the relative efficiency).
|
Once again, Geo, I didn't think before posting. :oops: Vec4 + scalar lines up with Xenos, so 64 sounds right. A little harder to line up against G80, perhaps, with that rogue scalar, but it'll be an interesting fight, for sure.
(That scalar also makes for a nice "+25%" on top of 64 vec4s. Now, where have I heard "+25%" before? Am I just spinning my brain cells if I think of preemptive PR? :)) But functionally scalar, eh? That'd be a kick in the pants. I wonder if their unified v.2 would take that step. Anywho, if Xbit was right about 64 shader units, then they're probably right about 16 texture units, and that may mean 16 ROPs. But 16 of NV's, or something more? It'd almost have to be more, seemingly, given all that bandwidth and if we can estimate the shader and so core clock from the 2 * R600 = teraflop figure. |
What I want to see is if rwolf can make 320 ALUs and 500 mflops into something 2GHz-ish. :grin:
|
Geo - easy. They could operate at 2.4GHz but only have throughput of 1 madd every 3 cycles.
|
| All times are GMT +1. The time now is 18:07. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.