Recent content by scently

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    Digital Foundry Article Technical Discussion [2023]

    Given that it's still the same Northlight engine which, even at the start of the gen when XSX XDK wasn't up to par, was faster on the XSX, I think it's simply the XSX GPU advantage bearing out. It is a very GPU/compute-heavy game and the PS5 GPU operates a little above the 2080 GPU on PC in this...
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    Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

    About AW2 on some older AMD and NV cards:
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    Digital Foundry Article Technical Discussion [2023]

    It's been stated that Xbox doesn't take priority in development, which has affected its game performance. Case in point:
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    Digital Foundry Article Technical Discussion [2023]

    Real Time Global Illumination. R T G I
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    Digital Foundry Article Technical Discussion [2023]

    Where is it stated that Starfield uses VRS?
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    Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

    The IQ difference is probably higher sharpening on the PS5. And regarding the SSR difference on the menu, the XSX and XSS look identical here so I'd hazard a guess and say it is probably one of the side effects of having one SDK for Series X and S.
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    Digital Foundry Article Technical Discussion [2023]

    The driver-level version is called AFMF and its also the one that auto-disables on fast mouse movement not FSR3.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    I wonder why they are not using UE's TSR instead on consoles. TSR has been shown to be a better upscaler than FSR2 and yet FSR2 is used here. Maybe TSR is more expensive to use.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    The developers of Immortals of Aveum have published a revised system requirement for the game and. a write-up of their extensive use of UE5.1 and its features along with videos showing how these features were used and its impact both on the development of the game and on the game itself...
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    Digital Foundry Article Technical Discussion [2023]

    As is every console up until the PS5....
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    Digital Foundry Article Technical Discussion [2023]

    I am not sure why not having a variable clock speed is somehow a negative or a deficiency. For the most part, the deficiencies you list here are unconfirmed as causing issues for the XSX. The PS5 is the dominant and lead development platform for most titles so its eccentricities are catered for...
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    Do you think there will be a mid gen refresh console from Sony and Microsoft?

    There is Clockspeed to consider. Given the node it will probably be manufactured on, I expect it to run faster than the standard PS5.
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    Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

    I mean that's essentially what the developer is saying. Anyway, I get that the game could come out and not look as good as stated but at least they are stating what it is at the moment. If they didn't state this we would be wondering if it was captured on PC.
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    Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

    Do you mean if it was running in real-time as they were showing the video during the Showcase? The developer is saying it was captured on the Series X. Am not sure how else you'd want him to say it.
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