Recent content by Metricity

  1. M

    Game development presentations - a useful reference

    Another one from GDC 2024: Maximizing Graphics Performance with Flexible Virtualized Geometry Supports the consoles and 3 different engines at the moment. Would like to see some fancier demos and comparisons with 1px triangles as they menioned that doesn't affect the quality. Also not sure about...
  2. M

    Digital Foundry Article Technical Discussion [2023]

    Only in the Xbox config (apparently).
  3. M

    Game development presentations - a useful reference

    Related Video GT7, Days Gone Screen Space Shadows (Bend) and Generative ML (Haven)
  4. M

    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    There is quite a bit of detail about TSR in this feedback thread. Details on optimisations, changing how they measured it as the quality depends on the framerate as well as the input resolution.
  5. M

    Shader Compilation on PC: About to become a bigger bottleneck?

    There is some discussion about UE 5.2 PSO compilation in this video (22:35) where they sound rather positive about it.
  6. M

    FREE Games List [2022+]

    Code has been claimed
  7. M

    Game development presentations - a useful reference

    https://remedy-entertainment.github.io/USDBook/
  8. M

    FREE Games List [2022+]

    Todays EPIC game is Lego Builder's Journey. I got a 3 Month PC Gamepass (Non-stackable) code with my GPU that I can't use as I'm already subscribed. Anyone want it?
  9. M

    AMD RDNA3 Specifications Discussion Thread

    When discussing Snowdrop they talked about "smarter ray processing than what DXR alone can provide" which seemed like the opportunities mentioned in console development and what some comments from Epic devs have brought up. Was expecting more performance for RT and would have like more details...
  10. M

    AMD: RDNA 3 Speculation, Rumours and Discussion

    On the topic of sorting there was this all the back on page 4 wonder if it is part of the RT improvements rumored. :unsure: The question around dedicated matrix hardware was touched on in the June tomshardware interview.
  11. M

    Nvidia GeForce RTX 4090 Reviews

    Falcor might be worth trying too as it's used in recent research by nvidia. In their presentations they talk about the importance of the caches so I expect 4090 would benefit a lot.
  12. M

    Intel ARC GPUs, Xe Architecture for dGPUs [2022-]

    Nice. I'm still waiting for my A750 from an Intel competition "before they're even available" :rolleyes: Curious to try UE5 and DXVK, there also seems to be DLSS2XeSS by the dev who worked on similar patches for FSR. Not sure what I think of the performance yet, I know 3D Mark isn't very...
  13. M

    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    There is a recent commit: Don't know how far along it is or the intended use-cases but it's interesting anyway.
  14. M

    NVidia Ada Speculation, Rumours and Discussion

    Simplygon post on Micro Mesh: https://simplygon.com/posts/aeec95de-79f1-40d1-b72f-e121e90648c0 I'm guessing the workflow may be similar to how normal maps are used. From the pictures it looks like the triangles are handled individually and possibly with different tessellation factors. They're...
  15. M

    Intel ARC GPUs, Xe Architecture for dGPUs [2018-2022]

    I think that was the first time a A7XX was shown running. There is now some more info here.
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