I finished it last week myself but was really happy with the ending. Obviously there are multiple options but definitely happy with how it turned out for my V.
Also I didn't think there were enough sex scenes! The apartment hook ups with your partner get very repetitive!
Both DLSS and XeSS are hardware accelerated too but there is still a cost associated with their use.
And I'm not sure what unified memory has to do with it. Upscaling is purely a GPU operation. It's not like there's any dependency on cross PCIe communication for it. In fact if anything the...
Why would this need a new API? There are already functions in DX12 that allow discrete GPU based systems to behave a little like APU's (the ability to read and write to both memory pools for example). Having a separate API just for APUs would be totally unusable.
If the 5090 is as powerful as the rumours suggest (around 50% faster than the 4090) then there'd actually be a much bigger delta between the Pro and the top end PC's (~3x) than there was when the PS5 initially launched (~2x).
Although that larger deta will likely be reflected in the relatively...
Interesting spec chart. "Higher frame rates can be achieved with DLSS"
Err higher than what chief? There are no frame rates in the chart!
I assume its all 30fps though.
Is that the Aloy texture issue in photomode that you're referring to? I'm not seeing anything there relating to general texture streaming issues in vram limited scenarios which seemed to be resolved in the previous patch for me.
You're equating "more performance" with lower input latency, which is certainly one way of doing it.
But it's equally valid to consider more frames as higher performance given they increase both visual fluidity and anti aliasing quality.
Certainly the benefits from FG in CP2077 are far from...
I don't agree with this. FG has never been claimed to work at 15fps, in fact AMD specifically recommends 60fps at a minimum and I'm not sure if Nvidia has an official recommendation but DF recommends 40fps there. Personally I think a good implementation of DLSS FG can work well at below 40fps...
Yes agreed. In a game that's borderline on VRAM like this is on a 12GB GPU, FG can help in some scenes for sure but I think it often net you nothing except extra latency. I'll probably leave it off here like I did with Rifts Apart. fortunately base performance is more than good enough without...
I can't say for sure as I'm not testing like for like areas due to just watching my wife's playthrough, but based on a couple of sessions now including some cut scenes and seemingly graphical intensive areas, I'd say they have vastly improved the memory management.
I haven't seen any of the...